Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

No one in PVP

  • Ydrisselle
    Ydrisselle
    ✭✭✭✭✭
    terrannova wrote: »
    Tandor wrote: »
    Why would anyone expect Cyrodiil to be busy when there's a major new patch on the PTS (one that directly impacts on PvP) and a special event on the live servers that encourages players to run around Summerset on both regional servers?

    because there are people that ONLY play pvp in this game, they dont have time to download another 80gb game and in general they dont have time to test things in PTS. Either way they will be changed again in some way.
    How exactly does the event encourage me to just run around in summerset ? its a 5minute thing to complete.

    People need to stop using lame excuses to "counter" one's question by saying something completely irrelevant, so that our precious devs will not get sad (no one ever)

    If you don't go to the PTS testing PvP, why are you surprised that it's broken after the patch? It's untested... :tongue:
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    PvP is fun for in and of itself...ONCE you put in the time and effort to. Get. Good.

    ANYONE who expects to waltz to into Vivec at level 10 and be competitive ( like I expected) deserves to get reckt. Like anything worth achieving, it takes time, effort, practice etc.

    One can face up to a challenge or one could avoid it. What one should never do is whine about it.

    The greatest imbalance in the game is SKILL. ZOS can’t nerf that imbalance away.
  • VinayExile
    VinayExile
    ✭✭✭✭
    PvP is fun for in and of itself...ONCE you put in the time and effort to. Get. Good.

    ANYONE who expects to waltz to into Vivec at level 10 and be competitive ( like I expected) deserves to get reckt. Like anything worth achieving, it takes time, effort, practice etc.

    One can face up to a challenge or one could avoid it. What one should never do is whine about it.

    The greatest imbalance in the game is SKILL. ZOS can’t nerf that imbalance away.

    really? xD

    did you forget 1.6 patch or something?
    or proc set mania?
    or sloads mania?
    or desert rose mania?
    or any broken pleb carry set mania?

    please, gear in eso used to be 30% of your chars ability to be competitive, now its way over 80
    someone that sucks balls can make a nightblade with 40k hp almost never die run in the zerk and still snipe people for 10k+


    Ive been in more MMO's then ESO and can see the exact same thing happening.
    Ive played LOTRO for 9 years in the past where it started to lag immensivly when the game went f2p and had less income so they had to downgrade servers.
    People just leave man simple as that, why would you walk around in a game that barely reaches 15 fps in fights that should be epic and fun?
    when you can play or do so many other things/games that run good and are actually fun?
    Edited by VinayExile on September 23, 2018 11:38PM
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    PvP in ESO is just BAD, in endless ways.
    I've played proper PvP games where network code worked. Abilities fired off when you activated them. You didn't run 20 minutes with an horse just to get 2 shot by some NB punk.
    Gear made sense, no Sloads or similar other manure to bypass basic game mechanics and win for you.

    Some PvP MMOs had body block, most MMOs allowed to slot enough abilities to deal with all the other classes.
    They did not hang your character when you heavy attack and when you aimed at someone it did not happen that your character poses "as if" he/she was shooting but he/she isn't.

    2s cast abilities took... well... 2 seconds. Not 6.

    Classes played as advertised. You roll a mage, you have the typical mage kid: blink, big blast, roots and instant shield. No question asked, no crutches, no triple stacking and fake delays added by devs.

    You felt rewarded. In ESO you join a zerg and get bored to tears. You leave the zerg and you quickly find out your are not playing the 1000000% copycat meta therefore you get farmed.

    In other games you can be a melee with high burst, stealth, bleeds etc. and must pick the right timing OR you can be a ranged caster and have the tools to keep the range. No gap closers better than streak, no endless potions to circumvent everything, no other dumb banana stuff.

