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Mathematical proof that nightblades are over-performing (How to increase your DPS)

  • db0ssman
    db0ssman
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    I meant 30% nerf to that ability, not to overall dps. Sorry that wasn't clear.
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Aragorn79 wrote: »
    . NB don't have a nice DoT like sorc or templar,

    What does this mean? If you mean mag and you don't count path, then cripple is the other class dot for nbs. Temps have sunfire and shards. Sorcs have liquid lightning and the scamp. Non pet sorcs have hauntinf curse as well. All classes have at least 2 mag dots.

    It means, as you state, that with a NB I don't have a ground casting ability like liquid lightning, which is really helpful if you are soloing a delve or public dungeon. You cannot compare cripple, which is more of a single target ability (at least not like a ground ability), to liquid or shards. So you have a totally different gameplay and need to play accordingly. That's what I meant, because liquid or shard are really helpful, that's why I use Path of Darkness, which is a pity they are getting rid of the damage, 'cause it was the only thing somewhat comparable to liquid or shard.

    you are aware there are morphs to path of darkness, right? one that adds damage, like you are rambling about, that is Twisting Path and the other adds healing, Refreshing Path. now if you are using Refreshing Path right you get damage and healing, something that the other ground based aoes do not have. next patch, you will have to choose between damage or healing.

    and for overland content, yes, crippling grash is more then enough, when i am soloing for skyshard pr when i was grinding the psijic skill line, i barely ever swapped bars, my front bar is inner light, crippling grasp, Merciless Resolve, Impale, swallow soul and ulti is the fire destro. this is more then enough dps to make all overland content trivial, if you know have to get out of red.

    on topic, thank you @troomarfor the detailed response. but this-
    Solo parses are pointless for this hypotheses, I won't post any solo parses here.


    when people ask for a "parse", it is the common parlance of the game that this is self buffed, no group. with full group backing, of course you can hit those numbers. right now a nightblade can hit those without a group. or close to it.
    Edited by Lightspeedflashb14_ESO on September 26, 2018 4:59PM
  • NyassaV
    NyassaV
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    I mean your math looks good and mathy... But 62k as a wood elf seems a little not accurate. I'm also going to assume you went for maximum cheese seeing as these numbers are unrealistic without trying hard to cheese it.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • troomar
    troomar
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    when people ask for a "parse", it is the common parlance of the game that this is self buffed, no group. with full group backing, of course you can hit those numbers. right now a nightblade can hit those without a group

    Solo parses are pointless because every class have different access to buffs, debuffs and regeneration. It's even more pointless to compare two solo parses of different classes.

    If someone says that nightblades are over-performing and this argument is based on solo parses, then I have nothing to say :)
    Yes.
  • Leocaran
    Leocaran
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    NyassaV wrote: »
    I mean your math looks good and mathy...
    There's a correct word here: his math 'looks' good. Because it's nonsense. It started ok, until he got to this:
    troomar wrote: »
    Now, when we do our rotation, we spend our pool resource. Because DMG_dot = const, DEG_dot is const too, therefore
    DMG_dot + DEG_dot = const
    and especially this
    troomar wrote: »
    For the whole fight, our overall DMG is combination of our DMG per rotation and our degeneration, thus
    DMG_fight = N * DMG + N * DEG, where
    which is a complete and utter nonsense because he adds damage per second to resource drain per second, these are different quantities, they have different units, their sum means nothing, you can't add them. You can say though that damage per second is proportional to abilities' cost per second, but you still can't add them. And so all his further findings based on that 'math' are baseless and probably completely wrong. I won't spend my time on them.
    Edited by Leocaran on September 26, 2018 6:18PM
  • waitwhat
    waitwhat
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    troomar wrote: »
    I just want to know the scenarios for your 62k parses...

    The number is not interesting. What is interesting is that I achieve it with two completely different setups proving my hypotheses :smile:

    The number is absolutely essential to all subsequent calculations!

