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Maybe add Transmutation Crystals to more PvE content?

  • El_Borracho
    El_Borracho
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    Have to disagree. Good dungeon gear, monster sets, and things like transmutation crystals should be harder to get and should be in short supply. It costs 50 crystals to transmute one item. For most builds, you need 12-13 items (armor, weapons, jewelry). That is 650 crystals, max.

    For daily dungeon rewards, you can average 6-8 crystals a day if you do vets. Assuming you have the worst RNG luck in the universe, and run with the most selfish groups around, it would take you just over 100 days to get enough crystals to transmute all 13 pieces of your gear into the right traits. By adding 7 into crafting writs, that alone cuts it down to 50 days. Then you want to add in more for normal trials? That's nuts. You can easily run 4 to 5 Craglorn trials in a few hours, which would cut the 50 down to 30ish, or even less if you obsessively farm trials.

    And remember, this is all assuming you never, ever get the armor, weapon, and jewelry piece in the trait you want in one of these dungeons or trials, while you are running them for the crystals. That just doesn't happen. Obviously, there are some items that don't drop (i.e. VO dagger in nirnhoned). But for the most part, you can get 1/3 to 1/2 of the gear you need from the group in the right trait. Sticking with the Stam DPS example, all of the jewelry drops in robust, meaning only one ring might need to be transmuted. Which means, conservatively speaking, you are transmuting about only 7 pieces of gear (dagger, bow, ring, monster helm, monster shoulders, 2 random body pieces).

    By doubling or tripling the amount of available transmute crystals, you can easily get your BiS gear in a week or two. That's ridiculous. And that's before adding in the 5 per run from running VMA while you try to get the weapons you need there. Might as well make trial and dungeon gear open to sell or trade at that point.
    Edited by El_Borracho on October 2, 2018 7:22PM
  • SydneyGrey
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    I think that all the ZOS people must all do PvP, because they don't seem to realize how hard it is to get transmute crystals in PvE.
  • firedrgn
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    Have to disagree. Good dungeon gear, monster sets, and things like transmutation crystals should be harder to get and should be in short supply. It costs 50 crystals to transmute one item. For most builds, you need 12-13 items (armor, weapons, jewelry). That is 650 crystals, max.

    For daily dungeon rewards, you can average 6-8 crystals a day if you do vets. Assuming you have the worst RNG luck in the universe, and run with the most selfish groups around, it would take you just over 100 days to get enough crystals to transmute all 13 pieces of your gear into the right traits. By adding 7 into crafting writs, that alone cuts it down to 50 days. Then you want to add in more for normal trials? That's nuts. You can easily run 4 to 5 Craglorn trials in a few hours, which would cut the 50 down to 30ish, or even less if you obsessively farm trials.

    And remember, this is all assuming you never, ever get the armor, weapon, and jewelry piece in the trait you want in one of these dungeons or trials, while you are running them for the crystals. That just doesn't happen. Obviously, there are some items that don't drop (i.e. VO dagger in nirnhoned). But for the most part, you can get 1/3 to 1/2 of the gear you need from the group in the right trait. Sticking with the Stam DPS example, all of the jewelry drops in robust, meaning only one ring might need to be transmuted. Which means, conservatively speaking, you are transmuting about only 7 pieces of gear (dagger, bow, ring, monster helm, monster shoulders, 2 random body pieces).

    By doubling or tripling the amount of available transmute crystals, you can easily get your BiS gear in a week or two. That's ridiculous. And that's before adding in the 5 per run from running VMA while you try to get the weapons you need there. Might as well make trial and dungeon gear open to sell or trade at that point.

    Dude every patch its the same grind all over. It would not be an issuse if u could run a set for mor than a few months.
  • sho_nuff
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    I mainly PVE, and I have 15 characters to get gear for... and almost all pieces have the desired trait. Maybe a smattering of monster sets to transmute. And I have like 130 transmutation crystals and 8 or 9 full geodes in waiting.

    It's just not that hard imo to get gear. Run a dungeon a few times, pay attention to specific rewards, etc. Mainly I save crystals for monster sets and weapons.
  • Bevik
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    Have to disagree. Good dungeon gear, monster sets, and things like transmutation crystals should be harder to get and should be in short supply. It costs 50 crystals to transmute one item. For most builds, you need 12-13 items (armor, weapons, jewelry). That is 650 crystals, max.

    For daily dungeon rewards, you can average 6-8 crystals a day if you do vets. Assuming you have the worst RNG luck in the universe, and run with the most selfish groups around, it would take you just over 100 days to get enough crystals to transmute all 13 pieces of your gear into the right traits. By adding 7 into crafting writs, that alone cuts it down to 50 days. Then you want to add in more for normal trials? That's nuts. You can easily run 4 to 5 Craglorn trials in a few hours, which would cut the 50 down to 30ish, or even less if you obsessively farm trials.

    And remember, this is all assuming you never, ever get the armor, weapon, and jewelry piece in the trait you want in one of these dungeons or trials, while you are running them for the crystals. That just doesn't happen. Obviously, there are some items that don't drop (i.e. VO dagger in nirnhoned). But for the most part, you can get 1/3 to 1/2 of the gear you need from the group in the right trait. Sticking with the Stam DPS example, all of the jewelry drops in robust, meaning only one ring might need to be transmuted. Which means, conservatively speaking, you are transmuting about only 7 pieces of gear (dagger, bow, ring, monster helm, monster shoulders, 2 random body pieces).