    Edited by Vahrokh on September 24, 2018 12:10AM
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Best just to remove it from both servers and then focus on pve, i'm not joking.
  • Cursa
    Cursa
    ✭✭
    Cyrodiil is dead because the server performance is beyond awful, every single week that passes since I started playing it has gotten worse. I used to be able to play before prime time and after 9pm without lag, and during prime time with some small lag.
    Whereas now and for example today as 3pm hit I couldn’t even cast abilities due to lag , maybe one skill per 5-6 seconds if I’m lucky, even the whole ability bar turning grey. this persisted until nearly 1am as I kept trying to log in and play. When am I meant to be able to reasonably play eso, early morning? like you said shor is dead anyway people want to play the main server but can’t.

    I’d be happy with 0 new dlc for pvp If it just worked 100% perfectly. Zenimax Should make an attempt like Ubisoft did with rainbow six siege ‘operation health’. Push DLC back a quarter of a year and put 100% of resources into fixing the game.
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    All they need to do is merge servers with the us and eu
    <3
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Server performance.

    Bad decisions by zos, crappy OP sets etc..

    This 'raise the floor, lower the ceiling' crap. Which is just basically nerf long time players who put effort to get skilled at the game while boosting noobs who haven't.

    The fact pvp has basically been ignored and there is no real content added for 4 years.

    Bad campaign design, it's mean't to be based around getting emp and ball groups just get emp at 4am and keep it all day. Even if you fight hard and get them off like 6pm they just get it back when everyones off.

    The emp system is bad overall, it's only available to people who play more and longer, you can't even attempt to go for it as a solo/ small scaler anymore and they changed ap on keeps/ resources which means the best ap in to run around taking empty keeps in a zerg. If you actually pvp you'll fall behind.

    The fact zos constantly ignore feedback and make bad decisions which break the game.

    The fact that the game is changed every 3 months some when something is strong or broke its there for a long time.

    The fact the game is quite noticeably p2w now.

    The fact they your set items means more than how good you are as a player now.

    I could go on.

    Simple is zos are just bad devs who have no clue what they're doing and just bleed pvp'ers patch after patch.

    Hence why my server can't even pop lock 1 campaign anymore. The game there is dying fast.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Facefister wrote: »
    People forget that PvP, like in any other MMO on the market, is a side-dish.

    Tell that to Eve Online, everything there fuels the war machine.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lately my ping seems to spike into the high 200s low 300s way more often than it used to.
    I hardly ever got above 120 ping.
    Skills lock up, my ultimate doesnt fire when its full and I am spamming the key.
    Stay in combat for days and cant port or mount

    Its so weird

    Beta tester November 2013
  • shaielzafine
    shaielzafine
    ✭✭✭✭✭
    After playing PvP in other MMOs, I'm pretty sure Cyrodiil is the best open world faction based concept I have seen. When it works, it works great. The large scale 3way battles are the best, and camping Alessia picking off lowbies is fun. However it is also the worst implemented, buggiest, laggiest one with terrible class balancing & worst combat design. The exploiters are only around because they won't fix important bugs nor server performance. They also changed the way AP earning works so now you have to go play ring around the resources more.
  • lagrue
    lagrue
    ✭✭✭✭✭
    I'll never play PVP because of Emperor. I'm a playstation trophy hunter and this game is the first I've ever said nope to. It's all but impossible for a regular human being, and is only obtainable by the kind of ultra sweaties who literally DIE at their keyboards irl from never getting up to *** or sleep - as a result I have a severe distaste for PVP. The only incentive there ever was for me, is Emperor - and its so unrealistically impossible that there's no point even considering wasting the smallest fraction of time in Cyrodiil.

    Got the skyshards and caves/quests done years ago... refuse to go back except to get Assault skill line on fresh toons.

    Until the day ZOS finds a way to make the trophy/achievement obtainable in some PVE respects, then I in turn will never touch PVP. I can't do the trophy due to requiring one to literally commit to unhealthy and dangerous habits in order to obtain it. Instead of an incentive, I see Emperor, now, as a roadblock more than anything. As such I can't even fathom playing PVP for "fun" knowing that is hanging above me.

    (Even as a trophy hunter I am not gonna put my damn health aside to play a game 20 hours a day for 2 weeks straight.) Screw emperor - screw PVP - and screw ZOS for ever thinking Emperor trophy was a good idea.
    Edited by lagrue on September 24, 2018 9:29AM
    "You must defeat me every time. I need defeat you only once"
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    lagrue wrote: »

    Got the skyshards and caves/quests done years ago... refuse to go back except to get Assault skill line on fresh toons.

