Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Time to kill in no-CP PvP is FAR too low
Even in well-rounded (non-glass cannon) builds you can do 25%+ of an opponent’s health in a single class spammable.
Once you add proc sets into the equation, most classes have combos that can 100-0 people faster than the servers can keep up (this is actually an important point, the servers are pretty *** and can add considerable time to your reaction time).
All this added together makes for pretty low-skill PvP combat which honestly can often boil down to who strikes first.
Now you might say “what about when there’s a healer around? Then you have matches where hardly anyone dies!”. This doesn’t disprove my point though, it’s actually a symptom of the same issue: HP pools are too small and DPS & Healing are both too high.
The solution? Buff battle spirit in no-CP PvP. That means larger health pools and weaker damage/healing and the net effect is that HP bars go up and down slightly slower and skill becomes a bigger factor - you will have to consistently out-play your opponent over a short engagement rather than just burst them down in a 2-second combo whilst they’re focused on something else. Healers will also be less broken as they’ll no longer be able to burst heal people to 100 in a single-cast and thus will drain more magicka over a fight.
Because this all has knock-on effects for recovery (it takes more abilities to kill or heal your target meaning you need more recovery in your build), this will further exaggerate the effect. For that reason I would suggest they start out with a small-ish increase of c.20% to battle spirit and re-assess from them.