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If you could create a new buff or debuff or synergy in the game then what would it do?

Tasear
Tasear
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Just asking as I seen people mention a lack of way to support teammates as a big diversity issue in gameplay experiences. So do you guys think we have enough buffs, synerigies, or debuffs in the game? If not what would you like to see?
  • Ankaridan
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    Synergies that generate CC immunity for the user. Would vastly empower small group pvp dynamics.

    Synergies that initiate targeted gap closers (or pulls) could have unique opportunities in many pve situations.

    Synergies that hits a single target with an offensive purge, Negate-style.

    Synergies that generate free block for a duration (likely tied to Sword + Board ulti, ala old Magma Armor?)

    Synergies that generate spell projectile reflection.
  • Somewhere
    Somewhere
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    I've personally been a fan of the idea of Minor/Major buffs and corresponding debuffs to specific damage types. For instance like:

    Major / Minor Conduction: Increase your Shock Damage dealt by x/y %.
  • Tasear
    Tasear
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    Ankaridan wrote: »
    Synergies that generate CC immunity for the user. Would vastly empower small group pvp dynamics.

    Synergies that initiate targeted gap closers (or pulls) could have unique opportunities in many pve situations.

    Synergies that hits a single target with an offensive purge, Negate-style.

    Synergies that generate free block for a duration (likely tied to Sword + Board ulti, ala old Magma Armor?)

    Synergies that generate spell projectile reflection.

    These sounds really amazing and engaging for teams.
  • GusTheWizard
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    I’d added a major buff to the conjured ward and annulment morphs so they can’t stack and remove the cast time Zos added on the pts.
  • RaptorRodeoGod
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    Somewhere wrote: »
    I've personally been a fan of the idea of Minor/Major buffs and corresponding debuffs to specific damage types. For instance like:

    Major / Minor Conduction: Increase your Shock Damage dealt by x/y %.

    Make it benefit the group too.

    When Sorcs use a Storm Calling skill, the group gains 3/6% additional shock and physical damage.

    When DKS use an Ardent Flame skill, the group gains 3/6% additional flame and poison damage.

    When Nightblades cast a Shadow skill, the group gains 3/6% additional magic and disease damage.

    When Templars cast a Restoring Light skill, the group gains 3/6% additional healing taken and 5% additional magical mitigation.

    When Wardens cast a Winter's Embrace skill, the group gains 3/6% additional ice damage and 5% additional physical damage mitigation.

    Maybe not exactly what I wrote, but I really like the idea of each class bringing something unique to the group.

    *Edit for spelling.
    Edited by RaptorRodeoGod on September 20, 2018 3:28AM
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • max_only
    max_only
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    I don’t like synergies... I mean, as a tank I try to catch ‘em all but id rather just be buffed. There’s just Something about how quickly they go by my screen...

    We have magika steal, elemental drain, but do we have stamina steal? That would be nice I guess.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Ankael07
    Ankael07
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    Something that reduces maximum magicka/stamina by a percentage. There isnt enough ways to punish stat stacking
    If you want me to reply to your comment type @Ankael07 in it.
  • Faulgor
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    I certainly think there could be more buffs that are only available to dedicated support characters, like healers. E.g. Wardens' Frost Cloak is theoretically a cool support buff, but everyone has access to major resistance buffs, so it's kind of irrelevant.
    Great suggestions so far, too.
    Somewhere wrote: »
    I've personally been a fan of the idea of Minor/Major buffs and corresponding debuffs to specific damage types. For instance like:

    Major / Minor Conduction: Increase your Shock Damage dealt by x/y %.
    Can we have something like this for physical damage, too? Maybe for specific weapon types?
    e.g. Minor/Major Crush: Increase your damage with maces and mauls by x/y%.

    My suggestions:
    Minor/Major Enchanting: Increase weapon, armor, and jewelry enchantment potency by x/y%. Or just weapon.
    Minor/Major Haste: Increase attackspeed by x/y%
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Nifty2g
    Nifty2g
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    Major Uninstall
    #MOREORBS
  • lagrue
    lagrue
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    Cancel other synergies. Just for kicks.
    "You must defeat me every time. I need defeat you only once"
  • yurimodin
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    As a tank I know we are probobly never getting an AOE taunt......BUT I creative way to do it might be to have a morph on inner fire that would AOE taunt for 28 meters around the original caster(the tank).....this would encourage more teamwork etc.
  • firedrgn
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    Buff of shimmering.

    Minus one second to cast shields.

    Lol i had to.
  • RaptorRodeoGod
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    It would be neat if vampires and werewolves could each bring a unique group buff to raids like the classes can.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Septimus_Magna
    Septimus_Magna
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    Buff - minor/major hasty - reduce cast time of abilities by 1/2 seconds.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Contraptions
    Contraptions
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    Snares to change to a Major/Minor system. Minor Snare = 50% speed reduction. Major Snare = 100% speed reduction (ie immobilize currently). Major and Minor Snare can stack but no gameplay benefits.