    Classes with an execute will achieve higher parses on lower health targets (and vice-versa) because the target enters execute more quickly, dramatically and exponentially increasing damage output in a shorter amount of time.
    Edited by waitwhat on September 26, 2018 6:32PM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
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    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • troomar
    troomar
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    Leocaran wrote: »
    which is a complete and utter nonsense because he adds damage per second to resource drain per second, these are different quantities, they have different units, their sum means nothing, you can't add them. You can say though that damage per second is proportional to abilities' cost per second, but you still can't add them. And so all his further findings based on that 'math' are baseless and probably completely wrong. I won't spend my time on them.

    DMG is not damage per second, it's your damage per 1 cycle of your rotation.
    DEG is your degeneration of your main pool per 1 cycle of your rotation.

    What you fail to understand is that the sing "+" is not algebraic. I don't add these functions together to a number, they are still apart in my final sum.
    Yes.
  • troomar
    troomar
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    waitwhat wrote: »
    The number is absolutely essential to all subsequent calculations!

    Well, these are my hypotheses, so find your own numbers and prove me wrong :)

    You have all numbers you need in my first post:
    WoodElf stamSorc, 2100 regen
    Redguard stamSorc, 900 regen

    Both setups result in 62k (For me at least. For you it can be different number, but it should be the same for both setups).

    EDIT: Well, theoretically, Redguard should be better, because DEG_Redguard < DEG_WoodElf, so if you want to be especially precise, use these numbers:
    WoodElf stamSorc, 2100 regen
    WoodElf stamSorc, 900 regen
    Edited by troomar on September 26, 2018 7:43PM
    Yes.
  • Jaimeh
    Jaimeh
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    troomar wrote: »
    Jaimeh wrote: »
    If I'm getting this right, NBs are more efficient because their drain<=regen, thus rendering hypothesis 1 invalid, and so by having better LA weaves, they can do more dps?

    This is exactly what I claim. But it's because of the proc skill without any cost benefiting from light attacks, not the LA weaving itself.
    Jaimeh wrote: »
    How do siphinoning attacks play into this, being presumably an internal DEF skill?

    The skill follows the same mechanics as other skills and thus are not exception to hypothesis 1. It gives you resources via light attacks, so it's basically a cost reduction skill. The cost reduction is just tied to your light attack weaving (aka player's skill), and not just passivelly as on other classes. This skill is OK.
    Jaimeh wrote: »
    Also, does this mean we will stop being the exception to hypothesis 1 in the next patch when the merciless proc will have a cost?

    That's a hard question I'm not able to fully answer. This is a grey area, because so far I've been recognizing only active skills, not the skills that rely on procs (note that sorcerers have also 1 such skill). Hovever, in my theory, the answer is yes.

    Thank you for replying, it will be interesting to see how much of an effect the merciless proc cost will have--I, for one, hope your premise will still be valid.
  • SirDopey
    SirDopey
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    Why do ppl keep saying NB rotation is hard? They get rewarded for weaving which every class should be doing anyway yet other classes have nothing that provides a massive damage spike for doing the same thing on top of NBs currently having access to the best sustain? It really bugs me still to see stuff like "NB deserve high numbers because its rotation is harder". If anything NBs have an advantage over others by being rewarded for something every class should do to obtain optimal dps.

    If you play a NB like the other classes, where you have can have a set rotation memorized in your head (or macro'd) you won't get close to hitting the high numbers NBs can get and you'll be sitting either even or below what you can do with other classes. NB's require a fluid rotation that proc's assassin's will everytime it's up, as soon as its up, to achieve those huge numbers which can't be done with a x,y,z,z rinse and repeat rotation.

