They literally made cast times for shields Immune to interrupts and buffed dark conversion better than it used to be.
Doctordarkspawn wrote: »"Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Developer Comment:
Spoiler
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset."
Does this mean that the -aim- was to make sure damage shields cant stack, or did they allready -make- it so damage shields couldn't stack, and just didn't tell us?
Haashhtaag wrote: »That’s a huge nerf to healing ward imo but what it really does is force you into the murkmire 4 man trial to get that blackrose resto. ZOS marketing > game performance.
Doctordarkspawn wrote: »"Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Developer Comment:
Spoiler
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset."
Does this mean that the -aim- was to make sure damage shields cant stack, or did they allready -make- it so damage shields couldn't stack, and just didn't tell us?
I think they meant stuff like barrier, steadfast ward, bone shield etc. Not anulmnent or conjured ward.
They literally made cast times for shields Immune to interrupts and buffed dark conversion better than it used to be.
The interruption was never an issue. That was just insult to injury.
The problem is and always has been that cast times are not okay in this game. They never have been and they never will be.
Dark Conversion? Be great if it was instant, especially for PvE...but guess what...it still slows down your rotation.
All light armor users are affected by the cast time, and all resto users are affected by the nerf to Healing Ward
Part of it is they simply refuse to be wrong. No matter what the community says about their PTS changes, they will always double down and stick to their guns.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »"Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Developer Comment:
Spoiler
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset."
Does this mean that the -aim- was to make sure damage shields cant stack, or did they allready -make- it so damage shields couldn't stack, and just didn't tell us?
I think they meant stuff like barrier, steadfast ward, bone shield etc. Not anulmnent or conjured ward.
If that's the case, given those abilities cant stack, why not just apply the same rule to ward and annullment and call it a day?
Because their refusal to do it is causing all this outrage.
I still reccomend people keep quitting and dont come back until ZOS reverses the changes. ZOS bends or breaks here. I dont wanna be part of a game where player feedback matters so little and classes are just casually ruined.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »"Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Developer Comment:
Spoiler
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset."
Does this mean that the -aim- was to make sure damage shields cant stack, or did they allready -make- it so damage shields couldn't stack, and just didn't tell us?
I think they meant stuff like barrier, steadfast ward, bone shield etc. Not anulmnent or conjured ward.
If that's the case, given those abilities cant stack, why not just apply the same rule to ward and annullment and call it a day?
Because their refusal to do it is causing all this outrage.
I still reccomend people keep quitting and dont come back until ZOS reverses the changes. ZOS bends or breaks here. I dont wanna be part of a game where player feedback matters so little and classes are just casually ruined.
Classes have always been getting ruined. Templars in morrowind
DragonKnighrs in imperial city. Just how the rotation of the patches go. Things get nerfed and buffed. I’m used to it. It never changes and I doubt it will.
LadyNalcarya wrote: »Haashhtaag wrote: »That’s a huge nerf to healing ward imo but what it really does is force you into the murkmire 4 man trial to get that blackrose resto. ZOS marketing > game performance.
Whats the point if this dlc is gonna be a login reward or something?
Cactus316000 wrote: »Healing ward was broken. I could be at 40% health. Put up a shield, then healing ward and be back to full health. Its literally cheese in a skill
Doctordarkspawn wrote: »Doctordarkspawn wrote: »"Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Developer Comment:
Spoiler
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset."
Does this mean that the -aim- was to make sure damage shields cant stack, or did they allready -make- it so damage shields couldn't stack, and just didn't tell us?
I think they meant stuff like barrier, steadfast ward, bone shield etc. Not anulmnent or conjured ward.
If that's the case, given those abilities cant stack, why not just apply the same rule to ward and annullment and call it a day?
Because their refusal to do it is causing all this outrage.
I still reccomend people keep quitting and dont come back until ZOS reverses the changes. ZOS bends or breaks here. I dont wanna be part of a game where player feedback matters so little and classes are just casually ruined.
Classes have always been getting ruined. Templars in morrowind
DragonKnighrs in imperial city. Just how the rotation of the patches go. Things get nerfed and buffed. I’m used to it. It never changes and I doubt it will.
This.
It's only because Sorcs (Mag) are the #1 most popular in the game according to ZOS. That's why they're especially loud compared to the other class nerfs before.
Cactus316000 wrote: »Healing ward was broken. I could be at 40% health. Put up a shield, then healing ward and be back to full health. Its literally cheese in a skill
Then your opponent really sucks at doing damage
Cactus316000 wrote: »Healing ward was broken. I could be at 40% health. Put up a shield, then healing ward and be back to full health. Its literally cheese in a skill
Then your opponent really sucks at doing damage
Cactus316000 wrote: »Cactus316000 wrote: »Healing ward was broken. I could be at 40% health. Put up a shield, then healing ward and be back to full health. Its literally cheese in a skill
Then your opponent really sucks at doing damage
Sure. If youCactus316000 wrote: »Healing ward was broken. I could be at 40% health. Put up a shield, then healing ward and be back to full health. Its literally cheese in a skill
Then your opponent really sucks at doing damage
Sure. Next you'll tell me stamwardens do no damage
Cactus316000 wrote: »Healing ward was broken. I could be at 40% health. Put up a shield, then healing ward and be back to full health. Its literally cheese in a skill
Cactus316000 wrote: »Healing ward was broken. I could be at 40% health. Put up a shield, then healing ward and be back to full health. Its literally cheese in a skill
Healing ward was only (arguably) overperforming in CP PVP, far from it in non cp.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »"Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Developer Comment:
Spoiler
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset."
Does this mean that the -aim- was to make sure damage shields cant stack, or did they allready -make- it so damage shields couldn't stack, and just didn't tell us?
I think they meant stuff like barrier, steadfast ward, bone shield etc. Not anulmnent or conjured ward.
If that's the case, given those abilities cant stack, why not just apply the same rule to ward and annullment and call it a day?
Because their refusal to do it is causing all this outrage.
I still reccomend people keep quitting and dont come back until ZOS reverses the changes. ZOS bends or breaks here. I dont wanna be part of a game where player feedback matters so little and classes are just casually ruined.
Classes have always been getting ruined. Templars in morrowind
DragonKnighrs in imperial city. Just how the rotation of the patches go. Things get nerfed and buffed. I’m used to it. It never changes and I doubt it will.
This.
It's only because Sorcs (Mag) are the #1 most popular in the game according to ZOS. That's why they're especially loud compared to the other class nerfs before.
Or maybe because no other class in the game has ever had such a class-destroying nerf?
Cactus316000 wrote: »Healing ward was broken. I could be at 40% health. Put up a shield, then healing ward and be back to full health. Its literally cheese in a skill