I really don't believe those numbers. If we were really 11 million players then the zones would be pretty crowded. I only find at most 6 people concurrently.
You do know that despite one giant megaserver, there are still different regional built in servers and phases and regions, right?
There can be a milion players in let's say rawl'kha. But there are 10000 versions of rawl'kha on the mega server each containing a portion of players.
Have you ever invited someone into a group while both of you were in the same zone but invisible to each other despite there being no quest phasing?
That's how eso handles and spreads population.
I really don't believe those numbers. If we were really 11 million players then the zones would be pretty crowded. I only find at most 6 people concurrently.
You do know that despite one giant megaserver, there are still different regional built in servers and phases and regions, right?
There can be a milion players in let's say rawl'kha. But there are 10000 versions of rawl'kha on the mega server each containing a portion of players.
Have you ever invited someone into a group while both of you were in the same zone but invisible to each other despite there being no quest phasing?
That's how eso handles and spreads population.
I did not know this. I thought people said there was only one server so everybody was on that server. So these are like fake servers then? That would explain why I don't see lot of people.
Thank you for the explanation, that does make sense now.
I really don't believe those numbers. If we were really 11 million players then the zones would be pretty crowded. I only find at most 6 people concurrently.
You do know that despite one giant megaserver, there are still different regional built in servers and phases and regions, right?
There can be a milion players in let's say rawl'kha. But there are 10000 versions of rawl'kha on the mega server each containing a portion of players.
Have you ever invited someone into a group while both of you were in the same zone but invisible to each other despite there being no quest phasing?
That's how eso handles and spreads population.
I did not know this. I thought people said there was only one server so everybody was on that server. So these are like fake servers then? That would explain why I don't see lot of people.
Thank you for the explanation, that does make sense now.
This happens on a regular basis for many MMOs (probably all of them but I've never looked) and I never understand it. Someone finds an official or semi-official source saying loads of people own the game or are currently playing it. Good news right? Apparently not. People point-blank refuse to accept it, no matter how reliable the source should be, because they're seemingly desperate to believe that a game they apparently really like (enough to spend time on it's forums) has been abandoned by the majority of people and has barely any players left.
They will reject official statements from the company, data from independent media, sourced and reasoned estimates from other players, anything in favour of believing the game is dying.
All I can think is it's a hipster thing - if other people like "your" game then it's too popular and that's ruined it. (Which would also explain some of the attitudes on this forum, because surely the ultimate hipster move is to convince people even you don't like it.)
This happens on a regular basis for many MMOs (probably all of them but I've never looked) and I never understand it. Someone finds an official or semi-official source saying loads of people own the game or are currently playing it. Good news right? Apparently not. People point-blank refuse to accept it, no matter how reliable the source should be, because they're seemingly desperate to believe that a game they apparently really like (enough to spend time on it's forums) has been abandoned by the majority of people and has barely any players left.
There aren't 11 million players playing the game as this thread implies, they've sold 11 million copies, and like every other game on the planet, that means that most of those players this many years into the game are no longer playing it, which is why for example in an interview at the end of last year a dev stated that the active playerbase was about 2.5 million.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MilwaukeeScott wrote: »
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »It's an in-game construct based on an arbitrary setup by ZOS. When I needed help with a boss, I asked an RL friend to help me out. We were on two different "shards". I assume this because the game asked me if I wanted to "join" him in his "instance". Can't remember the exact wording - something about "the player wanting to group with you is in a different version of the game - do you want to move to that version?" That's SO not the exact wording but it was a while back, so I don't remember exactly.
It's just one way of many possible ways to manage population and instancing in online games.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »It's an in-game construct based on an arbitrary setup by ZOS. When I needed help with a boss, I asked an RL friend to help me out. We were on two different "shards". I assume this because the game asked me if I wanted to "join" him in his "instance". Can't remember the exact wording - something about "the player wanting to group with you is in a different version of the game - do you want to move to that version?" That's SO not the exact wording but it was a while back, so I don't remember exactly.
It's just one way of many possible ways to manage population and instancing in online games.
its not just ZoS. most MMO's do that and pretty much for the same reason - their servers and/or engine cannot handle massive amounts of people in the same place at the same time. I believe, the only active MMO on the market right now that doesn't use sharding is EVE online. I could be wrong, but this is as far as I know.
Sylvermynx wrote: »Sylvermynx wrote: »It's an in-game construct based on an arbitrary setup by ZOS. When I needed help with a boss, I asked an RL friend to help me out. We were on two different "shards". I assume this because the game asked me if I wanted to "join" him in his "instance". Can't remember the exact wording - something about "the player wanting to group with you is in a different version of the game - do you want to move to that version?" That's SO not the exact wording but it was a while back, so I don't remember exactly.
It's just one way of many possible ways to manage population and instancing in online games.
its not just ZoS. most MMO's do that and pretty much for the same reason - their servers and/or engine cannot handle massive amounts of people in the same place at the same time. I believe, the only active MMO on the market right now that doesn't use sharding is EVE online. I could be wrong, but this is as far as I know.
Yah, I just wasn't wanting to haul in "all the years" of other games, as that's not actually germane to the question here - which is just regarding ESO.
Sure they all do it. But perhaps those who are fairly new at this game are also fairly new at MMORPGs too. No point in muddying the water.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***