    By doubling or tripling the amount of available transmute crystals, you can easily get your BiS gear in a week or two. That's ridiculous. And that's before adding in the 5 per run from running VMA while you try to get the weapons you need there. Might as well make trial and dungeon gear open to sell or trade at that point.

    I would agree with you but as I said before. In PvP it is still a lot easier to get them just by simply enjoying playing. And in PvE you actually have to struggle way more than you should.
  • Starlock
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    SydneyGrey wrote: »
    I think that all the ZOS people must all do PvP, because they don't seem to realize how hard it is to get transmute crystals in PvE.

    It seems the assumption is that the folks who don't do PvP do PvE group content constantly. And that they have 12+ characters and hours to spend every day doing random dungeons or pledges. Oh, and they don't have ESO plus, and therefore don't have to deal with those significantly harder and longer DLC dungeons popping up when they do randoms.
  • El_Borracho
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    Bevik wrote: »

    I would agree with you but as I said before. In PvP it is still a lot easier to get them just by simply enjoying playing. And in PvE you actually have to struggle way more than you should.

    I'm not saying this fact doesn't frustrate me, as I prefer PVE to PVP. But at the same time, it hasn't been that big a problem. I don't grind away every day and can still amass enough crystals to transmute what I really want to transmute. But I could see the more obsessive doing exactly that if crystals would be rewarded after normal trials or dungeons or crafting. Its just too easy to amass.

    The fear I have is when something that makes access to top level gear is opened too wide, it lowers the skill level necessary to play. I've used this game as an example before, but its like GTA Online. For a long time, it was difficult to access highly destructive weapons that you could grief players with. The game was still balanced and a lot of fun. Then they made attack helicopters cheaper. Then they made harriers cheaper. Then they made jets that could outrun rockets. Then they made a ridiculous flying motorcycle with rockets that was next to impossible to kill. And on and on. While it was "balanced" in that everyone could get the top level gear, it became much less fun.

    While both are different in terms of game play, there needs to be an artificial barrier to top level gear. I'm not totally against transmute crystals being available in PVE. Vet level content seem appropriate for it if you wanted to make them slightly more available
    Edited by El_Borracho on October 2, 2018 11:13PM
  • Bevik
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    Bevik wrote: »

    I would agree with you but as I said before. In PvP it is still a lot easier to get them just by simply enjoying playing. And in PvE you actually have to struggle way more than you should.

    I'm not saying this fact doesn't frustrate me, as I prefer PVE to PVP. But at the same time, it hasn't been that big a problem. I don't grind away every day and can still amass enough crystals to transmute what I really want to transmute. But I could see the more obsessive doing exactly that if crystals would be rewarded after normal trials or dungeons or crafting. Its just too easy to amass.

    The fear I have is when something that makes access to top level gear is opened too wide, it lowers the skill level necessary to play. I've used this game as an example before, but its like GTA Online. For a long time, it was difficult to access highly destructive weapons that you could grief players with. The game was still balanced and a lot of fun. Then they made attack helicopters cheaper. Then they made harriers cheaper. Then they made jets that could outrun rockets. Then they made a ridiculous flying motorcycle with rockets that was next to impossible to kill. And on and on. While it was "balanced" in that everyone could get the top level gear, it became much less fun.

    While both are different in terms of game play, there needs to be an artificial barrier to top level gear. I'm not totally against transmute crystals being available in PVE. Vet level content seem appropriate for it if you wanted to make them slightly more available

    Well I used to play a pretty hardcore Korean MMORPG for many years and I was playing a lot. Needed to grind way more than here. But here is actually no real endgame rather than getting a top score or something. I mean there is no top reward here only the score and a perfected version of the set(which is not even that powerful compared to the non-perfected), or a purple/gold jewellery, self motivation. There is nothing like you can unlock a special skill or having a special item which makes you definitely stronger than others and let's say that item will be so rare only some would have it. Hope you get what I mean.
    This game is designed to be casual friendly so why we wouldn't be able to get a non-perfected gear in Divines by getting enough trasmutate crystals for doing different kind of activities which are not time consuming.
    Just add 1 crystal to WBs, 1 crystal to any writs by a low chance and same to chests. Won't do any harm. WBs a guaranteed 1 other if you are lucky.
    And as I said in my other topic a token system must happen aswell. Just burned 200 keys the other day to get a Medium shoulder which I didn't get. Get a system to exchange 100 keys to a desired item. Trials should give tokens(1 each normal, 2 veteran) and after 50 can exchange to a weapon, after 30 to an armor or something like that. Endless grind burns people out and they would care less and less and just stop playing because it won't be fun anymore.

    And if you are stronger in PvE or equal who cares here? As I said there is no real reward for endgame. It is true for PvP aswell.
  • ccfeeling
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    Pvpers complained they have to run VDSA for master weapons

    Pvers complained they have to run BG or Cyrodiil for trans crystals

    ZOS keep to push players do something they dont wanna do
  • acw37162
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    I would be happy if PVE transmigration stones were sent in the mail so they could be store the same way PVP’erd can store stones or at least have them stack.

    The iventotry crisis this creates is stupid
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