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Should DPS be nerfed across the board in PVE?

coop500
coop500
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Of course keep it as is in PVP, put it in battle spirit or something but in PVE, should all DPS be nerfed across the board so there's less 4 DPS dungeon runs?
Hoping for more playable races

Should DPS be nerfed across the board in PVE? 257 votes

Yes
17%
otis67Lightspeedflashb14_ESOIruil_ESOAH93Bam_BamJoker99RavenSwornFeannagAmourQUEZ420KanarSanct16VahrokhRa'ShtarTheRealSnikerChunkyCatSnowZeniakylewwefanMinute_WaltzSpiderKnight 44 votes
No
67%
ImryllGilvothNewBlacksmurfdaryl.rasmusenb14_ESOEsha76Sigtricwenchmore420b14_ESOWuffyCeruleiSchattenfluegelArrodisiaYusufElsterchenRudalScardyFoxzariastatic_rechargeNebthet78FoxhuntidkYukon2112 174 votes
Maybe
8%
SickDuckSheezabeastsrfrogg23f047ys3v3nKolacheGuppetAcharnordarkstar2084Takes-No-PrisonerRebornV3xDelta1038Dracan_FontomKuramas9tailsSuicideRoachReaver988sharquezSupremeRissolehuschdeguddzjeSergykidrampant_cake 22 votes
Other
6%
GlurinMalthorneWifeaggro13PathAhPook_Is_HereLatiosredspecter23OrphanHelgenVaohKelVenscalLadyNalcaryaAisle9Bladerunner1EmmagoldmanBigBadVolkezio45 17 votes
  • VaranisArano
    VaranisArano
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    As an alternative to getting shields nerfed, or what?

    I mean, I guess ZOS could just institute a DPS cap that every class can reach, but that seems rather boring.
    Edited by VaranisArano on September 23, 2018 1:24AM
  • coop500
    coop500
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    Yes
    As an alternative to getting shields nerfed, or what?

    I mean, I guess ZOS could just institute a DPS cap that every class can reach, but that seems rather boring.

    Shield nerf won't solve this, it might be what ZOS thinks it will but really it won't
    Hoping for more playable races
  • redspecter23
    redspecter23
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    If top end dps is too high, the ceiling can be lowered without destroying players that are still progressing or more casual. Not everyone has 50k+ dummy parses. An across the board nerf would decimate those still struggling to hit 20k.

    Specific targetted changes that chip away at the top end without impacting the lower end would be preferable, if nerfs are needed at all, which I don't agree with currently anyway.
  • Latios
    Latios
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    Not nerfed, but balanced, so classes can pull equal numbers if they are in the hands of capable and decently geared players. And, of course, to remove those “range only” situations, you know?(hi, AS+2)
    As for those “4-DPS runs”, they are viable only on easier/older dungeons. There isn’t really much to be done about it, I guess, cause they lack challenging mechanics that require dedicated healers/tanks. 4 DPS runs have existed long before 35K DPS was possible, years ago.
    Edited by Latios on September 23, 2018 1:31AM
    The Eon Pokémon.
  • WuffyCerulei
    WuffyCerulei
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    No
    Nerfing all dps is just dumb. Only nerf builds/sets/skills that are too strong. Like magblades and how mechinical acuity was. And buff the classes that struggle to get good dps.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • VaranisArano
    VaranisArano
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    I also have to admit that I prefer 1 Tank/3 DDs runs to 4 DDs, but that might be because the first time I did a 4 DD run, one of the DDs couldn't handle boss aggro and kited the boss right out of the fight area so the boss reset. Kind of a disaster, so I slotted a taunt and tanked the boss properly.
  • RusevCrush
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    Nerfing dps will only hurt less skilled players. There's not a competitive aspect to dungeons, I don't really care how people choose to run them.
    Balancing dps equally would make certain builds irrelevant. Why play a stamblade when a ranged sorc with shields and pets can pull the same numbers?
    That being said, the magblade ceiling is way to close to stamblade's at the moment imo.
  • Arrodisia
    Arrodisia
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    No
    Slightly buff the weakest class dps and slightly nerf the highest dps class, and boom all classes are in close range of each other. Who would've thunk it......?

    Fixing broken abilities and improving server performance will be more useful to both the PvE and PvP players than most of the new changes going into the next major update imho.
    Edited by Arrodisia on September 23, 2018 2:08AM
  • SydneyGrey
    SydneyGrey
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    No
    No, stop nerfing everything.
  • Kadoin
    Kadoin
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    No
    4 DPS will continue to happen as long as the game is a DPS race. They need more punishing mechanics for DPS, and in more places. Reflecting damage, eclipsing whoever does the most DPS, etc. Right now there simply isn't enough punishment for DPS. The guards in no-CP Cyrodil are more threatening than most of the PvE bosses.
    Edited by Kadoin on September 23, 2018 2:34AM
  • AcadianPaladin
    AcadianPaladin
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    No
    As a healer, I don't care how others want to run or manage their dungeon groups. If some groups like to run 4 dps, who cares? I don't see anything wrong with running any composition you want. I don't see a problem here that needs to be 'fixed'. Certainly not by nerfs.
    PC NA(no Steam), PvE, mostly solo
  • karekiz
    karekiz
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    No
    No, but all DPS need a 1 second cast on all spells
  • ccfeeling
    ccfeeling
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    No
    No good dps without effort.
  • Tsar_Gekkou
    Tsar_Gekkou
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    No
    Most dps are bad enough as is.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Glurin
    Glurin
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    Other
    If top end dps is too high, the ceiling can be lowered without destroying players that are still progressing or more casual. Not everyone has 50k+ dummy parses. An across the board nerf would decimate those still struggling to hit 20k.

