ZOS_RobGarrett wrote: »First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
Enemy-of-Coldharbour wrote: »The best alternative for damage shields: don't stand in the red.
I don't really care about the shield changes one way or another, but I'd rather have a cast time than an increased cost penalty (I hate that on streak). It also isn't in line with the goals the developers have for the cast time change. It doesn't help accomplish this:ZOS_RobGarrett wrote: »First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
Enemy-of-Coldharbour wrote: »The best alternative for damage shields: don't stand in the red.
WrathOfInnos wrote: »I feel like this would still be bad for some vet trial mechanics. Warrior’s Starfall is one that I’ve seen mentioned often, which requires shielding 6 times in 6s to survive in vet HM. If your healer is great and you are block casting then you can maybe get away with shielding every other tick, which is still 3 shields within your stacking penalty period. Would the 35% be stacking with each subsequent shield cast? Or every shield after the first one costs the same, and is 35% more than the base cost?
joaaocaampos wrote: »WrathOfInnos wrote: »I feel like this would still be bad for some vet trial mechanics. Warrior’s Starfall is one that I’ve seen mentioned often, which requires shielding 6 times in 6s to survive in vet HM. If your healer is great and you are block casting then you can maybe get away with shielding every other tick, which is still 3 shields within your stacking penalty period. Would the 35% be stacking with each subsequent shield cast? Or every shield after the first one costs the same, and is 35% more than the base cost?
Stacking with each subsequent shield cast. No shield spam.
WrathOfInnos wrote: »joaaocaampos wrote: »Stacking with each subsequent shield cast. No shield spam.
Savage. I’d be drained of Magicka as fast as any mechanic in vHoF.
WrathOfInnos wrote: »True, still better than a cast time.
adeptusminor wrote: »So many healers that are coasting are gonna get called out hardcore if this change makes it to live.