    You don't even need to do that anymore, as the PvP skill lines come with the daily login rewards.
  • Rak_am
    Rak_am
    ✭✭✭
    lag + nerf + game is changed every 3 months + proc set = bye eso
    zenimax, FIX THE GAME
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Still love PvP.

    LOL at the people saying that gear plays a bigger part than skill - absolute codswallop. Sloads? Zaan? Put a noob in fully golded-out gear (proc set or otherwise) and a seasoned vet in green gear, who has done nothing but PvP since beta, is going to slap them into Oblivion.

    As the old saying goes "All the gear, but no idea...."
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    lagrue wrote: »
    I'll never play PVP because of Emperor. I'm a playstation trophy hunter and this game is the first I've ever said nope to. It's all but impossible for a regular human being, and is only obtainable by the kind of ultra sweaties who literally DIE at their keyboards irl from never getting up to *** or sleep - as a result I have a severe distaste for PVP. The only incentive there is for me, is Emperor - and its so unrealistically impossible that there's no point even considering wasting the smallest fraction of time in Cyrodiil.

    Got the skyshards and caves/quests done years ago... refuse to go back except to get Assault skill line on fresh toons.

    Until the day ZOS finds a way to make the trophy/achievement obtainable in some PVE respects, then I in turn will never touch PVP. I can't do the trophy due to requiring one to literally commit to unhealthy and dangerous habits in order to obtain it. Instead of an incentive, I see Emperor, now, as a roadblock more than anything. As such I can't even fathom playing PVP for "fun" knowing that is hanging above me.

    (Even as a trophy hunter I am not gonna put my damn health aside to play a game 20 hours a day for 2 weeks straight.) Screw emperor - screw PVP - and screw ZOS for ever thinking Emperor trophy was a good idea.

    Smell you later, baked potater.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    PvP is fun for in and of itself...ONCE you put in the time and effort to. Get. Good.

    ANYONE who expects to waltz to into Vivec at level 10 and be competitive ( like I expected) deserves to get reckt. Like anything worth achieving, it takes time, effort, practice etc.

    One can face up to a challenge or one could avoid it. What one should never do is whine about it.

    The greatest imbalance in the game is SKILL. ZOS can’t nerf that imbalance away.

    Best comment so far.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    For me personally, what would refresh pvp for me in a vigorous way.

    NOCP campaign that did not alow for proccsets of any kind. No monster sets with % of this or that happening, not sets with % of this or that happening. Only stats and skills and finger ability would matter.

    PC EU
    PvP only
  • shaielzafine
    shaielzafine
    ✭✭✭✭✭
    Rak_am wrote: »
    lag + nerf + game is changed every 3 months + proc set = bye eso

    oof that's a good summary actually
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Shantu wrote: »
    The problem with PVP is inherent in it's design. To be competitive requires a significant elevation of knowledge and skills. While we shouldn't take anything away from those who put in the time and effort to achieve that, the newbies coming in get tired real quickly of dying a thousand deaths and not being able to compete. Now you can tell them to "git gud", but they won't and they'll just leave. You end up with a very small population of decent to good player who spend most of their time running around trying to find a battle.

    I love PVP and spend most of my time in Cyrodiil. However, with general game designed combined with technical issues (lag, sprint bug, etc.) you end up with a very high frustration level most players simply do not want to deal with.

    I agree with you that the problem with PvP is inherent in its design. I disagree with you it requires "significant elevation of knowledge and skills". That's not the issue. At all.

    The problem with Cyrodil is actually the exact opposite in that it doesn't require any "significant elevation of knowledge and skills". It's just a zergfest and no amount of Knowledge and skills is going to save you from being outnumbered and slaughtered.

