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No one in PVP

  • Jeremy
    Jeremy
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    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.

    No, I'm talking about Cyrodiil.

    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
    Make a new alt and dedicate it to PVP.

    To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.

    So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.
    Edited by Jeremy on September 24, 2018 9:26AM
  • Gargath
    Gargath
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    cheops wrote: »
    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    PvE healer is an exception, as far as it sticks to the center of overwhealming zerg or stays away from open battles (and have some CPs in crit resist) :).
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Facefister
    Facefister
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    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.

    No, I'm talking about Cyrodiil.

    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
    Make a new alt and dedicate it to PVP.

    To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.

    So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.

    Cyrodiil, Imperial City and Sewers need a PvE variant, could be a campaign.
    For example, you could put in bosses inside the keeps and outposts, so you have to kill them before capturing.
  • Jeremy
    Jeremy
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    Facefister wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.

    No, I'm talking about Cyrodiil.

    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
    Make a new alt and dedicate it to PVP.

    To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.

    So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.

    Cyrodiil, Imperial City and Sewers need a PvE variant, could be a campaign.
    For example, you could put in bosses inside the keeps and outposts, so you have to kill them before capturing.

    Could be interesting.

    What I wish they would do is beef up the PvE in the other zones. It's pretty ironic that Cyrodil has some of the best overland PvE in the game.
    Edited by Jeremy on September 24, 2018 10:10AM
  • Rak_am
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    Cyrodil is just now (for me) the best way to obtain 200 transmut stone by month... how sad
    zenimax, FIX THE GAME
  • Ontblod
    Ontblod
    Soul Shriven
    The king of mmos just relized there new expansion.. give it 2 -3 monts more and players are back agen. Same in all mmo and same evre time they relize a new expansion.....Nothing new whit this.
  • Xarc
    Xarc
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    There's actually a PVE event (summerset exploration), it doesn't help pvp for sure.

    And it's september, after all, low activity everywhere after big summer ;
    Just be patient.
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • Jeremy
    Jeremy
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    Xarcus wrote: »
    There's actually a PVE event (summerset exploration), it doesn't help pvp for sure.

    And it's september, after all, low activity everywhere after big summer ;
    Just be patient.

    Maybe.

    But the pathfinder achievement is really easy to get. All you have to do is ride around and look at a few places. So unless I"m missing something - I don't really see why that would have much of an impact on PvP populations in Cyrodil.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.

    No, I'm talking about Cyrodiil.

    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
    Make a new alt and dedicate it to PVP.

    To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.

    So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.

    I agree with this, but I tried Cyrodil once and plan to never go back. Went during the event and got some TV, got attacked by gankers and lost half of my hard earned TV that I spent an hour to get, only to lose it to gankers who did little to no effort to actually obtain their own. Why is that a thing? In fact why even put quests in Cyrodil if it’s a PvP zone and PvErs are just going to get ganked anyways while being told to “get gud”?

    I only went there to try and get the skin, but after three hours of fighting Molag and getting absolutely nothing, I left.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.

    No, I'm talking about Cyrodiil.

    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
    Make a new alt and dedicate it to PVP.

    To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.

    So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.

    I agree with this, but I tried Cyrodil once and plan to never go back. Went during the event and got some TV, got attacked by gankers and lost half of my hard earned TV that I spent an hour to get, only to lose it to gankers who did little to no effort to actually obtain their own. Why is that a thing? In fact why even put quests in Cyrodil if it’s a PvP zone and PvErs are just going to get ganked anyways while being told to “get gud”?

    I only went there to try and get the skin, but after three hours of fighting Molag and getting absolutely nothing, I left.

    I remember my time spent in Imperial City as well. Was probably one of the most miserable experiences I've ever had on a video game. That place is a ganker/zerg's wet dream. Why anyone would willingly submit themselves to that kind of torture for the sadistic enjoyment of others is something I'll never be able to understand. I told that place to kiss my backside and I haven't been back either. ^^
    Edited by Jeremy on September 24, 2018 10:42AM
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Jeremy wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.

    No, I'm talking about Cyrodiil.

    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
    Make a new alt and dedicate it to PVP.

    To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.

    So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.

    I agree with this, but I tried Cyrodil once and plan to never go back. Went during the event and got some TV, got attacked by gankers and lost half of my hard earned TV that I spent an hour to get, only to lose it to gankers who did little to no effort to actually obtain their own. Why is that a thing? In fact why even put quests in Cyrodil if it’s a PvP zone and PvErs are just going to get ganked anyways while being told to “get gud”?

    I only went there to try and get the skin, but after three hours of fighting Molag and getting absolutely nothing, I left.

    I remember my time spent in Imperial City as well. Was probably one of the most miserable experiences I've ever had on a video game. That place is a ganker/zerg's wet dream. Why anyone would willingly submit themselves to that kind of torture for the sadistic enjoyment of others is something I'll never be able to understand. I told that place to kiss my backside and I haven't been back either. ^^

    Yep! And with the skin being in Runeboxes there’s absolutely zero reason to go back. I just have to save up and wait till one is in the guild store to get it.

  • GDOFWR420
    GDOFWR420
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    Was laggy before, they told us it was the cp system so we lost Magicka and stamina cost reductions. Lord only knows what they would do this time. :#
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.

    No, I'm talking about Cyrodiil.

    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
    Make a new alt and dedicate it to PVP.

    To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.

    So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.

