dwemer_paleologist wrote: »more and more im leaning towards the possibility that Artificial Intelligence is calling the shots and decision making for nerfs and such in ESO.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
This is a lame excuse by someone who has a hard time beating sorcs. Show me a "shield stacking" sorc with enough sustain and power that's "impossible to kill".
Ah let's see in no particular order.
Reddington James
Gundysorc
Beautiful chocolate man
True legend
Perfectly perched pelican
Methuselah
King Richard when he used to play
Sypherpk when he used to play
I'm sure I can think of a dozen more if I really tried. No doubt these are all very good players but with shield mechanics currently the way they are they are impossible to kill. They never run out of stamina and never let their shield down and hit like a truck. These pros have perfected their builds and have exploited shield mechanics forever. It's time shields got a Nerf. I don't agree with 1 sec cast time but when Sorcs are stacking 50-80k shields and hitting like a damn truck there is a problem. When the general mass players have adopted their builds even the average player feels like a god to fight against.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
This is a lame excuse by someone who has a hard time beating sorcs. Show me a "shield stacking" sorc with enough sustain and power that's "impossible to kill".
Ah let's see in no particular order.
Reddington James
Gundysorc
Beautiful chocolate man
True legend
Perfectly perched pelican
Methuselah
King Richard when he used to play
Sypherpk when he used to play
I'm sure I can think of a dozen more if I really tried. No doubt these are all very good players but with shield mechanics currently the way they are they are impossible to kill. They never run out of stamina and never let their shield down and hit like a truck. These pros have perfected their builds and have exploited shield mechanics forever. It's time shields got a Nerf. I don't agree with 1 sec cast time but when Sorcs are stacking 50-80k shields and hitting like a damn truck there is a problem. When the general mass players have adopted their builds even the average player feels like a god to fight against.
80k shields. Seems legit. Anyone wanna go for 100k?
dwemer_paleologist wrote: »more and more im leaning towards the possibility that Artificial Intelligence is calling the shots and decision making for nerfs and such in ESO.
dwemer_paleologist wrote: »more and more im leaning towards the possibility that Artificial Intelligence is calling the shots and decision making for nerfs and such in ESO.
You know the changes to shields are bad when even dwemer thinks they're bad implemented.
dwemer_paleologist wrote: »more and more im leaning towards the possibility that Artificial Intelligence is calling the shots and decision making for nerfs and such in ESO.
I heard rumours that Molag Bal is now part of the combat developer team.
I guess he got finally frustrated about Sorcs stacking those shields front of his eyes in Coldharbour and now he's taking a revenge.
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
You know the cost for stacking 3 shields is like 10k magicka, right? And they only last 6 seconds, require 3 sec of gcd to cast in which you won't be able to attack, and also get burned through very quickly in no-cp. You can't continuously spam 3 shields while attacking, or even when just trying to defend. With battle spirit your magicka is like 36k, so you'll run out pretty quickly if you just spam.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
This is a lame excuse by someone who has a hard time beating sorcs. Show me a "shield stacking" sorc with enough sustain and power that's "impossible to kill".
Ah let's see in no particular order.
Reddington James
Gundysorc
Beautiful chocolate man
True legend
Perfectly perched pelican
Methuselah
King Richard when he used to play
Sypherpk when he used to play
I'm sure I can think of a dozen more if I really tried. No doubt these are all very good players but with shield mechanics currently the way they are they are impossible to kill. They never run out of stamina and never let their shield down and hit like a truck. These pros have perfected their builds and have exploited shield mechanics forever. It's time shields got a Nerf. I don't agree with 1 sec cast time but when Sorcs are stacking 50-80k shields and hitting like a damn truck there is a problem. When the general mass players have adopted their builds even the average player feels like a god to fight against.
80k shields. Seems legit. Anyone wanna go for 100k?
Sarcasm noted. You can hit 80k or come pretty damn close to it wearing imperial physique set in IC. Try fighting a maxed out sorc wearing ip during the IC event. It's ***.
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
You know the cost for stacking 3 shields is like 10k magicka, right? And they only last 6 seconds, require 3 sec of gcd to cast in which you won't be able to attack, and also get burned through very quickly in no-cp. You can't continuously spam 3 shields while attacking, or even when just trying to defend. With battle spirit your magicka is like 36k, so you'll run out pretty quickly if you just spam.
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
You know the cost for stacking 3 shields is like 10k magicka, right? And they only last 6 seconds, require 3 sec of gcd to cast in which you won't be able to attack, and also get burned through very quickly in no-cp. You can't continuously spam 3 shields while attacking, or even when just trying to defend. With battle spirit your magicka is like 36k, so you'll run out pretty quickly if you just spam.
