https://www.youtube.com/watch?v=24n9fYPHkfIJoy_Division wrote: »The list of classes changes since Imperial city is very eye opening.
I agree the streak or frag choice for stun was what made sorc fun. Removing that just to back and forth between buff and nerf for rune Cage was a waste of everyone's time.
I think you hit the nail on the head with the word "outdated." The class just doesnt fit the current design philosophy of the game. They want each class tree to clearly define playstlye and add utility, like the warden. Sorcer doesnt have that at all. Admitedly, some of the other classes (Templar) have isses with this identity as well, but I think the sorc is much worse off. For DK and NB you could pretty much just move some abilities around and fit the "DPS/HEAL/TANK" tree setup.
Overall, the sorcer is just...confused. it isnt clear what it wants to be in either PvP or PvE right now. I think rolling back some of the former streak changes (and others) could go a long way towards fixing that.
I think you hit the nail on the head with the word "outdated." The class just doesnt fit the current design philosophy of the game. They want each class tree to clearly define playstlye and add utility, like the warden. Sorcer doesnt have that at all. Admitedly, some of the other classes (Templar) have isses with this identity as well, but I think the sorc is much worse off. For DK and NB you could pretty much just move some abilities around and fit the "DPS/HEAL/TANK" tree setup.
Overall, the sorcer is just...confused. it isnt clear what it wants to be in either PvP or PvE right now. I think rolling back some of the former streak changes (and others) could go a long way towards fixing that.
And that’s a huge issue. We have two pets that require being on both bars.
Aegis was a toggle and now we have two cast time skills
Not only that but we lost a bar on a class that struggles to fit skills on its bar.
Mines/boundless/surge/dark deal/streak/aegis or inner light.
Etc etc