Hi all, it's long time i want to make this post.
I've been into this game since beta and StamSorc it's my main since 3 years, i agree with last changes and nerf to Dark Deal and Overload 3rd bar but after those changes a redesign of this class is mandatory because we are going to have even less buffs and chances to survive.
I'm writing all this text because i hope it will help to improve this game, i've appreciated many changes made by ZOS and i'm pretty sure you'll think also to sorc...if you finally nerfed shields after 4 years, we can always hope!
I'm sorry if i made some mistakes, please tell me.
I made 4 tables to compare all stamina classes:
Into those tables i've put all Stamina relevant passives, stamina morph of skills and some magicka skills which you don't need to spam and you can sustain on a stamina char, tha's why you'll se Crit Surge and not Streak or Toppling Charge.
I'll draw my own conclusion first so those who don't want to read the wall of text are free to stop here, at the end you'll find all the 4 tables with the name of the skills taken in account.
Table 1 – Buffs
Warden and Nightblade both shine here, they got 10 official buffs and keep being buffed every patch.
Dragonknight and Templars follow with half the buffes, luckly Templars got buffed this patch.
Sorcerer is the last one and, apart from generic buffs like Major Ward and Major Resolve, we only get Minor Expedition...nothing compared to classes who got Mending, Berserk or Protection.
Table 2 – Debuffs
Again Warden and Nightblade to the very top with all the best debuffs into the game.
Dragonknight and Templars follow with minor things.
Sorcerer got nothing.
Table 3 – Generic Boons
Here things changes a bit.
Templars and Dragonknight are the best with bonus to nearly everything.
Sorcerers are finally average with some regen and reduce costs, but again nothing important like buffs to defences or healing, and a buff to damage which is useless since we need to use only weapon skill on our main damage bar and can't slot more than one or two class skills.
Warden and Nightblade are at the end, but not that much.
Table 4 – Class Skills
This table is different because you can usually have only one buff, a second of the same will overwrite, while you can have multiple skills with the same effect.
Here Wardens are at the top of the food chain (and of course of the fun), they have everything: ultimate, spammable skills, CCs endless regen.
Dragonknight and Nightblade follow very close with full of utilities, even if Dks still lack of a true spammable attack but at least got many Dots, powerfull ulties and lot of regen and defences.
Templars are behind and i repeat luckly they got buffed last patch.
Last AND Least Sorcerers with just Hurricane and Implosion to shine, no defences, no healing or sustain apart Dark Deal which is cast time and interruptable nothing compared to Bully Netch or whatever.
So after this comparison don't be surprised when you see many stamblade and stamwarden around, to be honest i dont want to change.
I mean i have every stam class maxed and i could start playing stamden, but I LIKE my stamsorc, i dont want to cast flowers and trees, i like hurricanes and thunders!
What i dont like is to be pushed to play something i dislike only because it's 200% more powerfull, please i bought your game, Morrowind and Summerset aswell...i dont want nobody to be nerfed, only that you make justice of a huge difference that even a blind man would see.
Thank you.
Follow tables
Table 1 – Buffs
Warden
Buffs (10): Major Mending, Major Endurance, Minor Toughness, Major Ward, Major Resolve, Minor Evasion, Major Expedition, Major Heroism, Minor Berserk, Minor Protection
Skills: Falcon’s Swiftness (active), Green Lotus (active), Accelerated Growth (passive), Ice Fortress (active), Shimmering Shield (active), Maturation (passive).
Nightblade
Buffs (10): Major Brutality, Minor Endurance, Major Ward, Major Resolve, Major Evasion, Major Expedition, Major Berserk, Minor Berserk, Minor Savagery, Minor Protection
Skills: Reaper’s Mark (active), Relentless Focus (active), Power Extraction (active), Hemorrhage (passive), Shadow Barrier (passive), Dark Cloak (active), Double take (active).
Templar
Buffs (6): Minor Mending, Major Ward, Major Resolve, Major Savagery, Major Protection, Minor Protection
Skills: Biting Jabs (active), Sacred Ground (passive), Restoring Focus (active), Empowering Sweep (ultimate).
Dragonknight
Buffs (5): Major Brutality, Minor Brutality, Major Mending, Major Ward, Major Resolve
Skills: Hardened Armor (active), Igneous Weapons (active), Mountain’s Blessing (Passive), Fragmented Shield (active).
Sorcerer
Buffs (4): Major Brutality, Major Ward, Major Resolve, Minor Expetition
Skills: Critical Surge (active), Hurricane (active).
Table 2 – Debuffs
Nightblade
Debuffs (3): Major Fracture, Major Defile, Minor Maim.