    Specific targetted changes that chip away at the top end without impacting the lower end would be preferable, if nerfs are needed at all, which I don't agree with currently anyway.

    I'm in agreement here. You have to be careful if you're trying to nerf top end DPS because that could easily negatively impact everyone who isn't trying to min/max and run DLC dungeons in less than a minute. The problem is that the gap between min/max and non-meta is, well, huge. You basically have next to no hope of doing vet DLC dungeons or trials if you don't min/max.

    Personally, I think a major source of this problem is the fact that damage is so heavily dependent on how high your max magicka or stamina is. If we could separate damage from those stat pools, or at the very least mitigate it's impact, that would go a long way toward fixing the problem as well as open up a whole slew of possible builds.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Heimpai
    Heimpai
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    No
    I’m a pvp‘r and do pve once in a while so i don’t have BiS but i avg 25k solo dps...nerf that and you might lock me out of vet content

    But if you want to make it so we can get vMA or vDSA gear in pvp then sure, I’d prefer it this way anyways
  • AbysmalGhul
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    Why would you want to nerf damage in PVE? How is it affecting your gameplay?
  • AlienatedGoat
    AlienatedGoat
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    No
    No.

    How about instead of blanket nerfing and ruining everyone's game, ZOS instead stops making DLC dungeons with oneshots on oneshots on oneshots? It's a crutch for not putting the effort into making more intricate damage mechanics.
    PC-NA Goat - Bleat Bleat Baaaa
  • LittlePinkDot
    LittlePinkDot
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    No
    Not everyone has a perfect rotation. I would prefer to be able to play pve in a casual relaxing manner.
  • Emmagoldman
    Emmagoldman
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    we should keep on increasing cp and offer more op dmg armor setsn. then wonder why healers arent needed
  • witchdoctor
    witchdoctor
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    No
    No.

    DPS doesn't need to be nerfed, mechanics need to be introduced that cannot be burned through (e.g., because an interaction has to take place) and require role skills (e.g., a boss must be taunted or it enrages; healers must apply a buff).

    We see 4 DPS or 3 DPS/1 Tank combos because the earlier content (and increasingly sooner, newer content) is simply so faceroll easy once you reach a certain CP/gear/skill level.

    Nerfing DPS won't solve it, merely delay it.
  • idk
    idk
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    No
    4 man dungeons is not the most challenging content in the game. The suggestion is poorly thought out because it means the most challenging content will have even fewer, if any, clearing it all because someone wants less challenging content to require more challenge.

    At that, it is only the best players that can clear the challenging vet dungeons without the trinity. I am not talking vCoA I of course but I seriously doubt anyone has cleared vet Fang Lair on HM with 4 dps as OP suggests.
  • DanteYoda
    DanteYoda
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    No
    No just nightblades.
  • Venscal
    Venscal
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    Make the Critters and Bosses tougher but don't Nerf anything,

    Every post I read lately is Nerf this Nerf that the whole games going th *** because of it..

    [Edited for profanity]
    Edited by ZOS_Mika on September 24, 2018 3:03PM
  • Drdeath20
    Drdeath20
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    No
    Some of the vet stuff really requires a good burn
  • ruikkarikun
    ruikkarikun
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    No
    Take your healer and go home.
  • Gilvoth
    Gilvoth
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    No
    Please stop asking for nerfs,
    and Making Nerf threads.
  • Glurin
    Glurin
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    Venscal wrote: »
    Make the Critters and Bosses tougher but don't Nerf anything,

    Every post I read lately is Nerf this Nerf that the whole games going th s**t because of it..

    Doesn't that make the problem even worse though? I mean, if people require a certain DPS threshold to kill bosses and then you make the bosses even tougher, doesn't that just push the threshold even higher? Meaning even more people are arbitrarily shut out of content and even fewer builds are at all viable.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Path
    Path
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    Gotta ask "Why."
    We are in an MMO. No balance. Community. Real people.
    Fun. Live, die, fotm, casual, rp. Still fun.

    Meaning, I don't really care as long as my characters can complete quests without resurrecting more than twice.
    Fairy Tales Really Do Come True...Kinda.
  • f047ys3v3n
    f047ys3v3n
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    Maybe
    Maybe,

    It is really hard to tell with cheat engine running amok. Certainly, the 60+k parses some folks get are pretty game breaking, but I don't get anywhere near that and I don't have a whole lot of error in my rotation now so the math would suggest to me that those sort of numbers do not really come legitimately.

    Probably, Zos should come up with some anti cheat methods that are genuinely effective before letting the half whit wobbler loose to make another wreckage of basic combat balance. If they can't afford it, they could always fire the wobbler and hire an anti cheat guy in his place. It would be a win-win.
    Edited by f047ys3v3n on September 23, 2018 6:28AM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
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