I can understand the issues with adding a cast-time to shields affect the smoothness and general flow of the combat in a grossly negative way. But, at the same time, the very fact that people claim shields are not OP, especially certain PvErs, is ridiculous. Rather than going at it with useless biased perspective issues, I am going to state examples and logic.
Lets say we have 2 DPS - 1 Magicka Sorcerer and 1 Stamina Templar.
Consider that they both have 17k HP and similar DPS. In a boss fight, say, a certain attack does exactly 20k damage after mitigation, if the mechanic is failed. The Stamina Templar will die regardless of what he does, cause Vigor won't save him from an attack greater than his own HP. On the other hand, the Magicka Sorcerer will shield up pre-emptively and gain 15k virtual HP on top of 17k HP and thereby survive with 14k HP remaining.
Every single end-game PvE is filled with such mechanics, where pre-emptively shielding will save you from what was designed to kill you, because you failed the mechanic. I can easily state several of such occasions.
In the Argonian Stage of vMA, you will die from the DoT in 5 secs on a stamina build, even with Vigor rolling, unless you get it cleansed. Magicka builds on the other hand, depending on number of shields, can take over twice that time to get the DoT cleansed.
In vCoA, Valkyn Skoria fight, you can fight on fire with shields even after the platforms are long gone. Good luck, with that on a stamina build.
In vFH, Domihaus fight, you can ignore the Crystal phase with shields on a magicka build and go on DPSing, while stamina builds will die on failing the "walking back slowly" mechanic.
In vCoS, Velidreth fight, it is possible to survive her fall attack on a magicka build with shield-stacking, but non-shielders die on failing to roll.
Every single vet DLC Dungeon and trials are filled with mechanics like this. You can survive tons of things, that was supposed to kill you, with the fake HP shields give you. This allows incompetent players to cheese mechanics and face-tank things that would kill them without shields.
It is common knowledge that first-time clears of vMA are far easier on magicka sorcs and magicka NBs with shields.
Before anyone says that the content is designed with shields in mind, no, the content is designed to kill players that fail to clear the mechanics of the specific fights. Shields are a crutch that people got so used to over time, they are unable to face the mechanics without shields. Good players that can clear the required mechanics won't have an issue without shields. The bad ones will die as intended. I know, there are exceptions in certain vet. trials due to ridiculous amounts of incoming damage but increasing mitigation is always an option with sets, skills, ultimates, synergies, etc. Namely, adapt.
I can understand the issues with adding a cast-time to shields affect the smoothness and general flow of the combat in a grossly negative way. But, at the same time, the very fact that people claim shields are not OP, especially certain PvErs, is ridiculous. Rather than going at it with useless biased perspective issues, I am going to state examples and logic.
Lets say we have 2 DPS - 1 Magicka Sorcerer and 1 Stamina Templar.
Consider that they both have 17k HP and similar DPS. In a boss fight, say, a certain attack does exactly 20k damage after mitigation, if the mechanic is failed. The Stamina Templar will die regardless of what he does, cause Vigor won't save him from an attack greater than his own HP. On the other hand, the Magicka Sorcerer will shield up pre-emptively and gain 15k virtual HP on top of 17k HP and thereby survive with 14k HP remaining.
Every single end-game PvE is filled with such mechanics, where pre-emptively shielding will save you from what was designed to kill you, because you failed the mechanic. I can easily state several of such occasions.
In the Argonian Stage of vMA, you will die from the DoT in 5 secs on a stamina build, even with Vigor rolling, unless you get it cleansed. Magicka builds on the other hand, depending on number of shields, can take over twice that time to get the DoT cleansed.
In vCoA, Valkyn Skoria fight, you can fight on fire with shields even after the platforms are long gone. Good luck, with that on a stamina build.
In vFH, Domihaus fight, you can ignore the Crystal phase with shields on a magicka build and go on DPSing, while stamina builds will die on failing the "walking back slowly" mechanic.
In vCoS, Velidreth fight, it is possible to survive her fall attack on a magicka build with shield-stacking, but non-shielders die on failing to roll.
Every single vet DLC Dungeon and trials are filled with mechanics like this. You can survive tons of things, that was supposed to kill you, with the fake HP shields give you. This allows incompetent players to cheese mechanics and face-tank things that would kill them without shields.
It is common knowledge that first-time clears of vMA are far easier on magicka sorcs and magicka NBs with shields.
Before anyone says that the content is designed with shields in mind, no, the content is designed to kill players that fail to clear the mechanics of the specific fights. Shields are a crutch that people got so used to over time, they are unable to face the mechanics without shields. Good players that can clear the required mechanics won't have an issue without shields. The bad ones will die as intended. I know, there are exceptions in certain vet. trials due to ridiculous amounts of incoming damage but increasing mitigation is always an option with sets, skills, ultimates, synergies, etc. Namely, adapt.
