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New shield changes... thoughts?

ItsNebula
ItsNebula
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“...but cap the total shield amount to 40% of your character’s maximum health.” (Gina Bruno)

Stupid idea? Good idea? No opinion?

New shield changes... thoughts? 16 votes

Good!
43%
profundidob16_ESOSurak73SelfTherapyDivineFirstYOLOCyrriusWoppaBoemcodestripper 7 votes
Bad!
12%
Wicked_WolfTheDominion 2 votes
No opinion / idc
18%
otis67AgenericnameStarlock 3 votes
ZOS is still a joke
0%
Still, RIP MagSorcs
12%
DanteYodagreenmachine 2 votes
I’m looking forward to Halo
12%
ItsNebulafrostz417 2 votes
  • Starlock
    Starlock
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    No opinion / idc
    For context, I was indifferent to and entirely okay with adding a 1 second cast time to the two largest damage shields in the game. It wouldn't have affected my gameplay much other than requiring me to be a bit more strategic and mindful of when I cast shields.

    Capping shield strength at 40% of max health? My gut reaction is "this is garbage; I'd much rather have a cast time." However, I don't have a feel for how shields having resistance will factor into the equation since I can't use PTS. It could be that the reduction in shield strength will play out okay because shields will be hardier. I just don't know. I suspect it might balance out okay on my lightning mage. He runs thunderbug's carapace and has higher health/resistances thus is fairly tanky for a damage dealer (I usually run him as a tank when I do normal dungeons; sometimes vet ones if it is the easier ones). I suspect it will fare poorly for my magical cat, who has comparatively poor health/resistances and is also loosing some of her off-healing. Hopefully the devs will give us the option of "1 second cast time + big shield" (my preference) and a "no cast time + small shield" (not my preference).
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