What does a Nightblade healer mean to you?

Tasear
Tasear
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How do you see them as healers? How are they different from tanks or dps? I would like to hear about people's perception.
  • Drdeath20
    Drdeath20
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    Top end dps with off heals. Just burn through all content with basically 3 dps and a tank. Ignoring all mechanics and then complaining that the content is too easy.
  • Tasear
    Tasear
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    https://discord.gg/AG3aSCz to discuss on the nightblade discord for lurkers
  • db0ssman
    db0ssman
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    For me it's a healer that has high HOTS with good burst heals but has poor native AOE/large group heals and has almost no utility in PvE content (sorry but you can't immobilize bosses and major expedition is just no that useful). It's ability to do damage, heal over time, and burst heal small groups makes it well suited for dungeons where individual differences matter a lot compared to trials where only a relatively few people need to be very strong in a trial to carry it (at least NM). It's lack of utility (sustain buffs with templars or buffs with warden) make it poorly suited for trials.
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
    Gives Good Heed lvl 50 Warden Super Buff Healer
    Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
    Everyon's Pal Adin lvl 44 Templar Splash Healer
    Stands Against Danger lvl 16 DK Tank -ex mule
    Matriarch Tamer lvl 18 Baby Sorc Healer
  • Silver_Strider
    Silver_Strider
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    If these changes go live, it means I'll be respecing back to a Magblade DPS instead of a healer.

    There's little point in NB Healers without SOMETHING to offer the group, which is currently doing more damage than the other Healers. Every healer offers at least something to the group; Templars have on demand Resource return with Shards, Wardens offer Major Resistances/Minor regen, even DK healers have Engulfing Flame, Chains and Damage shields but NB doesn't have anything wholly useful to bring to a group in a Healer role outside of being a high damaging healer (Sorcs got screwed in this department as well but that's another discussion altogether). Slowly but surely, the aggressive playstyle that NB Tanks and Healer have had is slowly fading away and nothing is being added to compensate for these losses that will make either role worthwhile to include in end game, much less even play.

    It's a huge step back in class diversity and I am not happy about it.
    Argonian forever
  • Drdeath20
    Drdeath20
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    If these changes go live, it means I'll be respecing back to a Magblade DPS instead of a healer.

    There's little point in NB Healers without SOMETHING to offer the group, which is currently doing more damage than the other Healers. Every healer offers at least something to the group; Templars have on demand Resource return with Shards, Wardens offer Major Resistances/Minor regen, even DK healers have Engulfing Flame, Chains and Damage shields but NB doesn't have anything wholly useful to bring to a group in a Healer role outside of being a high damaging healer (Sorcs got screwed in this department as well but that's another discussion altogether). Slowly but surely, the aggressive playstyle that NB Tanks and Healer have had is slowly fading away and nothing is being added to compensate for these losses that will make either role worthwhile to include in end game, much less even play.

    It's a huge step back in class diversity and I am not happy about it.

    Do you believe that shards are still unique?
  • ccfeeling
    ccfeeling
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    I play NB healer in trial only , actually I don't have much time to do damages , do you ? :D

    Always busy on checking teammate hp and location , spamming healing spring , combat prayer , heathy offering , funnel health , ward , drain , orb .

    The reason I play NB healer is I like the ultimate speed regen , I could cast more warhorn or darkness .
    TBH , we must have one templar healer in trial , I like to use other class when raid leader allow :)
  • Tasear
    Tasear
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    ccfeeling wrote: »
    I play NB healer in trial only , actually I don't have much time to do damages , do you ? :D

    Always busy on checking teammate hp and location , spamming healing spring , combat prayer , heathy offering , funnel health , ward , drain , orb .

    The reason I play NB healer is I like the ultimate speed regen , I could cast more warhorn or darkness .
    TBH , we must have one templar healer in trial , I like to use other class when raid leader allow :)

    Do you feel you are similar to other classes of healers in utility?
  • ccfeeling
    ccfeeling
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    Tasear wrote: »
    ccfeeling wrote: »
    I play NB healer in trial only , actually I don't have much time to do damages , do you ? :D

    Always busy on checking teammate hp and location , spamming healing spring , combat prayer , heathy offering , funnel health , ward , drain , orb .

    The reason I play NB healer is I like the ultimate speed regen , I could cast more warhorn or darkness .
    TBH , we must have one templar healer in trial , I like to use other class when raid leader allow :)

    Do you feel you are similar to other classes of healers in utility?

    Yes and No .
    Cored skills like healing spring , ward , orb and combat prayer , we play the same .
    Build setting is a bit different , I run 3 x spell dmg glyph to enhance NB classical skills , funnel health and Sap Essence power .
    We provide healing during dps , actually I just want to regen my ulti :wink:

    NB healer good at HOT healing and the cost is quiet low or even no cost :)
    We don't have 360 degree burst healing , so we have to pay very well attention on teammate location or we have to remind them about our healing range , they better stack if possible :)

  • Silver_Strider
    Silver_Strider
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    Drdeath20 wrote: »
    If these changes go live, it means I'll be respecing back to a Magblade DPS instead of a healer.

    There's little point in NB Healers without SOMETHING to offer the group, which is currently doing more damage than the other Healers. Every healer offers at least something to the group; Templars have on demand Resource return with Shards, Wardens offer Major Resistances/Minor regen, even DK healers have Engulfing Flame, Chains and Damage shields but NB doesn't have anything wholly useful to bring to a group in a Healer role outside of being a high damaging healer (Sorcs got screwed in this department as well but that's another discussion altogether). Slowly but surely, the aggressive playstyle that NB Tanks and Healer have had is slowly fading away and nothing is being added to compensate for these losses that will make either role worthwhile to include in end game, much less even play.

    It's a huge step back in class diversity and I am not happy about it.

    Do you believe that shards are still unique?

    Never claimed Shards was unique, just that it was something that Templars offered to the group and has several benefits over orbs in that you can place them where ever they're needed instantly, they restore a bit more resources than Orbs (considering they restore both magic and stamina) they make Olorime placement a breeze and they do damage, regardless of morph. If that isn't enough support for Templar, let's also throw in the fact they're the only class with a built in Purge for the group that also comes with a HoT on top of its huge radius of effect.

    The point is, Templar Healer has utility whereas NB Healers are being screwed out of what little they do offer.
    Argonian forever
  • Sparr0w
    Sparr0w
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    What do they mean? Lower alkosh uptime in exchange for a little dps (this patch, not next).

    Granted they can push insane hps, but 90% of the time you're overhealing anyway.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • FrancisCrawford
    FrancisCrawford
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    My approach to dungeon healing is to heal* when I should and damage when I can.** Dual purpose damage/heal or damage/battery skills are great for that.

    *or buff.

    *Note: My phrasing is a somewhat obscure reference to a well-known song. Can anybody figure out which one?


    Nightblade has been an extreme form of this model, all on the damage/heal side, but that's getting nerfed away.
  • Luckylancer
    Luckylancer
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    If these changes go live, it means I'll be respecing back to a Magblade DPS instead of a healer.

    Slowly but surely, the aggressive playstyle that NB Tanks and Healer have had is slowly fading away and nothing is being added to compensate for these losses that will make either role worthwhile to include in end game, much less even play.

    That is ZoS type balancing. Take away significant stuff but dont add anything back. Like warden bird nerf. OP undodgableness went away and nothing is added, skill is hollow now.

    So just adapt their patch notes. Look at Fengrush and Deltia, they were salty&angry. Now they are not serious while reding notes.
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