ThatHappyCat wrote: »A pure damage dealer should go light armour, but given the primary damage ability (Puncturing Strikes) is melee (although its range is actually further than it looks) going full light would probably get you pulverised. Better to go for a mixture of light and heavy.
You could possibly base your DPS on Aurora Javelin instead, though I have never tried it myself. Puncturing Strikes is likely to be your best bet for damage and magicka efficiency however.
ThatHappyCat wrote: »A pure damage dealer should go light armour, but given the primary damage ability (Puncturing Strikes) is melee (although its range is actually further than it looks) going full light would probably get you pulverised. Better to go for a mixture of light and heavy.
You could possibly base your DPS on Aurora Javelin instead, though I have never tried it myself. Puncturing Strikes is likely to be your best bet for damage and magicka efficiency however.
Puncturing still shows its Magic based so I assume its also a Spell
Melee fighter + light armor = BAAAAAAAD!
Imo, go 5 heavy and 2 light (to get some magicka bonuses)
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Not necessarily. My main character is an Imperial Dragonknight tank in light armour, and that works just fine. Armour is consistently over the soft cap, and the reduced mana cost and extra spell resist is much appreciated.
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Ok... so why does anyone ever consider heavy armor in the first place for a Templar dps build? You don't need the mitigation. it offers no beneficial passives what so ever... Why even consider it??
ThatHappyCat wrote: »Ok... so why does anyone ever consider heavy armor in the first place for a Templar dps build? You don't need the mitigation. it offers no beneficial passives what so ever... Why even consider it??
You're not doing any damage if you're dead.
In case you haven't experienced it, aggro in ESO works differently to traditional trinity MMOs. The Tank can hold at most one or two mobs, which is great against bosses but against massed mobs (90% of the dungeon) the DPS and healer must fend for themselves. If you don't have some survivability you will be pulverised, especially if you're melee DPS (as an Aedric Spear-based Templar would be).
.Shaun98ca2 wrote: »You consider it for durability. Helps you to stay alive. Plus if your using a melee weapon Heavy Armor helps increase the damage.
Not really...Shaun98ca2 wrote: »No medium armor votes????? Guess medium armor needs a boost lol.
What armor you wear is really up to you weighing the pro's and con's of the armor.
If you have a more specific question about Heavy Armor or Light Armor or Medium Armor you can get better answers.
Light Armor is going to make your Magicka regen faster. Theres like a small % increase to Magicka crits.
Heavy Armor is going to simply make you more durable. But you can still focus on Magicka stat wise wearing Heavy Armor.
Take my character for example. Im a Templar who's main role in group setting will be Healing. I wear Heavy Armor that's stated for Magicka and all my level up stat points go into Stamina.
What this does for me is creates a balance. I have the Magicka needed to use my abilities. I have higher stamina to make my Restro Staff attack for more damage, and the Heavy Armor itself helps keep me alive cause a dead healer is a useless healer.
Nobody can tell you how to play that's up to you and theres many decisions to be made.