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
You know the cost for stacking 3 shields is like 10k magicka, right? And they only last 6 seconds, require 3 sec of gcd to cast in which you won't be able to attack, and also get burned through very quickly in no-cp. You can't continuously spam 3 shields while attacking, or even when just trying to defend. With battle spirit your magicka is like 36k, so you'll run out pretty quickly if you just spam.
https://youtu.be/Y_bWwrZcd_A
You want me to keep going ?
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
top sarcasm
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
dwemer_paleologist wrote: »more and more im leaning towards the possibility that Artificial Intelligence is calling the shots and decision making for nerfs and such in ESO.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
I can kill shield users fine in PvP, and my own shields get taken off quite easily, so I'm really not sure how they're OP in PvP, at least in non-CP. BGs are basically StamGrounds at the moment, and with spammable gap closers, swift, speed pots, etc, the range vs melee thing isn't really relevant. Without range or the ability to stun break and roll dodge continuously, shields are important for light armor mag builds to survive.
In PvE, shields only help you live through stuff that would kill you regardless, so nerfing them isn't going to help healers be more effective, unless constantly ressing makes healers "feel more useful." If ZOS wants to buff healers, they should give them better group utility and not make so many 1-shot mechanics.
With this in mind, what exactly is the "problem" with shields? PvP already leans towards stam players, and shields are necessary in PvE thanks to the prevalence of 1-shot mechanics.
StamWhipCultist wrote: »I can kill shield users fine in PvP, and my own shields get taken off quite easily, so I'm really not sure how they're OP in PvP, at least in non-CP. BGs are basically StamGrounds at the moment, and with spammable gap closers, swift, speed pots, etc, the range vs melee thing isn't really relevant. Without range or the ability to stun break and roll dodge continuously, shields are important for light armor mag builds to survive.
In PvE, shields only help you live through stuff that would kill you regardless, so nerfing them isn't going to help healers be more effective, unless constantly ressing makes healers "feel more useful." If ZOS wants to buff healers, they should give them better group utility and not make so many 1-shot mechanics.
With this in mind, what exactly is the "problem" with shields? PvP already leans towards stam players, and shields are necessary in PvE thanks to the prevalence of 1-shot mechanics.
You can kill unskilled shield users. But many can.
On live issue is that one can stack 3 powerful magicka based shields that cannot be crited, give better tankiness than actual tanks have and compared to how effective they are, the tradeoff is way too small. Introducing fatigue to shields same as streak have would not be the right solution, since it would drain sorcerers out of magicka way too fast, and force them to go double sustain sets all the time. I dont think one second cast is the best possible solution, but it will bring excitement to sorc lifes. At least to these who are not losers with greatest achievement in life being "iQuit".
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
You know the cost for stacking 3 shields is like 10k magicka, right? And they only last 6 seconds, require 3 sec of gcd to cast in which you won't be able to attack, and also get burned through very quickly in no-cp. You can't continuously spam 3 shields while attacking, or even when just trying to defend. With battle spirit your magicka is like 36k, so you'll run out pretty quickly if you just spam.
https://youtu.be/Y_bWwrZcd_A
You want me to keep going ?
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
You know the cost for stacking 3 shields is like 10k magicka, right? And they only last 6 seconds, require 3 sec of gcd to cast in which you won't be able to attack, and also get burned through very quickly in no-cp. You can't continuously spam 3 shields while attacking, or even when just trying to defend. With battle spirit your magicka is like 36k, so you'll run out pretty quickly if you just spam.
https://youtu.be/Y_bWwrZcd_A
You want me to keep going ?
You're linking videos from 2016...
Insane offense and insane defense simultaneously.
That's the problem. You should have to make a choice.
You wanna go glasscanon and hit ultra hard ? Then you shouldn't have that insane defense.
Insane offense and insane defense simultaneously.
That's the problem. You should have to make a choice.
You wanna go glasscanon and hit ultra hard ? Then you shouldn't have that insane defense.
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
You know the cost for stacking 3 shields is like 10k magicka, right? And they only last 6 seconds, require 3 sec of gcd to cast in which you won't be able to attack, and also get burned through very quickly in no-cp. You can't continuously spam 3 shields while attacking, or even when just trying to defend. With battle spirit your magicka is like 36k, so you'll run out pretty quickly if you just spam.
https://youtu.be/tA0SOoVF0-o
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
You know the cost for stacking 3 shields is like 10k magicka, right? And they only last 6 seconds, require 3 sec of gcd to cast in which you won't be able to attack, and also get burned through very quickly in no-cp. You can't continuously spam 3 shields while attacking, or even when just trying to defend. With battle spirit your magicka is like 36k, so you'll run out pretty quickly if you just spam.
https://youtu.be/Y_bWwrZcd_A
You want me to keep going ?