None of the insta-gib mechanics are unavoidable, are they? Every game, with action-RPG components has a fair share of them. Every single Dark Souls games have them. Most of the harder action-RPGs have them. The hardest ESO fights are nothing compared to the extra bosses in Kingdom Hearts 2FM, where nearly every single attack insta-kills you unless you know how to avoid the specific attack and it is a freaking Disney game.usmguy1234 wrote: »Yet this still doesn't address the real issue and that Instagib mechanics in a pve are a lazy way to add difficulty to it.
killimandrosb16_ESO wrote: »I have done all of those on both stamina and magica builds. Lately on my stamplar, and I can not relate to you. On my stamplar I have the mirror of shields skillwise, PLUS I HAVE MORE THAN 17k HEALTH -.- . I dont say L2P, because I can see your issues as well, but at the same time I find both stamina and magica classes equally easy/hard (I am a casual PvE'er), actually arenas I find easier on stam classes. Am I doing something wrong?
I agree all of your points. Unfortunately the changes on PTS won’t really solve any of these concerns. On the other hand it will end up shields being horrible and painfully slow in a fast paced combat.
killimandrosb16_ESO wrote: »I have done all of those on both stamina and magica builds. Lately on my stamplar, and I can not relate to you. On my stamplar I have the mirror of shields skillwise, PLUS I HAVE MORE THAN 17k HEALTH -.- . I dont say L2P, because I can see your issues as well, but at the same time I find both stamina and magica classes equally easy/hard (I am a casual PvE'er), actually arenas I find easier on stam classes. Am I doing something wrong?
Your entire post is ridiculous and shows such a blatant lack of knowledge that I assume your ignorance must be trolling. Your ideas are so bad that they should be laughed out of the building.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
kathandira wrote: »I can understand the issues with adding a cast-time to shields affect the smoothness and general flow of the combat in a grossly negative way. But, at the same time, the very fact that people claim shields are not OP, especially certain PvErs, is ridiculous. Rather than going at it with useless biased perspective issues, I am going to state examples and logic.
Lets say we have 2 DPS - 1 Magicka Sorcerer and 1 Stamina Templar.
Consider that they both have 17k HP and similar DPS. In a boss fight, say, a certain attack does exactly 20k damage after mitigation, if the mechanic is failed. The Stamina Templar will die regardless of what he does, cause Vigor won't save him from an attack greater than his own HP. On the other hand, the Magicka Sorcerer will shield up pre-emptively and gain 15k virtual HP on top of 17k HP and thereby survive with 14k HP remaining.
Every single end-game PvE is filled with such mechanics, where pre-emptively shielding will save you from what was designed to kill you, because you failed the mechanic. I can easily state several of such occasions.
In the Argonian Stage of vMA, you will die from the DoT in 5 secs on a stamina build, even with Vigor rolling, unless you get it cleansed. Magicka builds on the other hand, depending on number of shields, can take over twice that time to get the DoT cleansed.
In vCoA, Valkyn Skoria fight, you can fight on fire with shields even after the platforms are long gone. Good luck, with that on a stamina build.
In vFH, Domihaus fight, you can ignore the Crystal phase with shields on a magicka build and go on DPSing, while stamina builds will die on failing the "walking back slowly" mechanic.
In vCoS, Velidreth fight, it is possible to survive her fall attack on a magicka build with shield-stacking, but non-shielders die on failing to roll.
Every single vet DLC Dungeon and trials are filled with mechanics like this. You can survive tons of things, that was supposed to kill you, with the fake HP shields give you. This allows incompetent players to cheese mechanics and face-tank things that would kill them without shields.
It is common knowledge that first-time clears of vMA are far easier on magicka sorcs and magicka NBs with shields.
Before anyone says that the content is designed with shields in mind, no, the content is designed to kill players that fail to clear the mechanics of the specific fights. Shields are a crutch that people got so used to over time, they are unable to face the mechanics without shields. Good players that can clear the required mechanics won't have an issue without shields. The bad ones will die as intended. I know, there are exceptions in certain vet. trials due to ridiculous amounts of incoming damage but increasing mitigation is always an option with sets, skills, ultimates, synergies, etc. Namely, adapt.
This all collapses when you consider that a stam player can use a magicka shield as well. Just level up Light Armor, pick up Annulment, and use it when it is needed.
