Heavy attack with restro -> problem solvedI would love to hear the argument behind this.The good things of using heavy is
1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often
The moment you take a damage set in heavy as magicka. You die
You don't have enough resources as magicka in heavy armor to run damage sets
Heavy attack with restro -> problem solvedI would love to hear the argument behind this.The good things of using heavy is
1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often
The moment you take a damage set in heavy as magicka. You die
You don't have enough resources as magicka in heavy armor to run damage sets
Until you run into a player pressing right mouse button.
This is just flatout wrong. On magblade for example you have amazing sustain in heavy armor, because of constitution, siphoning strikes, elemental drain... I don't know. You can use witchmother's brew and a regen/cost reduction glyph and still have more than enough damage to kill people. Especially with damage sets. Sounds to me like your build sucks or you don't know what you're doing.I would love to hear the argument behind this.The moment you take a damage set in heavy as magicka. You dieThe good things of using heavy is
1. we can use certain sets that reearding us from being tanky. 7th legion, warrior's fury, dessert rose
2. being tanky that mean better sustain and more window to pressure without worry to get burst cause we have more mitigation, more heal, dont need to cast heal so often
You don't have enough resources as magicka in heavy armor to run damage sets
Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.
Crixus8000 wrote: »
Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.
I'm pretty sure I remember you hitting me with around 10k snipes multiple times and I run 30k res in no cp with max impen.
Atm I think heavy is better than medium sure, but mainly because of the stupid sneak passive medium has that only benefits medium stamblades, remove that and give a strong passive in it's place and I think it would be fine.
Also I'm not a fan of being able to get the move speed bonus of medium while only wearing 2 peices, it should have stayed a requirement to have to wear 5 medium to get the passive, like how other passives work. Because now people can wear 5 heavy 2 medium and still get speed.
Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
When you say "less than 9%" and then proceed to saying that a Snipe will hit for 7k on light armor and 5k on heavy armor, you're not making any sense. Why? Because from your numbers, were talking about 29.6% difference.
Now that this is out of the way, heavy armor is mighty fine compared to light and medium. And we aren't even talking about the healing bonus on heavy yet.
Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
LeifErickson wrote: »Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
Yeah, right... I'm lucky to do above 3k damage with Asylum Snipes (i.e. highest dmg non-ultimate that can hit you) on a heavy armor tanktard.
[/i]
What? Is this the same DDuke that set the bar at 10k Rune Cage?
The vindictive mag sorc mains are back at it again.
Imo heavy shouldn't give the player insane damages (via sets) but should make the player more tanky. Though this would prob require a rework on how set bonuses and armor passives work with set bonuses being weaker and armor passives being stronger.
Close but not quite there. Stam Sorc main. But thing is that you can always screw such tooltips in your favour to prove a certain point, no matter how "viable" the portrayed build is in real pvp.
Yeah, that's what min-maxing revolves around: "screwing" tooltips in your favour to either one shot people or become "unkillable". Whether these builds are "viable" or not is a matter of perspective I guess, but I think I've demonstrated the viability of max dmg builds plenty of times (atleast for mDK & stamblade).
Heavy armor does both at the moment (particularly heavy stamina builds), so it is obviously overperforming, especially when it also has the exact same mobility as light/medium and has no other real weaknesses to it.
Interested to see today's patch notes and if ZOS is going to do anything about it.
Heavy builds end up equally as mobile when you consider FM is used with it, and even more so with being able to use swift a little better, whereas med being squishier uses shuffle+rally, the move speed bonus on medium is useless past a point. This is directly what puts heavy steam above med, mobility being the best defense and tacked on with innate tankiness.
I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Chilly-McFreeze wrote: »Heavy builds end up equally as mobile when you consider FM is used with it, and even more so with being able to use swift a little better, whereas med being squishier uses shuffle+rally, the move speed bonus on medium is useless past a point. This is directly what puts heavy steam above med, mobility being the best defense and tacked on with innate tankiness.
So do you say the speed cap is what puts heavy over med?
