I have seen a lot of streamers and forumers talking about heal botting in BG's. But I healbots are indeed a NECESSARY counterplay to another major problem in pvp: burst aoe's. In order to achieve good balance, both need to be rebalanced in pvp.
Premades hate fighting other premades, why? Because they all have the same composition:
- DD1: Uses DB + Spin2Win
- DD2: Uses Leap + Spin2Win
- DD3: Uses DB + SubAssault + Spin2Win
- HealBot: Either Templar or Warden spamming heal ult.
Ofcourse other combinations exists, but in MOST premades you will have at least 3/4 of the people described in the list above. It is also one of the reason why stamina is generally better than magicka in the current meta, back when Destro ulti was stronger, you were seeing much more magicka players because essentially magicka had the same what Stam has now, a high burst aoe combination that kills more people than it should.
Before you discredit be of being a zergling or some other stupid insult, if you have high MMR, go to BG with a premade group. Soon enough you will be fighting a premade with THIS EXACT composition. Of-course you can't blame them because timing ults with spin2win is the most effective tactic available, but it contributes to an overall boring game-play in pvp, so I suggest the following changes to heals and burst AOE's.
Just to reiterate, I am only speaking of the 'burst' aspect of AOE's not AOE's in general.
These are changes I suggest to be implemented in Battle spirit so it doesn't affect PVE players.
Dawnbreaker / Leap / Meteor:
Should be reworked to function like jabs, primary target takes 100% damage, the rest take 60%.
Spin2win / DestroUlt:
Should be reworked to function like crescent sweep, a cone in front of you take 100% damage, the rest take 60%.
Of-course now Healers also need to be adjusted, so I would suggest a similar solution for high burst AOE Heals.
Remembrance / Warden Ulti / Resto Ult / Earthgore:
Caster gains 100% heal, all non-casters get 60% heal.
Troll King (not really high burst but a major problem):
Caster gains 100% recovery, all non-casters affected get 60% recovery.
With all these changes implemented, I think pvp will be in a much better state than it is right now.
I hope Zenimax implements some of these changes in PVP in the near future if not this patch.