    A stamina equivalent to Silence that stops Stam abilities from being used, stops all ultimates (which Silence does) and stamina feats (blocking, rolling, sprinting). Maybe call it Fatigued or something.

    If added, both Silence and Fatigue should be more available to other classes, not just sorcs.
    Patroller and Editor at UESP
  • Jeremy
    Jeremy
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    Tasear wrote: »
    Just asking as I seen people mention a lack of way to support teammates as a big diversity issue in gameplay experiences. So do you guys think we have enough buffs, synerigies, or debuffs in the game? If not what would you like to see?

    What I would like to see is for them to add an actual support role to group content. That way builds can actually specialize in support.

    But that's probably not going to happen.

    Anyway, synergies would probably be used more if they were automatically applied instead of only existing in a small window of opportunity. Debuffs like slow, paralyze, addle, silence, sleep etc.: these are all debilitating support spells other RPG games have this one lacks. So those could be included to help make combat more interesting..
  • Tasear
    Tasear
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    Jeremy wrote: »
    Tasear wrote: »
    Just asking as I seen people mention a lack of way to support teammates as a big diversity issue in gameplay experiences. So do you guys think we have enough buffs, synerigies, or debuffs in the game? If not what would you like to see?

    What I would like to see is for them to add an actual support role to group content. That way builds can actually specialize in support.

    But that's probably not going to happen.

    Anyway, synergies would probably be used more if they were automatically applied instead of only existing in a small window of opportunity. Debuffs like slow, paralyze, addle, silence, sleep etc.: these are all debilitating support spells other RPG games have this one lacks. So those could be included to help make combat more interesting..

    Don't we have 5 classes for support aka healers right now?
  • Sheezabeast
    Sheezabeast
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    I think a good buff idea would be to buff Templar Shards with the ability that when someone activates the synergy, both them and the caster gain Minor Heroism for 5 seconds or so, it would help the tank with Warhorn uptime and Templars with Nova and other expensive ults.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • blacksghost
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    The hermit.
    When soloing group content adds an extra tank function and healer function. Available maximum of twice per instance. 🤣🤣🤣
    Everything will be alright in the end, if its not alright its not the end.
  • Tasear
    Tasear
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    It would be neat if vampires and werewolves could each bring a unique group buff to raids like the classes can.

    Werewolves have one.
  • Bigevilpeter
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    Regen Synergies. Sustain when you need to do max dps in trials it crucial and while there are shards and orbs a good sustain is better imo.
  • Sparr0w
    Sparr0w
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    Staminasteal
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • SpiderCultist
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    Wrobbel's Balance: When hit, applies to your enemies 1 second cast time on all his abilities.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Tasear
    Tasear
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    Wrobbel's Balance: When hit, applies to your enemies 1 second cast time on all his abilities.

    I know you are blowing off steam, but this is interesting what if it could delay one shots from monsters?
  • RaptorRodeoGod
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    Tasear wrote: »
    It would be neat if vampires and werewolves could each bring a unique group buff to raids like the classes can.

    Werewolves have one.

    Are you referencing Feeding Frenzy? If so, I completely forgot about it, and that definitely fits what I was thinking lol. If only vampires had something though
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • SpiderCultist
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    Tasear wrote: »
    Wrobbel's Balance: When hit, applies to your enemies 1 second cast time on all his abilities.

    I know you are blowing off steam, but this is interesting what if it could delay one shots from monsters?

    Hey, you're a class rep, let those devs know that idea or one of that kind, it might be useful to mitigate incoming damage

    MAYBE they'll listen, who knows
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Res-sickness stacking debuff after being ressed / synergy to prevent ressurection in the area for a time.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • max_only
    max_only
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    Tasear wrote: »
    It would be neat if vampires and werewolves could each bring a unique group buff to raids like the classes can.

    Werewolves have one.

    Do people tolerate ww in their dungeons these days? If someone can wolf out without fearing my neat little stack of adds I just leashed in then I guess that’s fine
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • max_only
    max_only
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    Res-sickness stacking debuff after being ressed / synergy to prevent ressurection in the area for a time.

    Sounds like a pve pug killer. The amount of times I had to Rez a dd in one boss fight total over 8 on the last count. One fight, 8 rezzes for one person. Imagine if they were punished every time.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • jaws343
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    An undaunted ultimate that provides Major Mangle through a synergy would be pretty cool. We already have minor mangle and a 30% health reduction could have usage in PVP and PVE. But keeping it on an ult that would require a synergy to active would keep it from being overpowered.
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