It all depends on how they do it. I do think they need to make the game less dps centric.
The difference in dps from casual player to skilled player is far too large.
The reason for this is that there are too many layers of optimisation in this game.
I’m the game you can optimise-
Number of CP points
Distribution of CP points
Mundus stone
Food buff
Potion buff
Attributive distribution
Enchants
Armor weighting’s
Armor traits
Item quality
Set bonus 1
Set bonus 2
Monster set bonus
Class passives
Race passives
Armor passives
Weapon passives
Generic passives
Animation cancelling
Skills used
Rotation used
Tightness of rotation
Understanding of game mechanics
It’s a huge list, far too long.
It allows situations where someone that knows very little can put out 5k (heck that’s optimistic) while someone that’s really skilled can put out over 50k. That’s ten times.
Problem being some people like that level of complexity. They will defend it kicking and screaming. But this is the root of the games issues.
It is like anything else in life though, when you learn all this stuff, you don’t think about it anymore, you just do it.
Yes, that was the problem with nerf patches like Morrowind, it mostly hit the 15K-25K dps players.redspecter23 wrote: »If top end dps is too high, the ceiling can be lowered without destroying players that are still progressing or more casual. Not everyone has 50k+ dummy parses. An across the board nerf would decimate those still struggling to hit 20k.
Specific targetted changes that chip away at the top end without impacting the lower end would be preferable, if nerfs are needed at all, which I don't agree with currently anyway.
It’s a huge list, far too long.
It allows situations where someone that knows very little can put out 5k (heck that’s optimistic) while someone that’s really skilled can put out over 50k. That’s ten times.
Kiralyn2000 wrote: »
Yeah, there's a similar situation in Star Trek Online.... people who don't know what they're doing can struggle to make 5k, meanwhile the top "DPS League" folks can push out 150k or more. Huge amounts of interconnected buffs & systems, most of which aren't obvious.
I would like no CP PvE content to be offered as a nerf to top end dps. No CP would have greater rewards or score.
No other MMOS did their AA systems much better this system is just lame. it has not been expanded on tweaked or even looked at or patched since its inception. most MMO's by this point has several layers that signify your role or build this system just makes you superman at everything add in the games dps centric design and it only compounds the issues.I would like no CP PvE content to be offered as a nerf to top end dps. No CP would have greater rewards or score.
When they added CP as a new design they roped themselves into a corner as many other MMO's have with that type progression system.
Now they have to live with it and I don't think CP is ever going away, so hang on baby.