JamieAubrey wrote: »I love this idea and can't wait to see how this changes things
dwemer_paleologist wrote: »JamieAubrey wrote: »I love this idea and can't wait to see how this changes things
this ^
and also:
it will make the crowds spread out more, helping make less lagg, it will also make alliances come up with allot more strategies for getting scrolls AND taking those scrolls to their alliances.
it will also make the stupid mile gate and stupid allesia bridge fights no more!!
theres allot of reasons, i only listed a few ...
ZOS_BrianWheeler wrote: »The core reason we are making bridges and milegates destroyable/repairable is to give you control over land directly. Transit to Keeps and structures is one thing, but being able to flat out block entry into your territory is something Cyrodiil doesn't have yet, and we wanted to provide that layer of tactics with this update.
Imperial_Voice wrote: »dwemer_paleologist wrote: »JamieAubrey wrote: »I love this idea and can't wait to see how this changes things
this ^
and also:
it will make the crowds spread out more, helping make less lagg, it will also make alliances come up with allot more strategies for getting scrolls AND taking those scrolls to their alliances.
it will also make the stupid mile gate and stupid allesia bridge fights no more!!
theres allot of reasons, i only listed a few ...
Easy there fella, I have some very fond memories of Allesia bridge fights.