Only costs 4k magicka, and will protect you from 6k damage.
kathandira wrote: »I can understand the issues with adding a cast-time to shields affect the smoothness and general flow of the combat in a grossly negative way. But, at the same time, the very fact that people claim shields are not OP, especially certain PvErs, is ridiculous. Rather than going at it with useless biased perspective issues, I am going to state examples and logic.
Lets say we have 2 DPS - 1 Magicka Sorcerer and 1 Stamina Templar.
Consider that they both have 17k HP and similar DPS. In a boss fight, say, a certain attack does exactly 20k damage after mitigation, if the mechanic is failed. The Stamina Templar will die regardless of what he does, cause Vigor won't save him from an attack greater than his own HP. On the other hand, the Magicka Sorcerer will shield up pre-emptively and gain 15k virtual HP on top of 17k HP and thereby survive with 14k HP remaining.
Every single end-game PvE is filled with such mechanics, where pre-emptively shielding will save you from what was designed to kill you, because you failed the mechanic. I can easily state several of such occasions.
In the Argonian Stage of vMA, you will die from the DoT in 5 secs on a stamina build, even with Vigor rolling, unless you get it cleansed. Magicka builds on the other hand, depending on number of shields, can take over twice that time to get the DoT cleansed.
In vCoA, Valkyn Skoria fight, you can fight on fire with shields even after the platforms are long gone. Good luck, with that on a stamina build.
In vFH, Domihaus fight, you can ignore the Crystal phase with shields on a magicka build and go on DPSing, while stamina builds will die on failing the "walking back slowly" mechanic.
In vCoS, Velidreth fight, it is possible to survive her fall attack on a magicka build with shield-stacking, but non-shielders die on failing to roll.
Every single vet DLC Dungeon and trials are filled with mechanics like this. You can survive tons of things, that was supposed to kill you, with the fake HP shields give you. This allows incompetent players to cheese mechanics and face-tank things that would kill them without shields.
It is common knowledge that first-time clears of vMA are far easier on magicka sorcs and magicka NBs with shields.
Before anyone says that the content is designed with shields in mind, no, the content is designed to kill players that fail to clear the mechanics of the specific fights. Shields are a crutch that people got so used to over time, they are unable to face the mechanics without shields. Good players that can clear the required mechanics won't have an issue without shields. The bad ones will die as intended. I know, there are exceptions in certain vet. trials due to ridiculous amounts of incoming damage but increasing mitigation is always an option with sets, skills, ultimates, synergies, etc. Namely, adapt.
This all collapses when you consider that a stam player can use a magicka shield as well. Just level up Light Armor, pick up Annulment, and use it when it is needed.
Only costs 4k magicka, and will protect you from 6k damage.
usmguy1234 wrote: »I can understand the issues with adding a cast-time to shields affect the smoothness and general flow of the combat in a grossly negative way. But, at the same time, the very fact that people claim shields are not OP, especially certain PvErs, is ridiculous. Rather than going at it with useless biased perspective issues, I am going to state examples and logic.
Lets say we have 2 DPS - 1 Magicka Sorcerer and 1 Stamina Templar.
Consider that they both have 17k HP and similar DPS. In a boss fight, say, a certain attack does exactly 20k damage after mitigation, if the mechanic is failed. The Stamina Templar will die regardless of what he does, cause Vigor won't save him from an attack greater than his own HP. On the other hand, the Magicka Sorcerer will shield up pre-emptively and gain 15k virtual HP on top of 17k HP and thereby survive with 14k HP remaining.
Every single end-game PvE is filled with such mechanics, where pre-emptively shielding will save you from what was designed to kill you, because you failed the mechanic. I can easily state several of such occasions.
In the Argonian Stage of vMA, you will die from the DoT in 5 secs on a stamina build, even with Vigor rolling, unless you get it cleansed. Magicka builds on the other hand, depending on number of shields, can take over twice that time to get the DoT cleansed.
In vCoA, Valkyn Skoria fight, you can fight on fire with shields even after the platforms are long gone. Good luck, with that on a stamina build.
In vFH, Domihaus fight, you can ignore the Crystal phase with shields on a magicka build and go on DPSing, while stamina builds will die on failing the "walking back slowly" mechanic.
In vCoS, Velidreth fight, it is possible to survive her fall attack on a magicka build with shield-stacking, but non-shielders die on failing to roll.
Every single vet DLC Dungeon and trials are filled with mechanics like this. You can survive tons of things, that was supposed to kill you, with the fake HP shields give you. This allows incompetent players to cheese mechanics and face-tank things that would kill them without shields.
It is common knowledge that first-time clears of vMA are far easier on magicka sorcs and magicka NBs with shields.