    Battlegrounds are better because they odds are kept more even so a player actually has a fighting chance. But I can certainly understand why the population in Cyrodil is shrinking. So really the zergers have no one but themselves to blame for running out of people to mindlessly slaughter and it's going to be difficult for me to feel sorry for them.
    Edited by Jeremy on September 24, 2018 8:19AM
  • visionality
    visionality
    ✭✭✭✭✭
    ZOS has make 2 major mistakes in PVP:

    (1) Allowing unbalanced PVP campaigns where winning and loosing is out of players' hands. With night- or morningcapping, enthusiastic PVPers soon realize that they cannot win a campaign where the other alliance just "owns" the server in the off-hours when they are at work, school or sleeping. The problem is even made worse by the fact that PvDoorers can swap to characters of another alliance in the same campaign. So whoever cares about the "campaign-game" sees that its not won by skill but by opportunists and leaves frustrated.

    (2) Replacing skill by set. Many players dont care about the campaign, they like the challenge to play against intelligent players and counter unexpected moves and setups instead of fighting preprogrammed NPCs in PVE trials. When the game started, skill was the major factor to be successful in PVP. Not so these days. The sets you are using (or your enemies are using) far outweight the impact of your skill, this is especially true for procsets. ZOS' new stance to make shields unusable in PVP is another step in that direction because it will leave you even more at the whim of random procs. Competitive players feel less and less rewarded for good gameplay because its all "in the sets" instead of in their skills. And ofc they feel more and more frustrated when even the best skill cannot prevent random death from a total potatoe because its sets procced in an unlucky (laggy) moment.

    End of story: No matter whether ppl want to play the campaign or test their mettle against other players in PVP, ZOS has taken the fun out of it with bad and sometimes even toxic decisions and more and more ppl leave.
    Edited by visionality on September 24, 2018 8:25AM
  • cheops
    cheops
    ✭✭✭
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment
  • DirkRavenclaw
    DirkRavenclaw
    ✭✭✭✭
    get over to PC/NA, Im based in Europe but play on NA Server, we have a lot of stuff going on, daytime its mostly Oceanic Guilds, evening/Nights US ones, that said, apart from Vivec and sometimes Shor, the servers are dead yeah
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    Edited by Jeremy on September 24, 2018 8:42AM
  • cheops
    cheops
    ✭✭✭
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.
    Edited by Jeremy on September 24, 2018 8:55AM
  • StamWhipCultist
    StamWhipCultist
    ✭✭✭✭✭
    I steer away from Cyro lately. Zero fun, over 9000 ping in large battles, disconnections if you even dare to go to keep where ad pro anti door morning squad put it while ppl who have jobs or other obligations were offline. Cyrodiil the way it is now can be deleted as far as I am concerned.

    on the other hand, battlegrounds are way more rewarding, even when you face premades.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I steer away from Cyro lately. Zero fun, over 9000 ping in large battles, disconnections if you even dare to go to keep where ad pro anti door morning squad put it while ppl who have jobs or other obligations were offline. Cyrodiil the way it is now can be deleted as far as I am concerned.

    on the other hand, battlegrounds are way more rewarding, even when you face premades.

    I prefer battlegrounds too myself.

    This game's PvP just doesn't do large scale PvP well. As you say, it just not any fun.
  • StamWhipCultist
    StamWhipCultist
    ✭✭✭✭✭
    What could be done - separate IC queue and population for Cyrodiil.

    Cap Cyro population to 100 players per alliance.
    Cap IC population to 100 players per alliance.
    Give us 12v12 or even 12v12v12 Guild War mode on a map like than new BG map.
  • cheops
    cheops
    ✭✭✭
    Jeremy wrote: »
    cheops wrote: »
    Jeremy wrote: »
    cheops wrote: »
    Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.

    Unrealistic expectations = disappointment

    The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.

    Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.

    It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.

    If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.

    But your post was talking about Cyrodil.

    My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.

    No, I'm talking about Cyrodiil.

    My point was that YOU CAN'T BE A 'PVE PLAYER' IN CYRODIIL
    You have to go in there with the mindset and skills and gear for PVP. Everyone has eight character slots ffs!
    Make a new alt and dedicate it to PVP.
Sign In or Register to comment.