I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
Health isn't what makes people tanky. Never has been. It's a combination of resistances, certain buffs and skills, heal power, blocking and health. Health contributing the least amount to somebody's tankiness imo. I've ran into 50k+ hp players that are just as squishy if not more squishy then somebody with 21k hp, but had stronger heals/resists, etc. Heavy armor and it's passives are what makes tanky people tanky.
I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
Health isn't what makes people tanky. Never has been. It's a combination of resistances, certain buffs and skills, heal power, blocking and health. Health contributing the least amount to somebody's tankiness imo. I've ran into 50k+ hp players that are just as squishy if not more squishy then somebody with 21k hp, but had stronger heals/resists, etc. Heavy armor and it's passives are what makes tanky people tanky.
When people dont even read the passives of their armor, they come to conclusions like these, plus they come in forums to ask for buffs on something that is already overpowered imho. Since dawnbreaker is a cheese cutter nowadays even in heavy armor, heavy armor is cheese itself.
I would TOTALLY agree though to a passive that reduce damage taken 10% and reduce damage done 20% for an example. You want tankines ? Loose damage or go medium. Fair trade.
I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
So a 25k heavy armor is less tanky than a 30k light armor?
Are you serious now or you just try to exist in the forums along with your buff-heavy armor-because-i-wanna-be-godmode?
You know between players that play actually this game along time this crytricks of forum nightblades dont work. Please change a motto.
LeifErickson wrote: »
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
It has much more of neither in practice. Medium and heavy armor builds are comparable in damage because most medium specs can’t get away running 2 damage sets reliably. When it comes to mobility, heavy has the advantage as well. While medium builds can have a faster peak movement speed, heavy builds are less encumbered by roots and snares. This also makes their sustain better as shuffle is very expensive, and you can easily hit regen numbers close to medium builds in heavy while having more effective heavy attacks
In practice, heavy stam builds have more survivability, more sustain, more mobility, and similar damage to medium. One of the biggest oversights in the game imo and one that is thankfully being addressed in the imminent future.
Chilly-McFreeze wrote: »I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
So a 25k heavy armor is less tanky than a 30k light armor?
Are you serious now or you just try to exist in the forums along with your buff-heavy armor-because-i-wanna-be-godmode?
You know between players that play actually this game along time this crytricks of forum nightblades dont work. Please change a motto.
Woah, while I don't actual agree with all of Skanders statements, I think he wants to hint at the actual armor resistance that comes from different types. If you compare them, they ain't as far apart as you believe. With all armor passives its and gold quality:
5L/1H/1M: 11.656 spell res/ 9.841 phys - 18% / 15%
5M/1H/1L: 12.354 s/ 11.991 p - 19% / 18%
5H/1M/1L: 16.210 s/ 15.847 - both 24%
Akinos said it best, it's the combination of many things. But just slotting heavy armor and be done with it won't make you tanky.
Chilly-McFreeze wrote: »I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
So a 25k heavy armor is less tanky than a 30k light armor?
Are you serious now or you just try to exist in the forums along with your buff-heavy armor-because-i-wanna-be-godmode?
You know between players that play actually this game along time this crytricks of forum nightblades dont work. Please change a motto.
Woah, while I don't actual agree with all of Skanders statements, I think he wants to hint at the actual armor resistance that comes from different types. If you compare them, they ain't as far apart as you believe. With all armor passives its and gold quality:
5L/1H/1M: 11.656 spell res/ 9.841 phys - 18% / 15%
5M/1H/1L: 12.354 s/ 11.991 p - 19% / 18%
5H/1M/1L: 16.210 s/ 15.847 - both 24%
Akinos said it best, it's the combination of many things. But just slotting heavy armor and be done with it won't make you tanky.
So according to these guys we need a heavy armor buff?
As i said again, make them more tanky and add them a passive for reduced damage done. Im perfectly fine with it.
But heavy armor running in pvp+3xswift faster than medium armor healing untill dawnbreaker is up + burst with most op pvp ulti...Its broken, no heavy armor-tank must be able to 1shot even low cp ppl they 1shot.
Chilly-McFreeze wrote: »I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
So a 25k heavy armor is less tanky than a 30k light armor?
Are you serious now or you just try to exist in the forums along with your buff-heavy armor-because-i-wanna-be-godmode?