    I feel like if you were really competent at a NB you would already know this, so either you're playing it wrong or you don't play one at all
    Edited by SirDopey on September 26, 2018 9:50PM
    NA PC | AD
    xx Doc Holliday xx
  • SirDopey
    SirDopey
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    Aragorn79 wrote: »
    . NB don't have a nice DoT like sorc or templar,

    What does this mean? If you mean mag and you don't count path, then cripple is the other class dot for nbs. Temps have sunfire and shards. Sorcs have liquid lightning and the scamp. Non pet sorcs have hauntinf curse as well. All classes have at least 2 mag dots.

    It means, as you state, that with a NB I don't have a ground casting ability like liquid lightning, which is really helpful if you are soloing a delve or public dungeon. You cannot compare cripple, which is more of a single target ability (at least not like a ground ability), to liquid or shards. So you have a totally different gameplay and need to play accordingly. That's what I meant, because liquid or shard are really helpful, that's why I use Path of Darkness, which is a pity they are getting rid of the damage, 'cause it was the only thing somewhat comparable to liquid or shard.

    you are aware there are morphs to path of darkness, right? one that adds damage, like you are rambling about, that is Twisting Path and the other adds healing, Refreshing Path. now if you are using Refreshing Path right you get damage and healing, something that the other ground based aoes do not have. next patch, you will have to choose between damage or healing.

    and for overland content, yes, crippling grash is more then enough, when i am soloing for skyshard pr when i was grinding the psijic skill line, i barely ever swapped bars, my front bar is inner light, crippling grasp, Merciless Resolve, Impale, swallow soul and ulti is the fire destro. this is more then enough dps to make all overland content trivial, if you know have to get out of red.

    on topic, thank you @troomarfor the detailed response. but this-
    Solo parses are pointless for this hypotheses, I won't post any solo parses here.


    when people ask for a "parse", it is the common parlance of the game that this is self buffed, no group. with full group backing, of course you can hit those numbers. right now a nightblade can hit those without a group. or close to it.

    Right. Cause Templar's don't have that ground AOE that heals, damages AND offers a purge synergy?

    While the change brings Path into line with DK's Ash Cloud, I feel if ZOS is being authentic about having ground based aoe's consistent in either doing damage or healing then Ritual needs to be Nerfed as well.
    NA PC | AD
    xx Doc Holliday xx
  • SirDopey
    SirDopey
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    troomar wrote: »
    when people ask for a "parse", it is the common parlance of the game that this is self buffed, no group. with full group backing, of course you can hit those numbers. right now a nightblade can hit those without a group

    Solo parses are pointless because every class have different access to buffs, debuffs and regeneration. It's even more pointless to compare two solo parses of different classes.

    If someone says that nightblades are over-performing and this argument is based on solo parses, then I have nothing to say :)

    I feel like you should update your original post then to state that you do 62k Group DPS. People might actually take you a little bit more seriously then...

    But I agree with solo parses not being a true reflection of a class' ability.
    NA PC | AD
    xx Doc Holliday xx
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    SirDopey wrote: »
    Aragorn79 wrote: »
    . NB don't have a nice DoT like sorc or templar,

    What does this mean? If you mean mag and you don't count path, then cripple is the other class dot for nbs. Temps have sunfire and shards. Sorcs have liquid lightning and the scamp. Non pet sorcs have hauntinf curse as well. All classes have at least 2 mag dots.

    It means, as you state, that with a NB I don't have a ground casting ability like liquid lightning, which is really helpful if you are soloing a delve or public dungeon. You cannot compare cripple, which is more of a single target ability (at least not like a ground ability), to liquid or shards. So you have a totally different gameplay and need to play accordingly. That's what I meant, because liquid or shard are really helpful, that's why I use Path of Darkness, which is a pity they are getting rid of the damage, 'cause it was the only thing somewhat comparable to liquid or shard.

    you are aware there are morphs to path of darkness, right? one that adds damage, like you are rambling about, that is Twisting Path and the other adds healing, Refreshing Path. now if you are using Refreshing Path right you get damage and healing, something that the other ground based aoes do not have. next patch, you will have to choose between damage or healing.

    and for overland content, yes, crippling grash is more then enough, when i am soloing for skyshard pr when i was grinding the psijic skill line, i barely ever swapped bars, my front bar is inner light, crippling grasp, Merciless Resolve, Impale, swallow soul and ulti is the fire destro. this is more then enough dps to make all overland content trivial, if you know have to get out of red.

    on topic, thank you @troomarfor the detailed response. but this-
    Solo parses are pointless for this hypotheses, I won't post any solo parses here.


    when people ask for a "parse", it is the common parlance of the game that this is self buffed, no group. with full group backing, of course you can hit those numbers. right now a nightblade can hit those without a group. or close to it.