    I agree with this, but I tried Cyrodil once and plan to never go back. Went during the event and got some TV, got attacked by gankers and lost half of my hard earned TV that I spent an hour to get, only to lose it to gankers who did little to no effort to actually obtain their own. Why is that a thing? In fact why even put quests in Cyrodil if it’s a PvP zone and PvErs are just going to get ganked anyways while being told to “get gud”?

    I only went there to try and get the skin, but after three hours of fighting Molag and getting absolutely nothing, I left.

    I remember my time spent in Imperial City as well. Was probably one of the most miserable experiences I've ever had on a video game. That place is a ganker/zerg's wet dream. Why anyone would willingly submit themselves to that kind of torture for the sadistic enjoyment of others is something I'll never be able to understand. I told that place to kiss my backside and I haven't been back either. ^^

    Yep! And with the skin being in Runeboxes there’s absolutely zero reason to go back. I just have to save up and wait till one is in the guild store to get it.

    In all my years of playing MMO's (and I've been playing them consistently since they were a thing) ESO's Imperial City is probably the most horrendously designed area I've ever seen on a game. It's like it was intentionally created to troll you and to *** you off.
    Edited by Jeremy on September 24, 2018 10:50AM
  • Mayrael
    Mayrael
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    Jeremy wrote: »
    Shantu wrote: »
    The problem with PVP is inherent in it's design. To be competitive requires a significant elevation of knowledge and skills. While we shouldn't take anything away from those who put in the time and effort to achieve that, the newbies coming in get tired real quickly of dying a thousand deaths and not being able to compete. Now you can tell them to "git gud", but they won't and they'll just leave. You end up with a very small population of decent to good player who spend most of their time running around trying to find a battle.

    I love PVP and spend most of my time in Cyrodiil. However, with general game designed combined with technical issues (lag, sprint bug, etc.) you end up with a very high frustration level most players simply do not want to deal with.

    I agree with you that the problem with PvP is inherent in its design. I disagree with you it requires "significant elevation of knowledge and skills". That's not the issue. At all.

    The problem with Cyrodil is actually the exact opposite in that it doesn't require any "significant elevation of knowledge and skills". It's just a zergfest and no amount of Knowledge and skills is going to save you from being outnumbered and slaughtered.

    Battlegrounds are better because they odds are kept more even so a player actually has a fighting chance. But I can certainly understand why the population in Cyrodil is shrinking. So really the zergers have no one but themselves to blame for running out of people to mindlessly slaughter and it's going to be difficult for me to feel sorry for them.

    Oh you're wrong, very. I can run around solo for a half an hour messing with best ball groups and don't die even once. When you have experience you can predict 90% of their moves, you can predict what they will do in a second because you have seen this hundreds of times and simply be always one step before them :) same when it goes to any PvP, when you're one step ahead of your enemy you will always win.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Jeremy
    Jeremy
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    Mayrael wrote: »
    Jeremy wrote: »
    Shantu wrote: »
    The problem with PVP is inherent in it's design. To be competitive requires a significant elevation of knowledge and skills. While we shouldn't take anything away from those who put in the time and effort to achieve that, the newbies coming in get tired real quickly of dying a thousand deaths and not being able to compete. Now you can tell them to "git gud", but they won't and they'll just leave. You end up with a very small population of decent to good player who spend most of their time running around trying to find a battle.

    I love PVP and spend most of my time in Cyrodiil. However, with general game designed combined with technical issues (lag, sprint bug, etc.) you end up with a very high frustration level most players simply do not want to deal with.

    I agree with you that the problem with PvP is inherent in its design. I disagree with you it requires "significant elevation of knowledge and skills". That's not the issue. At all.

    The problem with Cyrodil is actually the exact opposite in that it doesn't require any "significant elevation of knowledge and skills". It's just a zergfest and no amount of Knowledge and skills is going to save you from being outnumbered and slaughtered.

    Battlegrounds are better because they odds are kept more even so a player actually has a fighting chance. But I can certainly understand why the population in Cyrodil is shrinking. So really the zergers have no one but themselves to blame for running out of people to mindlessly slaughter and it's going to be difficult for me to feel sorry for them.

    Oh you're wrong, very. I can run around solo for a half an hour messing with best ball groups and don't die even once. When you have experience you can predict 90% of their moves, you can predict what they will do in a second because you have seen this hundreds of times and simply be always one step before them :) same when it goes to any PvP, when you're one step ahead of your enemy you will always win.

    Or it's more likely you just play a Night Blade or some other build that excels at stealth. I doubt it has much to do with experience.

    Try messing with those zergs without using stealth and see how it goes. ^^

    Edited by Jeremy on September 24, 2018 11:08AM
  • Starlight_Knight
    Starlight_Knight
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    i've had to take a much needed respite from PVP and thats normally all i ever do.

    Trying to get gud in the the squidged space between the floor and the ceiling isn't very rewarding.
  • synnerman
    synnerman
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    It used to be the case that in the afternoons that the populations would pad out but now people have learned that if you are Blue or Red that it is pointless in logging on during that time because the map is mostly yellow they have emp and 6 scrolls because of the early morning cappers.

    During the last AP event they didnt bother and it was the closest camapign that I could remember for a long time, 1 month later and the campaign was won by Yellows with a lead of nearly 20,000. The Campaign really hasnt meant that much for a while now but when you take that little meaning away there is nothing left to try and fight against emp buffed factions that morning cap

    Make the campaign alliance locked and only score and allow scrolls to be taken during peak EU hrs (its the EU server after all) ie maybe 3pm - 1 am. I realise that this could be circumvented in some ways but I am only trying to point out the problem and its up to ZoS to implement a solution.
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