You know between players that play actually this game along time this crytricks of forum nightblades dont work. Please change a motto.
Woah, while I don't actual agree with all of Skanders statements, I think he wants to hint at the actual armor resistance that comes from different types. If you compare them, they ain't as far apart as you believe. With all armor passives its and gold quality:
5L/1H/1M: 11.656 spell res/ 9.841 phys - 18% / 15%
5M/1H/1L: 12.354 s/ 11.991 p - 19% / 18%
5H/1M/1L: 16.210 s/ 15.847 - both 24%
Akinos said it best, it's the combination of many things. But just slotting heavy armor and be done with it won't make you tanky.
So according to these guys we need a heavy armor buff?
As i said again, make them more tanky and add them a passive for reduced damage done. Im perfectly fine with it.
But heavy armor running in pvp+3xswift faster than medium armor healing untill dawnbreaker is up + burst with most op pvp ulti...Its broken, no heavy armor-tank must be able to 1shot even low cp ppl they 1shot.
Chilly-McFreeze wrote: »I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
So a 25k heavy armor is less tanky than a 30k light armor?
Are you serious now or you just try to exist in the forums along with your buff-heavy armor-because-i-wanna-be-godmode?
You know between players that play actually this game along time this crytricks of forum nightblades dont work. Please change a motto.
Woah, while I don't actual agree with all of Skanders statements, I think he wants to hint at the actual armor resistance that comes from different types. If you compare them, they ain't as far apart as you believe. With all armor passives its and gold quality:
5L/1H/1M: 11.656 spell res/ 9.841 phys - 18% / 15%
5M/1H/1L: 12.354 s/ 11.991 p - 19% / 18%
5H/1M/1L: 16.210 s/ 15.847 - both 24%
Akinos said it best, it's the combination of many things. But just slotting heavy armor and be done with it won't make you tanky.
So according to these guys we need a heavy armor buff?
As i said again, make them more tanky and add them a passive for reduced damage done. Im perfectly fine with it.
But heavy armor running in pvp+3xswift faster than medium armor healing untill dawnbreaker is up + burst with most op pvp ulti...Its broken, no heavy armor-tank must be able to 1shot even low cp ppl they 1shot.
OK, add a passive to med to reduce damage done because they can sprint and roll. Or light because they (could) shield. Heavy is just one method of survival. And not even a good one by itself. As you said they swift+sprint around, if locked down, they die. So instead of *** heavy over again for mag, nerf the specific overperforming builds.
Heavy needs to be tanky and similar high damage, but they need to be slow and then they can be slowly pressured down vs fast builds who can't be caught as easily, but when they do, they die quicker.
Chilly-McFreeze wrote: »I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
So a 25k heavy armor is less tanky than a 30k light armor?
Are you serious now or you just try to exist in the forums along with your buff-heavy armor-because-i-wanna-be-godmode?
You know between players that play actually this game along time this crytricks of forum nightblades dont work. Please change a motto.
Woah, while I don't actual agree with all of Skanders statements, I think he wants to hint at the actual armor resistance that comes from different types. If you compare them, they ain't as far apart as you believe. With all armor passives its and gold quality:
5L/1H/1M: 11.656 spell res/ 9.841 phys - 18% / 15%
5M/1H/1L: 12.354 s/ 11.991 p - 19% / 18%
5H/1M/1L: 16.210 s/ 15.847 - both 24%
Akinos said it best, it's the combination of many things. But just slotting heavy armor and be done with it won't make you tanky.
So according to these guys we need a heavy armor buff?
As i said again, make them more tanky and add them a passive for reduced damage done. Im perfectly fine with it.
But heavy armor running in pvp+3xswift faster than medium armor healing untill dawnbreaker is up + burst with most op pvp ulti...Its broken, no heavy armor-tank must be able to 1shot even low cp ppl they 1shot.
OK, add a passive to med to reduce damage done because they can sprint and roll. Or light because they (could) shield. Heavy is just one method of survival. And not even a good one by itself. As you said they swift+sprint around, if locked down, they die. So instead of *** heavy over again for mag, nerf the specific overperforming builds.