    Right. Cause Templar's don't have that ground AOE that heals, damages AND offers a purge synergy?

    While the change brings Path into line with DK's Ash Cloud, I feel if ZOS is being authentic about having ground based aoe's consistent in either doing damage or healing then Ritual needs to be Nerfed as well.

    Ritual of retribution is not a dps viable tool. It ticks every 2 seconds and lasts for 12. Meaning that the standard 8 second rotation does not work with it, considering its high cost. Look at any recent magplar DPS builds. They do not have that skill on the bar. Every magblade had refreshing path, if they knew what they were doing.
  • SirDopey
    SirDopey
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    SirDopey wrote: »
    Aragorn79 wrote: »
    . NB don't have a nice DoT like sorc or templar,

    What does this mean? If you mean mag and you don't count path, then cripple is the other class dot for nbs. Temps have sunfire and shards. Sorcs have liquid lightning and the scamp. Non pet sorcs have hauntinf curse as well. All classes have at least 2 mag dots.

    It means, as you state, that with a NB I don't have a ground casting ability like liquid lightning, which is really helpful if you are soloing a delve or public dungeon. You cannot compare cripple, which is more of a single target ability (at least not like a ground ability), to liquid or shards. So you have a totally different gameplay and need to play accordingly. That's what I meant, because liquid or shard are really helpful, that's why I use Path of Darkness, which is a pity they are getting rid of the damage, 'cause it was the only thing somewhat comparable to liquid or shard.

    you are aware there are morphs to path of darkness, right? one that adds damage, like you are rambling about, that is Twisting Path and the other adds healing, Refreshing Path. now if you are using Refreshing Path right you get damage and healing, something that the other ground based aoes do not have. next patch, you will have to choose between damage or healing.

    and for overland content, yes, crippling grash is more then enough, when i am soloing for skyshard pr when i was grinding the psijic skill line, i barely ever swapped bars, my front bar is inner light, crippling grasp, Merciless Resolve, Impale, swallow soul and ulti is the fire destro. this is more then enough dps to make all overland content trivial, if you know have to get out of red.

    on topic, thank you @troomarfor the detailed response. but this-
    Solo parses are pointless for this hypotheses, I won't post any solo parses here.


    when people ask for a "parse", it is the common parlance of the game that this is self buffed, no group. with full group backing, of course you can hit those numbers. right now a nightblade can hit those without a group. or close to it.

    Right. Cause Templar's don't have that ground AOE that heals, damages AND offers a purge synergy?

    While the change brings Path into line with DK's Ash Cloud, I feel if ZOS is being authentic about having ground based aoe's consistent in either doing damage or healing then Ritual needs to be Nerfed as well.

    Ritual of retribution is not a dps viable tool. It ticks every 2 seconds and lasts for 12. Meaning that the standard 8 second rotation does not work with it, considering its high cost. Look at any recent magplar DPS builds. They do not have that skill on the bar. Every magblade had refreshing path, if they knew what they were doing.

    Oh right, so it only matters how well it fits into a rotation when considering how consistent something is with other class' abilities???
    NA PC | AD
    xx Doc Holliday xx
  • waitwhat
    waitwhat
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    troomar wrote: »
    waitwhat wrote: »
    The number is absolutely essential to all subsequent calculations!

