Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.
But your post was talking about Cyrodil.
My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.
No, I'm talking about Cyrodiil.
My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
Make a new alt and dedicate it to PVP.
PvE healer is an exception, as far as it sticks to the center of overwhealming zerg or stays away from open battles (and have some CPs in crit resist)My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.
But your post was talking about Cyrodil.
My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.
No, I'm talking about Cyrodiil.
My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
Make a new alt and dedicate it to PVP.
To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.
So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.
Facefister wrote: »Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.
But your post was talking about Cyrodil.
My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.
No, I'm talking about Cyrodiil.
My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
Make a new alt and dedicate it to PVP.
To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.
So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.
Cyrodiil, Imperial City and Sewers need a PvE variant, could be a campaign.
For example, you could put in bosses inside the keeps and outposts, so you have to kill them before capturing.
There's actually a PVE event (summerset exploration), it doesn't help pvp for sure.
And it's september, after all, low activity everywhere after big summer ;
Just be patient.
Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.
But your post was talking about Cyrodil.
My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.
No, I'm talking about Cyrodiil.
My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
Make a new alt and dedicate it to PVP.
To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.
So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.
Reistr_the_Unbroken wrote: »Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.
But your post was talking about Cyrodil.
My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.
No, I'm talking about Cyrodiil.
My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
Make a new alt and dedicate it to PVP.
To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.
So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.
I agree with this, but I tried Cyrodil once and plan to never go back. Went during the event and got some TV, got attacked by gankers and lost half of my hard earned TV that I spent an hour to get, only to lose it to gankers who did little to no effort to actually obtain their own. Why is that a thing? In fact why even put quests in Cyrodil if it’s a PvP zone and PvErs are just going to get ganked anyways while being told to “get gud”?
I only went there to try and get the skin, but after three hours of fighting Molag and getting absolutely nothing, I left.
Reistr_the_Unbroken wrote: »Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.
But your post was talking about Cyrodil.
My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.
No, I'm talking about Cyrodiil.
My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
Make a new alt and dedicate it to PVP.
To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.
So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.
I agree with this, but I tried Cyrodil once and plan to never go back. Went during the event and got some TV, got attacked by gankers and lost half of my hard earned TV that I spent an hour to get, only to lose it to gankers who did little to no effort to actually obtain their own. Why is that a thing? In fact why even put quests in Cyrodil if it’s a PvP zone and PvErs are just going to get ganked anyways while being told to “get gud”?
I only went there to try and get the skin, but after three hours of fighting Molag and getting absolutely nothing, I left.
I remember my time spent in Imperial City as well. Was probably one of the most miserable experiences I've ever had on a video game. That place is a ganker/zerg's wet dream. Why anyone would willingly submit themselves to that kind of torture for the sadistic enjoyment of others is something I'll never be able to understand. I told that place to kiss my backside and I haven't been back either. ^^
Reistr_the_Unbroken wrote: »Reistr_the_Unbroken wrote: »Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.
But your post was talking about Cyrodil.
My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.
No, I'm talking about Cyrodiil.
My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
Make a new alt and dedicate it to PVP.
To be honest, I find the PvE aspects of Cyrodil to be more interesting than its PvP. Capturing resources for example is usually more fun than Cyrodil's pathetic PvP is. That zone actually has NPCs who can fight back and provide a decent challenge (if only more zones in ESO had that). Where as all the players in that zone seem capable of is outnumbering and overwhelming their opponents so they have little chance of fighting back, let alone winning.
So my point was skills and gear sets have very little do with it. The dominant strategy in Cyrodil is simply to outnumber and overwhelm your opponent. So the only mindset that is going to be effective is the mindset to join the biggest zerg you can. Otherwise starting a new character and dedicating it to PvP in Cyrodil is useless and ultimately just a huge waste of time. Because there is no amount of gear or skills that is going to save you when you are outnumbered and mercilessly zerged to death - which is 99% of what goes on in Cyrodil.
I agree with this, but I tried Cyrodil once and plan to never go back. Went during the event and got some TV, got attacked by gankers and lost half of my hard earned TV that I spent an hour to get, only to lose it to gankers who did little to no effort to actually obtain their own. Why is that a thing? In fact why even put quests in Cyrodil if it’s a PvP zone and PvErs are just going to get ganked anyways while being told to “get gud”?
I only went there to try and get the skin, but after three hours of fighting Molag and getting absolutely nothing, I left.
I remember my time spent in Imperial City as well. Was probably one of the most miserable experiences I've ever had on a video game. That place is a ganker/zerg's wet dream. Why anyone would willingly submit themselves to that kind of torture for the sadistic enjoyment of others is something I'll never be able to understand. I told that place to kiss my backside and I haven't been back either. ^^
Yep! And with the skin being in Runeboxes there’s absolutely zero reason to go back. I just have to save up and wait till one is in the guild store to get it.
The problem with PVP is inherent in it's design. To be competitive requires a significant elevation of knowledge and skills. While we shouldn't take anything away from those who put in the time and effort to achieve that, the newbies coming in get tired real quickly of dying a thousand deaths and not being able to compete. Now you can tell them to "git gud", but they won't and they'll just leave. You end up with a very small population of decent to good player who spend most of their time running around trying to find a battle.
I love PVP and spend most of my time in Cyrodiil. However, with general game designed combined with technical issues (lag, sprint bug, etc.) you end up with a very high frustration level most players simply do not want to deal with.
I agree with you that the problem with PvP is inherent in its design. I disagree with you it requires "significant elevation of knowledge and skills". That's not the issue. At all.
The problem with Cyrodil is actually the exact opposite in that it doesn't require any "significant elevation of knowledge and skills". It's just a zergfest and no amount of Knowledge and skills is going to save you from being outnumbered and slaughtered.
Battlegrounds are better because they odds are kept more even so a player actually has a fighting chance. But I can certainly understand why the population in Cyrodil is shrinking. So really the zergers have no one but themselves to blame for running out of people to mindlessly slaughter and it's going to be difficult for me to feel sorry for them.
The problem with PVP is inherent in it's design. To be competitive requires a significant elevation of knowledge and skills. While we shouldn't take anything away from those who put in the time and effort to achieve that, the newbies coming in get tired real quickly of dying a thousand deaths and not being able to compete. Now you can tell them to "git gud", but they won't and they'll just leave. You end up with a very small population of decent to good player who spend most of their time running around trying to find a battle.
I love PVP and spend most of my time in Cyrodiil. However, with general game designed combined with technical issues (lag, sprint bug, etc.) you end up with a very high frustration level most players simply do not want to deal with.
I agree with you that the problem with PvP is inherent in its design. I disagree with you it requires "significant elevation of knowledge and skills". That's not the issue. At all.
The problem with Cyrodil is actually the exact opposite in that it doesn't require any "significant elevation of knowledge and skills". It's just a zergfest and no amount of Knowledge and skills is going to save you from being outnumbered and slaughtered.
Battlegrounds are better because they odds are kept more even so a player actually has a fighting chance. But I can certainly understand why the population in Cyrodil is shrinking. So really the zergers have no one but themselves to blame for running out of people to mindlessly slaughter and it's going to be difficult for me to feel sorry for them.
Oh you're wrong, very. I can run around solo for a half an hour messing with best ball groups and don't die even once. When you have experience you can predict 90% of their moves, you can predict what they will do in a second because you have seen this hundreds of times and simply be always one step before themsame when it goes to any PvP, when you're one step ahead of your enemy you will always win.