philfal1234 wrote: »Because we’re on the same team, because everyone has every class (except wardens) and play-style available to them. I don’t want the groups I run with to be weaker so that my class or play style can stand out. That’s so counterintuitive. It’s also lazy for ZOS to just nerf survivability because they can’t come up with new and challenging fights for the players. It’s a very unfortunate route this game is on where so many are willing to criticize a class and play style for being too strong rather than advocating for their class to be brought to par. It’s also shocking that some are fine with ZOS’s lazy treatment of PvE mechanics only when it serves how they compare to another class, that’s not what a gaming community should be about.
VaranisArano wrote: »A. You aren't all on the same team. Thanks to meta chasers who exclude classes who are less efficient at completing content, you are competing against each other for those 12 spots on the Trials team. This is the major complaint PVEers have - their class being unwanted in end game compared to other classes. ZOS hands out periodic nerfs and buffs so everyone gets their place in the sun.
B. Once you've got your team, you are competing against the devs and their content development. You can call them "lazy" for handing out nerfs if you want, but its how they've decided to keep old content relevant and not have to design stuff that newer players haven't a hope of touching.
philfal1234 wrote: »Because we’re on the same team, because everyone has every class (except wardens) and play-style available to them. I don’t want the groups I run with to be weaker so that my class or play style can stand out. That’s so counterintuitive. It’s also lazy for ZOS to just nerf survivability because they can’t come up with new and challenging fights for the players. It’s a very unfortunate route this game is on where so many are willing to criticize a class and play style for being too strong rather than advocating for their class to be brought to par. It’s also shocking that some are fine with ZOS’s lazy treatment of PvE mechanics only when it serves how they compare to another class, that’s not what a gaming community should be about.
Mister_DMC wrote: »
I've never played another MMO, is it common to have content that 98% of the player base won't be able to complete?
Mister_DMC wrote: »VaranisArano wrote: »A. You aren't all on the same team. Thanks to meta chasers who exclude classes who are less efficient at completing content, you are competing against each other for those 12 spots on the Trials team. This is the major complaint PVEers have - their class being unwanted in end game compared to other classes. ZOS hands out periodic nerfs and buffs so everyone gets their place in the sun.
B. Once you've got your team, you are competing against the devs and their content development. You can call them "lazy" for handing out nerfs if you want, but its how they've decided to keep old content relevant and not have to design stuff that newer players haven't a hope of touching.
Correct and to keep things interesting they have to make more difficult, mechanically interesting dungeons and trials which unfortunately seem impossible to the majority of the player base.
I've never played another MMO, is it common to have content that 98% of the player base won't be able to complete?
Kiralyn2000 wrote: »Mister_DMC wrote: »
I've never played another MMO, is it common to have content that 98% of the player base won't be able to complete?
Hmm, back in the early expansions, the top-most World of Warcraft raids were only done & completed by a single-digit % of the playerbase. They eventually tried to make raiding "more accessible", but I don't know where it is at this point.
Mister_DMC wrote: »VaranisArano wrote: »A. You aren't all on the same team. Thanks to meta chasers who exclude classes who are less efficient at completing content, you are competing against each other for those 12 spots on the Trials team. This is the major complaint PVEers have - their class being unwanted in end game compared to other classes. ZOS hands out periodic nerfs and buffs so everyone gets their place in the sun.
B. Once you've got your team, you are competing against the devs and their content development. You can call them "lazy" for handing out nerfs if you want, but its how they've decided to keep old content relevant and not have to design stuff that newer players haven't a hope of touching.
Correct and to keep things interesting they have to make more difficult, mechanically interesting dungeons and trials which unfortunately seem impossible to the majority of the player base.
I've never played another MMO, is it common to have content that 98% of the player base won't be able to complete?