Before anyone says that the content is designed with shields in mind, no, the content is designed to kill players that fail to clear the mechanics of the specific fights. Shields are a crutch that people got so used to over time, they are unable to face the mechanics without shields. Good players that can clear the required mechanics won't have an issue without shields. The bad ones will die as intended. I know, there are exceptions in certain vet. trials due to ridiculous amounts of incoming damage but increasing mitigation is always an option with sets, skills, ultimates, synergies, etc. Namely, adapt.
Yet this still doesn't address the real issue and that is Instagib mechanics in a pve are a lazy way to add difficulty to it.
kathandira wrote: »I can understand the issues with adding a cast-time to shields affect the smoothness and general flow of the combat in a grossly negative way. But, at the same time, the very fact that people claim shields are not OP, especially certain PvErs, is ridiculous. Rather than going at it with useless biased perspective issues, I am going to state examples and logic.
Lets say we have 2 DPS - 1 Magicka Sorcerer and 1 Stamina Templar.
Consider that they both have 17k HP and similar DPS. In a boss fight, say, a certain attack does exactly 20k damage after mitigation, if the mechanic is failed. The Stamina Templar will die regardless of what he does, cause Vigor won't save him from an attack greater than his own HP. On the other hand, the Magicka Sorcerer will shield up pre-emptively and gain 15k virtual HP on top of 17k HP and thereby survive with 14k HP remaining.
Every single end-game PvE is filled with such mechanics, where pre-emptively shielding will save you from what was designed to kill you, because you failed the mechanic. I can easily state several of such occasions.
In the Argonian Stage of vMA, you will die from the DoT in 5 secs on a stamina build, even with Vigor rolling, unless you get it cleansed. Magicka builds on the other hand, depending on number of shields, can take over twice that time to get the DoT cleansed.
In vCoA, Valkyn Skoria fight, you can fight on fire with shields even after the platforms are long gone. Good luck, with that on a stamina build.
In vFH, Domihaus fight, you can ignore the Crystal phase with shields on a magicka build and go on DPSing, while stamina builds will die on failing the "walking back slowly" mechanic.
In vCoS, Velidreth fight, it is possible to survive her fall attack on a magicka build with shield-stacking, but non-shielders die on failing to roll.
Every single vet DLC Dungeon and trials are filled with mechanics like this. You can survive tons of things, that was supposed to kill you, with the fake HP shields give you. This allows incompetent players to cheese mechanics and face-tank things that would kill them without shields.
It is common knowledge that first-time clears of vMA are far easier on magicka sorcs and magicka NBs with shields.
Before anyone says that the content is designed with shields in mind, no, the content is designed to kill players that fail to clear the mechanics of the specific fights. Shields are a crutch that people got so used to over time, they are unable to face the mechanics without shields. Good players that can clear the required mechanics won't have an issue without shields. The bad ones will die as intended. I know, there are exceptions in certain vet. trials due to ridiculous amounts of incoming damage but increasing mitigation is always an option with sets, skills, ultimates, synergies, etc. Namely, adapt.
This all collapses when you consider that a stam player can use a magicka shield as well. Just level up Light Armor, pick up Annulment, and use it when it is needed.
Only costs 4k magicka, and will protect you from 6k damage.
kathandira wrote: »This all collapses when you consider that a stam player can use a magicka shield as well. Just level up Light Armor, pick up Annulment, and use it when it is needed.
Only costs 4k magicka, and will protect you from 6k damage.
Your argument falls down the second you start saying that the theoretical mechanic does exactly 20K of damage after mitigation.
Stamina players can and do mitigate more than magicka players (because of greater resistance values from medium over light, having a large enough stamina pool to block more frequently, and for anything that's considered AOE damage being able to get that 25% mitigation - also stamina players can dodge-roll to avoid having to mitigate at all). Magicka players can't mitigate as much, so their tool to survive what a stamina player can survive is a damage shield.
Note that I'm not necessarily saying that shields don't need a nerf in PVE, but your argument as to why is severely faulty. Aside from that, adding a cast time to shields might be the worst possible way to nerf them, as it will just mean that nobody ever uses those abilities, and they will struggle to find other ways of surviving. Nerfing an ability in a way that makes it something that nobody will slot is a very bad idea. There are plenty of other ways that shields could be nerfed that wouldn't completely eliminate their use.
VaranisArano wrote: »kathandira wrote: »I can understand the issues with adding a cast-time to shields affect the smoothness and general flow of the combat in a grossly negative way. But, at the same time, the very fact that people claim shields are not OP, especially certain PvErs, is ridiculous. Rather than going at it with useless biased perspective issues, I am going to state examples and logic.