Heavy needs to be tanky and similar high damage, but they need to be slow and then they can be slowly pressured down vs fast builds who can't be caught as easily, but when they do, they die quicker.
So you wanna be in heavy armor be super tanky and have similar high damage with the other guy that takes 5 hits in light/medium and dies? (w/o defensives on)
We talk serious now or we troll each other?
PS
Heavy armor dudes nowadays with the perfectly balanced swift trait run faster from medium armor dudes.
Im not gonna comment on the exploit our german tankWarden EU uses on cyrodiil that makes him fly like an F-15, its reported+Recorded and nobody cares while he enjoys it.
Chilly-McFreeze wrote: »I really love how heavy armor tanks in PvP now follow the whineblade patch to supremacy.
Despite that tanks are completely unkillable(if you know how to play them ofc) now they want heavy armor buffs.
Buff nightblades,buff heavy armor, but hey we already buffed warden.
Unkillable tanks do at best 250 dps. Which is useful only for procking some kind of passives
I dont mean those 80k HP tanks...
Those 30kHP tanks with dawnbreaker burst is what i talk about.
You use heavy armor? Youre a tank hybrid.
30k people aren't unkillable. And the tankiness comes only from the max health, not heavy armor
So a 25k heavy armor is less tanky than a 30k light armor?
Are you serious now or you just try to exist in the forums along with your buff-heavy armor-because-i-wanna-be-godmode?
You know between players that play actually this game along time this crytricks of forum nightblades dont work. Please change a motto.
Woah, while I don't actual agree with all of Skanders statements, I think he wants to hint at the actual armor resistance that comes from different types. If you compare them, they ain't as far apart as you believe. With all armor passives its and gold quality:
5L/1H/1M: 11.656 spell res/ 9.841 phys - 18% / 15%
5M/1H/1L: 12.354 s/ 11.991 p - 19% / 18%
5H/1M/1L: 16.210 s/ 15.847 - both 24%
Akinos said it best, it's the combination of many things. But just slotting heavy armor and be done with it won't make you tanky.
So according to these guys we need a heavy armor buff?
As i said again, make them more tanky and add them a passive for reduced damage done. Im perfectly fine with it.
But heavy armor running in pvp+3xswift faster than medium armor healing untill dawnbreaker is up + burst with most op pvp ulti...Its broken, no heavy armor-tank must be able to 1shot even low cp ppl they 1shot.
OK, add a passive to med to reduce damage done because they can sprint and roll. Or light because they (could) shield. Heavy is just one method of survival. And not even a good one by itself. As you said they swift+sprint around, if locked down, they die. So instead of *** heavy over again for mag, nerf the specific overperforming builds.
Heavy needs to be tanky and similar high damage, but they need to be slow and then they can be slowly pressured down vs fast builds who can't be caught as easily, but when they do, they die quicker.
So you wanna be in heavy armor be super tanky and have similar high damage with the other guy that takes 5 hits in light/medium and dies? (w/o defensives on)
We talk serious now or we troll each other?
PS
Heavy armor dudes nowadays with the perfectly balanced swift trait run faster from medium armor dudes.
Im not gonna comment on the exploit our german tankWarden EU uses on cyrodiil that makes him fly like an F-15, its reported+Recorded and nobody cares while he enjoys it.
They should be "super" [Read: Not very with meta being how it is] tanky and have similar high damage, but be super susceptible to being ran round in circles or overwhelmed. Whereas medium would be not tanky, (mitigate) but would be able to outrun and dodge the damage instead.
There is no reason why it should be both slow and low damage, whilst med gets to be fast high damage and survive better because they can LOS better and escape/outrun enemies. Heavy magicka is nearly extinct because for most classes it low damage, slow and not even great survival since bleeds, unblockables, defiles etc all hit it hardest. And unlike the stambois they can't outrun it.
Also, you are comparing a swift user to a non swift user, and in doing so, prove my point. Heavy can get too fast.
But still, no magica class has the amazing dawnbreaker UGA BUGA damooge + dot. Even mighty forum whineblades have a lesser ulti. The main problem with heavy armor META tanks is dawnbreaker not anything else.