KoultouraS wrote: »Please for the love of God , don't tell anyone who is an outsider, that we pay for playing this "game".
It feels awkard...
aetherial_heavenn wrote: »https://www.elderscrollsonline.com/en-us/news/post/54649
"If you’d like to learn even more about Murkmire, Creative Director Rich Lambert, Dungeon Lead Mike Finnigan, and PvP Lead Brian Wheeler will join the Community team in a panel to chat about the new zone (including its biomes and adventures), the new Blackrose Prison arena, and the changes coming to ESO’s open-world PvP game mode"
Changes coming to Cyrodiil with Update 20. Could be big-ish changes if they are talking about them on a panel.
Map changes that funnel groups will just make the lag and disconnects worse. And encourage even more cc driven game play. Not happy.
Last 2 days.
Lost 2 huge ticks due to disconnect today.
Lost a keep due to 6 of 12person group dc-ing at critical push.
Lost raid leader 3 times in 30mins due to dcing.
Mass DC Disconnect everytime we approach large Ash keep fights and large groups at Bleakers.
Stacking time-stop permafrost and hard ccs at choke points is forcing small groups to heal stack and soloers to run stam 2 handers builds. It forces magplars to go vamp. . EVEN THOUGH THIS IS A ROLEPLAY GAME! (My breton templar is disgusted by this. ) It means large groups have a 'rapids guy' just to push into other groups open field.
Add to this the broken break free and non existant/buggy cc immunity that affects players with high ping disproportionately and pvp feels like wading through mud in the great war trenches. Realistic but not fun to do.
Please reconsider making stam skills or going vamp the only way to manage the new snare meta before introducing the new map
TL DR
Please spend resources on fixing the current performance of Cyrodil and reconsider the effect snare stacking meta and cc bugs have, before redesigning the map.
shaielzafine wrote: »
Today I had 1 or even 2 seconds delay before able to use skills after sprint or dodge roll etc - my hotbar was just grayed out!
This is terrible.
How sane man would want to come back there again? ><
That was PC EU Vivec, for sure, we was near yellow gates, all 3sides was there, fighting for 2 scrolls.
If renting more powerful servers is too expensive and ZOS just can't allow to themselves to drastically reduce transferring data by removing ANY appearance or similar unneeded crap, then, reduce players cap. At least by 30%.
Few months ago I'd say it's something with your setup OP, but since Summerset I got this disconnects to. When closing to large sieges so get instant DC, then have some problems with login back, usually it ends with me being spawned at starting area or siege end while I tried to login. This is extremely frustrating...
Thunderclap wrote: »And again (after a longer time without disco). PVP EU Vivec. Fight for Nik. Port from Brindle to Nikel via TS, reach and the connection was gone.. Nik was ua from "some" blues.
I was about to write a very similar post after getting 5 disconnects last night: everytime I got close to a massive battle, My ping would stay normal (120ish), but the delay on skills and bar swap would feel like 2 seconds and all of a sudden everyone freezes and I’m left to wander the battlefield in a matrix-like fashion for 5 minuts until finally being thrown back to login screen, all while having 40+ fps. This is on EU Vivec btw. I used to play alot on Shor and never had a sinlge disconnection like this. It feels so frustrating
It’s a shame that zos seemingly has a deliberate code of silence regarding the performance of their game. I’ve never really seen anything like it from any company towards their own product. Clearly it’s a directive from the top man.
Thunderclap wrote: »And again. PVP EU Vivec. Fight for BRK. Run on the wall from back tower to mg, half way and the connection was gone.
MG was UA by "some" reds.
Thunderclap wrote: »@terrannova
No. It is not a ZS or what ever zerg problem. Is a game problem! They play it the way Zeni advertises and sells it. But the game can't handle this massive fights in a correct way, especially when you're coming to such a big fight. This is the problem Zeni has to solve!
But again. PVP EU Vivec. Fight for Arrius. Place a camp near mg, run back to the open MG. Half way and the connection was gone
Thunderclap wrote: »And again. PVP EU Vivec. Fight for Fare. ran from BM to Fare, touch the outer wall and the connection was gone.. Inside fare blue and reds are fighting. ;/
Thunderclap wrote: »And again. PVP EU Vivec. Fight for Roe. During fight, fight on outer wall and the connection was gone.. Was ua by reds. The game performance so *** bad ;/.
Its 5:45 pm and I have a ping of > 300. I can't believe how bad this is atm!