Lets say we have 2 DPS - 1 Magicka Sorcerer and 1 Stamina Templar.
Consider that they both have 17k HP and similar DPS. In a boss fight, say, a certain attack does exactly 20k damage after mitigation, if the mechanic is failed. The Stamina Templar will die regardless of what he does, cause Vigor won't save him from an attack greater than his own HP. On the other hand, the Magicka Sorcerer will shield up pre-emptively and gain 15k virtual HP on top of 17k HP and thereby survive with 14k HP remaining.
Every single end-game PvE is filled with such mechanics, where pre-emptively shielding will save you from what was designed to kill you, because you failed the mechanic. I can easily state several of such occasions.
In the Argonian Stage of vMA, you will die from the DoT in 5 secs on a stamina build, even with Vigor rolling, unless you get it cleansed. Magicka builds on the other hand, depending on number of shields, can take over twice that time to get the DoT cleansed.
In vCoA, Valkyn Skoria fight, you can fight on fire with shields even after the platforms are long gone. Good luck, with that on a stamina build.
In vFH, Domihaus fight, you can ignore the Crystal phase with shields on a magicka build and go on DPSing, while stamina builds will die on failing the "walking back slowly" mechanic.
In vCoS, Velidreth fight, it is possible to survive her fall attack on a magicka build with shield-stacking, but non-shielders die on failing to roll.
Every single vet DLC Dungeon and trials are filled with mechanics like this. You can survive tons of things, that was supposed to kill you, with the fake HP shields give you. This allows incompetent players to cheese mechanics and face-tank things that would kill them without shields.
It is common knowledge that first-time clears of vMA are far easier on magicka sorcs and magicka NBs with shields.
Before anyone says that the content is designed with shields in mind, no, the content is designed to kill players that fail to clear the mechanics of the specific fights. Shields are a crutch that people got so used to over time, they are unable to face the mechanics without shields. Good players that can clear the required mechanics won't have an issue without shields. The bad ones will die as intended. I know, there are exceptions in certain vet. trials due to ridiculous amounts of incoming damage but increasing mitigation is always an option with sets, skills, ultimates, synergies, etc. Namely, adapt.
This all collapses when you consider that a stam player can use a magicka shield as well. Just level up Light Armor, pick up Annulment, and use it when it is needed.
Only costs 4k magicka, and will protect you from 6k damage.
Just curious. What stamina player is going to wear 5 pieces of light armor so they can slot annulment?
And would it really be worth the exchange of giving up 5 pieces of medium armor on a stamina build?
Unless I need to recalibarate my sarcasm detector, of course.
FrancisCrawford wrote: »A magicka user can shield every time something looks dangerous, of course at the cost of DPS.
A stamina user can dodge or block every time something looks dangerous, of course at the cost of DPS.
So is your point that magicka users have it easier against unavoidable environmental damage than stamina users do?
WrathOfInnos wrote: »If the poison spores in vMA were meant to kill they would simply be a one shot. The cleanse pools imply that it is intended you can survive the mechanic. So the real issue here is not that Magicka builds can spam shields (giving up all damage and spending a lot of Magicka) and make it to the pool to survive. The real issue is that Stamina builds have insufficient defensive tools to do the same. I can assure you that no Magicka builds can simply shrug off standing in these, and ignore cleansing because they have shields.
Some of your other examples are a little out there. Who slots multiple shields and stacks them to survive Velidreth’s “don’t move a muscle” attack? It’s highly telegraphed and easy to dodge roll for both Stamina and Magicka players.
For Valkyn Skoria, staying alive after the platforms are gone is entirely about staying on land, and keeping moving to avoid the constant AoEs that chase you. Sure this is easier on a ranged Magicka build because you don’t need to stand next to the boss to damage him, but it’s not really related to shields. Also stamina builds have the advantage of being able to dodge his knockdown ability and break free from his fossilize more frequently.
How can something like shields be classed as "OP" in PvE? Surely everyone of your points are benefits to you and others in your group since the shielded player might not die, therefore outputs more DPS, takes pressure off the healer, can help with other mechanics if needed etc.
People also seem to be talking about these magical sets that replace shields, and I'll make two counter points to this; 1 is it light armour with magicka or spell damage/spell crit and 2 is it for a DPS, because if the answer is no to either what use are they, a DPS gimping themselves just to try staying alive through fights.
I also could understand if people were actively picking sorcerers over all other classes due to their shields but sorcerers are still second rate when it comes to Magicka DPS and are now falling further down the list since they will have NO self preservation ability.
I think the absolute kicker is they nerfed self healing too.