VaranisArano wrote: »And replace it with what, dried branch furnishings?
Most rewards are junk so the good ones feel special.
There are newer players who do not have tons of matts for food and a stockpile soul gems.
More so, Zos could split the AP, Telvar and gold rewards in half to fill the days vacated by this request.
In other words, we will not get anymore and the current design does benefit newer and returning players.
spartaxoxo wrote: »There are newer players who do not have tons of matts for food and a stockpile soul gems.
More so, Zos could split the AP, Telvar and gold rewards in half to fill the days vacated by this request.
In other words, we will not get anymore and the current design does benefit newer and returning players.
New and returning players are often just given gems for free. If you ask for food in a dungeon, people will just give it to you, usually. I have helped many new players like that in my guild.
I actually think its worse to give to them that way, because it may delay them from getting a guild. This is because the amount of help and knowledge available from established players far exceeds what they'd get out of like 4 soul gems.
What would they replace it with?
I think it's unlikely they added extra days to fit in soul gems and food. I suspect they start by deciding how many days they want and/or what the big rewards will be and then add other stuff to fill the gaps. So there would have to be something else.
I don't want to support removing food and soul gems if it's going to be replaced with something equally/even more useless, and it's pointless to support it if you're asking for something they're highly unlikely to ever add, especially as a replacement for a random consumable rather than as a big reward.
I don't mind the food - yes there's better food available but it doesn't hurt to have freebies to use at times when it's not worth using the best choice. The soul gems are less useful, especially now all soul gems work at all levels (it used to be harder to get high level ones) but there are probably items I use less and would be disappointed to get instead.
spartaxoxo wrote: »There are newer players who do not have tons of matts for food and a stockpile soul gems.
More so, Zos could split the AP, Telvar and gold rewards in half to fill the days vacated by this request.
In other words, we will not get anymore and the current design does benefit newer and returning players.
New and returning players are often just given gems for free. If you ask for food in a dungeon, people will just give it to you, usually. I have helped many new players like that in my guild.
I actually think its worse to give to them that way, because it may delay them from getting a guild. This is because the amount of help and knowledge available from established players far exceeds what they'd get out of like 4 soul gems.
They are not given very much and you are making a huge assumption most new players enter the group dungeons. After seeing some of the crap posted in these forums about GF it is clear there are some players not so helpful.
You also make an assumption that these daily rewards somehow affects players looking for a guild.
Again, you will not get anything more if Zos would remove them. You would be required to log in the same number of days Zos decides and they would just split up the other rewards. It is not hurting you or anyone else. Seems like such a minor thing to complain about.
Edit: I must agree with Taleof2Cities below.
DMuehlhausen wrote: »What else are you going to replace them with?
The only thing I could see would instead of having like a meal be day 5 and day 26 have it build through the month. So the first 2-3 weeks is just meals and AP or stones then the last week are costumes, crates, pets etc
spartaxoxo wrote: »spartaxoxo wrote: »There are newer players who do not have tons of matts for food and a stockpile soul gems.
More so, Zos could split the AP, Telvar and gold rewards in half to fill the days vacated by this request.
In other words, we will not get anymore and the current design does benefit newer and returning players.
New and returning players are often just given gems for free. If you ask for food in a dungeon, people will just give it to you, usually. I have helped many new players like that in my guild.
I actually think its worse to give to them that way, because it may delay them from getting a guild. This is because the amount of help and knowledge available from established players far exceeds what they'd get out of like 4 soul gems.
They are not given very much and you are making a huge assumption most new players enter the group dungeons. After seeing some of the crap posted in these forums about GF it is clear there are some players not so helpful.
You also make an assumption that these daily rewards somehow affects players looking for a guild.
Again, you will not get anything more if Zos would remove them. You would be required to log in the same number of days Zos decides and they would just split up the other rewards. It is not hurting you or anyone else. Seems like such a minor thing to complain about.
Edit: I must agree with Taleof2Cities below.
Many new players do group dungeons because the level up rewards tell them to do it. Dungeons is how many find baby's first guild.
I may be making assumption they'd add something else but its also a leap to say they wouldn't since they have a calendar to fill.
They could add something of equal value like mimic stones, potions, repair kits, etc. All stuff they have given out before and all more broadly useful.
spartaxoxo wrote: »spartaxoxo wrote: »There are newer players who do not have tons of matts for food and a stockpile soul gems.
More so, Zos could split the AP, Telvar and gold rewards in half to fill the days vacated by this request.
In other words, we will not get anymore and the current design does benefit newer and returning players.
New and returning players are often just given gems for free. If you ask for food in a dungeon, people will just give it to you, usually. I have helped many new players like that in my guild.
I actually think its worse to give to them that way, because it may delay them from getting a guild. This is because the amount of help and knowledge available from established players far exceeds what they'd get out of like 4 soul gems.
They are not given very much and you are making a huge assumption most new players enter the group dungeons. After seeing some of the crap posted in these forums about GF it is clear there are some players not so helpful.
You also make an assumption that these daily rewards somehow affects players looking for a guild.
Again, you will not get anything more if Zos would remove them. You would be required to log in the same number of days Zos decides and they would just split up the other rewards. It is not hurting you or anyone else. Seems like such a minor thing to complain about.
Edit: I must agree with Taleof2Cities below.
Many new players do group dungeons because the level up rewards tell them to do it. Dungeons is how many find baby's first guild.
I may be making assumption they'd add something else but its also a leap to say they wouldn't since they have a calendar to fill.
They could add something of equal value like mimic stones, potions, repair kits, etc. All stuff they have given out before and all more broadly useful.
It all comes down to you are getting something for free and it is not good enough for you so you want something better. That is exactly what you are saying.
Taleof@Cities was absolutely correct in his statement above.
Having a bunch of filler is what lets the good stuff be better. If they take out the trash, the peaks would need to come down, to keep the overall effects on the game economy level.