    Well, these are my hypotheses, so find your own numbers and prove me wrong :)

    You have all numbers you need in my first post:
    WoodElf stamSorc, 2100 regen
    Redguard stamSorc, 900 regen

    Both setups result in 62k (For me at least. For you it can be different number, but it should be the same for both setups).

    EDIT: Well, theoretically, Redguard should be better, because DEG_Redguard < DEG_WoodElf, so if you want to be especially precise, use these numbers:
    WoodElf stamSorc, 2100 regen
    WoodElf stamSorc, 900 regen

    @troomar

    You're wrong. There's no other way to say it.

    I don't have all the numbers I need. Everything you post is mathematically meaningless in evaluating your theoretical parses without the starting value of the target.

    And frankly: post videos or these parses didn't happen.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    @ZOS_GinaBruno This is a troll thread. Please close it.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • clv
    clv
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    troomar wrote: »
    waitwhat wrote: »
    The number is absolutely essential to all subsequent calculations!

    Well, these are my hypotheses, so find your own numbers and prove me wrong :)

    You have all numbers you need in my first post:
    WoodElf stamSorc, 2100 regen
    Redguard stamSorc, 900 regen

    in what world does 12% extra stam regen on a wood elf turn into 1200 more regen lmao

    burden of proof's on you to produce the numbers, it's your hypothesis therefore the onus is on you to show more than a single parse and some weird napkin math calculations

  • Girl_Number8
    Girl_Number8
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    My hypotheses is that you got clam dipped or the tea bag society after a nb put you down ~ :smirk:


  • troomar
    troomar
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    I'm sorry I'm answering some posts a bit later, but I didn't have much time and I rather spent the time in the game :)
    While your mathematical model is pretty well spot on, it also assumes perfection.

    That is one point I'm aware of. There will always be a difference between a model and a practical test. Something can work on a paper with perfect conditions, but will fail miserably in a practical test or in a production. How much it affects my conclusions is remaining hidden :)
    While this is the sort of thing ZoS should be running classes, skills, and sets through via brute force to see what the max potential of a given combo is and then using that as some kind of baseline for adjustments, I'm pretty sure they don't.

    I'm pretty sure they have such data and they actively use them. I actually believe they make decisions based on such data. My theory is about the fact that there are other (hidden) mechanics that affect class balance. Maybe I'm naive, but I hope nerfs and buffs are not randomly distributed.
    Ideally, you spec the maximum amount of damage possible and be at exactly zero resources at fight's end. Since there are other variables: lag, timing differences, HP, therefore length of fight, other mechanics interrupting flow, these things vary considerably.

    It's still the difference between a theoretical model and a practical test. I'm not sure if it's a good idea to include these variables in the model, because its length would probably exceed reasonable length for this forum and most people would probably wouldn't be able to interpret them anyway.
    The other thing not factored in is the damage vs cost ratio of a given skill. Higher would obviously be better, but then you have to factor in cast time (DPS equivalent) and other potential synergies a skill may offer or take advantage of.

    I was honestly surprised nobody but you questioned this aspect, because it's a crucial question. I claim that DMG + DEG = const., but I provided only 2 sets of values to test it and only 1 class. There are 2 possible results:
    1) I'm right and it's approx. constant :)
    2) I'm wrong and the function is a bit convex or concave, or something between.

    On the other hand, if I'm wrong, META stamina sustain for DPS is also wrong (it doesn't apply to bursts, just to parses).
    SirDopey wrote: »
    I feel like you should update your original post then to state that you do 62k Group DPS. People might actually take you a little bit more seriously then...

    Fair point, I will update my original post.
    waitwhat wrote: »
    I don't have all the numbers I need.

    What numbers are you missing? You can see my build, I posted it earlier in this thread.
    clv wrote: »
    in what world does 12% extra stam regen on a wood elf turn into 1200 more regen lmao

    I didn't say anything like that, you are probably imagining things. You should read my whole original post first. OFF will be lower for 2100 regen, and of course higher for 900 regen.






    Yes.
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