terrannova wrote: »Why would anyone expect Cyrodiil to be busy when there's a major new patch on the PTS (one that directly impacts on PvP) and a special event on the live servers that encourages players to run around Summerset on both regional servers?
because there are people that ONLY play pvp in this game, they dont have time to download another 80gb game and in general they dont have time to test things in PTS. Either way they will be changed again in some way.
How exactly does the event encourage me to just run around in summerset ? its a 5minute thing to complete.
People need to stop using lame excuses to "counter" one's question by saying something completely irrelevant, so that our precious devs will not get sad (no one ever)
JumpmanLane wrote: »PvP is fun for in and of itself...ONCE you put in the time and effort to. Get. Good.
ANYONE who expects to waltz to into Vivec at level 10 and be competitive ( like I expected) deserves to get reckt. Like anything worth achieving, it takes time, effort, practice etc.
One can face up to a challenge or one could avoid it. What one should never do is whine about it.
The greatest imbalance in the game is SKILL. ZOS can’t nerf that imbalance away.
Facefister wrote: »People forget that PvP, like in any other MMO on the market, is a side-dish.
I'll never play PVP because of Emperor. I'm a playstation trophy hunter and this game is the first I've ever said nope to. It's all but impossible for a regular human being, and is only obtainable by the kind of ultra sweaties who literally DIE at their keyboards irl from never getting up to *** or sleep - as a result I have a severe distaste for PVP. The only incentive there is for me, is Emperor - and its so unrealistically impossible that there's no point even considering wasting the smallest fraction of time in Cyrodiil.
Got the skyshards and caves/quests done years ago... refuse to go back except to get Assault skill line on fresh toons.
Until the day ZOS finds a way to make the trophy/achievement obtainable in some PVE respects, then I in turn will never touch PVP. I can't do the trophy due to requiring one to literally commit to unhealthy and dangerous habits in order to obtain it. Instead of an incentive, I see Emperor, now, as a roadblock more than anything. As such I can't even fathom playing PVP for "fun" knowing that is hanging above me.
(Even as a trophy hunter I am not gonna put my damn health aside to play a game 20 hours a day for 2 weeks straight.) Screw emperor - screw PVP - and screw ZOS for ever thinking Emperor trophy was a good idea.
JumpmanLane wrote: »PvP is fun for in and of itself...ONCE you put in the time and effort to. Get. Good.
ANYONE who expects to waltz to into Vivec at level 10 and be competitive ( like I expected) deserves to get reckt. Like anything worth achieving, it takes time, effort, practice etc.
One can face up to a challenge or one could avoid it. What one should never do is whine about it.
The greatest imbalance in the game is SKILL. ZOS can’t nerf that imbalance away.
The problem with PVP is inherent in it's design. To be competitive requires a significant elevation of knowledge and skills. While we shouldn't take anything away from those who put in the time and effort to achieve that, the newbies coming in get tired real quickly of dying a thousand deaths and not being able to compete. Now you can tell them to "git gud", but they won't and they'll just leave. You end up with a very small population of decent to good player who spend most of their time running around trying to find a battle.
I love PVP and spend most of my time in Cyrodiil. However, with general game designed combined with technical issues (lag, sprint bug, etc.) you end up with a very high frustration level most players simply do not want to deal with.
Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
StamWhipCultist wrote: »I steer away from Cyro lately. Zero fun, over 9000 ping in large battles, disconnections if you even dare to go to keep where ad pro anti door morning squad put it while ppl who have jobs or other obligations were offline. Cyrodiil the way it is now can be deleted as far as I am concerned.
on the other hand, battlegrounds are way more rewarding, even when you face premades.
Seems to me that a major problem is that many 'PVE players' just won't accept that you can't just go to cyrodiil and be successful without re-gearing and acquiring new skill sets. It's not just another DLC or chapter.
Unrealistic expectations = disappointment
The only unrealistic expectation here that I see is this idea that if only players would use the right the sets or use the right skills the would somehow be able to kick ass in Cyrodil.
Because Cryodil is just a numbers game. It has nothing to do with player skill or gear sets. So I wish we could stop spreading this nonsense that success in Cyrodil depends on player skill and gear. It depends entirely on who has the bigger zerg.
It's a battlefield area which requires group play and strategy and the right equipment and skills. Please explain what is nonsensical about that.
If you mean battlegrounds, then those are different. The right combination of experience and gear can make a real difference there.
But your post was talking about Cyrodil.
My point was PvE players are going to get slaughtered in Cyrodil regardless of their skill or gear. It's purely a numbers game where the strategy is to out-number and slaughter your opponents. Skill has very little to do with it. So it it's more likely PvE players avoid it simply because they don't like being outnumbered and zerged to death.