So what if they helped you get passed the does checks better?
So what if they helped you get passed the does checks better?
spartaxoxo wrote: »They need to ease up off punishment of players for needing to follow the mechanics and make the punishment for not hitting a dps check a need to heal, not something likely to cause a wipe.
Smasherx74 wrote: »Where as Dungeon Healers should do some DPS, don't forget you're not the DPS, your main goal isn't to DPS. your main goal is to sustain your group and keep them alive. That means buffing them, giving them blue balls, and using sets that benefit the group.
If you have two really good DPS, you're better off making sure they're sustained and debuffs/buffs are up. Your 15-20k dps isn't going to be as useful as the extra 400 wep/spell dmg you add to them, plus the minor berserk, and the resources you give them. More often than not, healers are just trying to do DPS when they could increase the DPS of the actual DPS roles by providing more support than dealing damage. I feel like people are under the assumption healers should only do group support in trials. I'd much rather have a healer running Olo and throwing resources at me, than a fake healer doing *** dps with off heals. Everytime I get que'd into a group of all DPS, it goes by slower than it would with a group of a support tank/healer and a second competent DPS.
spartaxoxo wrote: »The reason I often don't take healers in something isn't because of self-sustain, exactly the opposite. I have better sustain with a healer.
The reason is because of how high the hp in this game, and the abundance of damage checks to punish players that actually play the mechanics. This game has a lot of them that not only do that, but can't just be healed through. Mostly because of one shots. It is extremely punishing to not have the damage.
If that is going to continue, then it will be continue to be better and safer to bring a third dps during the things I do bring a third one. It will just mean that I will be more and more miserable while playing.
They need to ease up off punishment of players for needing to follow the mechanics and make the punishment for not hitting a dps check a need to heal, not something likely to cause a wipe.
witchdoctor wrote: »So what if they helped you get passed the does checks better?spartaxoxo wrote: »They need to ease up off punishment of players for needing to follow the mechanics and make the punishment for not hitting a dps check a need to heal, not something likely to cause a wipe.
@Tasear
My take on @spartaxoxo 's comment is this:
Look at the final boss in vAS. It can go on FOREVER. It is a fight that a group can safely recover from after a damn-near complete wipe. A good healer can help the group reset and continue the fight. In my opinion, THAT is the kind of stuff that makes a healer essential.
spartaxoxo wrote: »witchdoctor wrote: »So what if they helped you get passed the does checks better?spartaxoxo wrote: »They need to ease up off punishment of players for needing to follow the mechanics and make the punishment for not hitting a dps check a need to heal, not something likely to cause a wipe.
@Tasear
My take on @spartaxoxo 's comment is this:
Look at the final boss in vAS. It can go on FOREVER. It is a fight that a group can safely recover from after a damn-near complete wipe. A good healer can help the group reset and continue the fight. In my opinion, THAT is the kind of stuff that makes a healer essential.
This is exactly what I mean and the kinds of things I'd like to see more often.
If you eliminate the recovery element by forcing me to do a bunch of damage or perish, and make it so any mistake is a oneshot (which cannot be healed) then why the hell would I bring a healer? If what I need is more damage instead of a strong recovery to prevent a wipe, I'm gonna bring the damage dealer.
spartaxoxo wrote: »witchdoctor wrote: »So what if they helped you get passed the does checks better?spartaxoxo wrote: »They need to ease up off punishment of players for needing to follow the mechanics and make the punishment for not hitting a dps check a need to heal, not something likely to cause a wipe.
@Tasear
My take on @spartaxoxo 's comment is this:
Look at the final boss in vAS. It can go on FOREVER. It is a fight that a group can safely recover from after a damn-near complete wipe. A good healer can help the group reset and continue the fight. In my opinion, THAT is the kind of stuff that makes a healer essential.
This is exactly what I mean and the kinds of things I'd like to see more often.
If you eliminate the recovery element by forcing me to do a bunch of damage or perish, and make it so any mistake is a oneshot (which cannot be healed) then why the hell would I bring a healer? If what I need is more damage instead of a strong recovery to prevent a wipe, I'm gonna bring the damage dealer.