Skills: Reaper’s Mark (active), Surprise attack (active), Mass Hysteria (active), Incapacitating Strike (ultimate).
Warden
Debuffs (2): Major Fracture, Minor Lifesteal.
Skills: Subterranean Assault (active), Leeching Vines (active).
Dragonknight
Debuffs (1): Major Fracture.
Skills: Noxious Breath (active).
Templar
Debuffs (1): Minor Fracture.
Skills: Power of the Light (active).
Sorcerer
Debuffs (0): .
Table 3 – Generic Boons
Templar
Bonus (11): Health regen, Stamina regen, Magika regen, Ulti. regen, Ulti. reduce cost, Stamina reduce cost, Magika reduce cost, Bonus to critical, Bonus to damage, Bonus to healing, Bonus to resistances.
Skills: Piercing Spear (Passive), Balanced Warrior (passive), Prism (Passive), Restoring Spirit (Passive), Mending (passive), Repentance (active).
Dragonknight
Bonus (8): Max Stats, Health regen, Stamina regen, Ulti. regen, Stamina reduce cost, Bonus to damage, Bonus to healing, Bonus to resistances.
Skills: Searing Heat (passive), World in Ruin (passive), Burning Hearth (passive), Scaled Armor (passive), Elder Dragon (passive), Elder Dragon (passive), Mountain’s Blessing (Passive).
Sorcerer
Bonus (8): Max Stats, Health regen, Stamina regen, Magika regen, Ulti. reduce cost, Stamina reduce cost, Magika reduce cost, Bonus to damage.
Skills: Daedric protection (passive), Bound armaments (active), Energized (passive), Expert Mage (passive) irrelevant since Stam.Sorc. needs to use weapon skill on his main dmg bar), Power Stone (passive), Unholy Knowledge (passive).
Warden
Bonus (6): Stamina regen, Magika regen, Ulti. regen, Bonus to damage, Bonus to healing, Bonus to resistances.
Skills: Savage Beast (Passive), Flourish (Passive), Advanced Species (Passive), Emerald Moss (passive), Frozen Armor (passive).
Nightblade
Bonus (5): Max Stats, Health regen, Stamina regen, Magika regen, Ulti. regen.
Skills: Master Assassin (passive), Pressure Point (passive), Hemorrhage (passive), Refreshing Shadows (passive), Transfer (passive).
Table 4 – Class Skills
Warden: 14
Nightblade: 12
Dragonknight: 11
Templar: 9
Sorcerer: 6
Main Spammable
Warden: Cutting Dive (active), Subterranean Assault (active).
Nightblade: Surprise attack (active).
Templar: Biting Jabs (active).
Sorcerer: No
Dragonknight: No
Gapcloser
Nightblade: Ambush (active).
Templar: No
Sorcerer: No
Dragonknight: No
Warden: No
Dot
Dragonknight: Venomous Claw (active), Noxious Breath (active).
Sorcerer: Hurricane (active).
Templar: Power of the Light (active).
Nightblade: No
Warden: No
Regen Skill
Dragonknight: Combustion (passive), Battle Roar (passive), Helping Hands (passive).
Nightblade: Executioner (passive), Leeching Strikes (active), Catalyst (passive).
Warden: Bull Netch (active), Nature’s Gift (passive).
Sorcerer: Dark Deal (active), Capacitor (passive).
Templar: Restoring Focus (active).
Snares and CCs
Dragonknight: Take Flight (ultimate), Warmth (passive).
Nightblade: Incapacitating Strike (ultimate), Mass Hysteria (active).
Templar: Binding Javelin (active), Sacred Ground (passive).
Warden: Permafrost (ultimate), Glacial Presence (passive).
Sorcerer: No
Defense and Heals
Warden: Shooting Spores (active), Leeching Vines (active), Shimmering Shield (active), Green Lotus (active), Icy Aura (passive).
Nightblade: Double take (active), Dark Cloak (active), Shadow Image (actrive)
Dragonknight: Iron Skin (passive), Fragmented Shield (active).
Templar: Extended Ritual (active), Repentance (active).
Sorcerer: Critical Surge (active), Dark Deal (active).
Ultimate
Warden: Wild Guardian, Permafrost, Healing Thicket.
Dragonknight: Take Flight, Corrosive Armor.
Nightblade: Incapacitating Strike
Templar: Empowering Sweep
Sorcerer: No
Execute
Sorcerer: Implosion (passive).
Nightblade: Killer’s Blade (active).
Templar: Burning Light (Passive).
Dragonknight: No
Warden: No