The main reason we got a third bar, I believe, is because you were robbed of both your weapon bars (and thus likely at least a few weapon skills) once you went into Overload mode, so you were given the third one to still be able to use skills that didn't require weapons. You can't swap out skills during battle, so there was no way to remove useless skills from whatever bar you were stuck on and replace them with usable ones, which would essentially leave a person with a gimped bar.
Now that you'll have access to your weapon skills even while using Overload, there's no need for the third bar. It kind of sucks but no other skill in the game gives you a third bar, so this is also probably to bring it in line with every other skill.
The main reason we got a third bar, I believe, is because you were robbed of both your weapon bars (and thus likely at least a few weapon skills) once you went into Overload mode, so you were given the third one to still be able to use skills that didn't require weapons. You can't swap out skills during battle, so there was no way to remove useless skills from whatever bar you were stuck on and replace them with usable ones, which would essentially leave a person with a gimped bar.
Now that you'll have access to your weapon skills even while using Overload, there's no need for the third bar. It kind of sucks but no other skill in the game gives you a third bar, so this is also probably to bring it in line with every other skill.
How do you feel though that some thins still have to be double bared?
The main reason we got a third bar, I believe, is because you were robbed of both your weapon bars (and thus likely at least a few weapon skills) once you went into Overload mode, so you were given the third one to still be able to use skills that didn't require weapons. You can't swap out skills during battle, so there was no way to remove useless skills from whatever bar you were stuck on and replace them with usable ones, which would essentially leave a person with a gimped bar.
Now that you'll have access to your weapon skills even while using Overload, there's no need for the third bar. It kind of sucks but no other skill in the game gives you a third bar, so this is also probably to bring it in line with every other skill.[/quote]
You mean this Class had something unique and different than other classes so we must make them all the same
Nerfed FUN for another generic class.
ZOS_MattFiror wrote: »I know there’s more than a little bit of concern from our Xbox One X and PlayStation 4 Pro players who take advantage of the HDR modes on those consoles. For those that are unaware, HDR is a graphics mode that allows the game client to far more subtly render colors to make scenes with a lot of detail almost lifelike. It is really cool and makes ESO look amazing, especially in scenes where there is a lot of color and detail, like sunsets. In the latest update, we made a change that altered the way HDR support in ESO works by “normalizing” lighting and color values, which led many players who use HDR believe it makes the game look bland.
The explanation for what happened here is illuminating, as it gives some insight into our development process, especially how we treat bugs vs. how we treat new art assets and shaders.
On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
Funny story about this – and I’m sure you are all seeing where this is going – we have a backlog of art bugs and issues that we address over time. If these are flagged as low priority, it can take a long time to get to them. Just after our HDR versions of ESO launched, we flagged an HDR issue where some assets were not responding correctly to our HDR renderer – their color values were not configured properly and were “blown out”, meaning they were far too bright for the established ESO art style. This was entered as a bug, and sat there (not high priority) on the bug list for a few years. Eventually it was addressed and made its way into the build that launched with Update 19 (Wolfhunter).
A side effect of this change is that it changes how our HDR “slider” bar displays HDR changes – on some TVs, you won’t notice any change after moving the slider 10-15%. This is exacerbated by the fact that there is no commonly accepted HDR standard for TVs – cheaper HDR TVs tend to be dimmer with not as much control, and higher-end TVs have a large range of brightness. You’ll definitely notice a difference after our change, especially if you have one of the lower-end TVs.
Short story: It was flagged as a bug, not an “art asset change”, so it never came to the attention of the Art Director (or me) until it went live. Obviously this should have been seen as an “art change”, not a bug fix. We should not have changed it, even if we think that the change is merited, due to our “no change once live” policy.
So now this leaves us in a sticky situation: if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, which is why we haven’t given you guys much information up until this point. What we need to do is step back, look at our options, and figure out what is the best thing to do that makes the highest number of players happy. I’m not 100% sure what this is yet, but hang tight and we’ll let you know.
And my sincere apologies for rolling this out with no information, no background, and no heads-up. We take this very seriously, and we’ll make some process changes to ensure something like this doesn’t happen again in the future, just like we did during the Redguard Female Armor Debacle.
Drummerx04 wrote: »The main reason a sorc's bars are so crowded is a combination of toggles and skills that must be slotted for passive boosts. For the last several patches, mNB got 8% max mag, 10% crit (chance or damage, Idk which), major resistances, major expedition, and self heals as passive effects for slotting skills that fit directly and actively into their damage rotations.
Magsorc slotted Aegis for 8% mag, surge if they wanted healing, boundless if they wanted protection or expedition, and two bar slots if they wanted a pet. The overload bar was a way to actually fit utility onto a sorc, but I guess that was too much fun, so *** me I guess.
The main reason we got a third bar, I believe, is because you were robbed of both your weapon bars (and thus likely at least a few weapon skills) once you went into Overload mode, so you were given the third one to still be able to use skills that didn't require weapons. You can't swap out skills during battle, so there was no way to remove useless skills from whatever bar you were stuck on and replace them with usable ones, which would essentially leave a person with a gimped bar.
Now that you'll have access to your weapon skills even while using Overload, there's no need for the third bar. It kind of sucks but no other skill in the game gives you a third bar, so this is also probably to bring it in line with every other skill.
How do you feel though that some thins still have to be double bared?
I cri everytime. You should suggest something to ZOS like - have the pets single barred - but when you swap to a different bar, instead of de-summoning they lose 50% of their DPS or something until you swap back to their proper bar - anything to allow bar swapping without desummoning.
The main reason we got a third bar, I believe, is because you were robbed of both your weapon bars (and thus likely at least a few weapon skills) once you went into Overload mode, so you were given the third one to still be able to use skills that didn't require weapons. You can't swap out skills during battle, so there was no way to remove useless skills from whatever bar you were stuck on and replace them with usable ones, which would essentially leave a person with a gimped bar.
Now that you'll have access to your weapon skills even while using Overload, there's no need for the third bar. It kind of sucks but no other skill in the game gives you a third bar, so this is also probably to bring it in line with every other skill.
How do you feel though that some thins still have to be double bared?
I cri everytime. You should suggest something to ZOS like - have the pets single barred - but when you swap to a different bar, instead of de-summoning they lose 50% of their DPS or something until you swap back to their proper bar - anything to allow bar swapping without desummoning.
Or have pets act like any other buff where you can refresh duration they're out by casting the skill again. That way as long as you're rolling buffs before they expire like a normal person you've always got your pets up EXCEPT IN THE BANK OR BY CRAFTING TURN INS unless you're doing it on purpose just to troll.
DorianDragonRaze wrote: »All right, enough about that painful shield nerf. I'll probably adjust to keep my PvE experience fine. I did not play much of the hardest content with my magsorc anyway.
But what was wrong with the 3rd bar? I need it so much! Just why is it getting removed? Who was hurt?
That is just ridiculous. @Alcast has better words in his video that I wouldn't dare to post, but you know how I feel.
AND IT IS UPSETTING THAT ZOS WOULDN'T LISTEN
(yet keeping hope that they would)
godchucknzilla wrote: »Pets should be a 5 minute buff you recast every five min with no need for double bar.
DorianDragonRaze wrote: »All right, enough about that painful shield nerf. I'll probably adjust to keep my PvE experience fine. I did not play much of the hardest content with my magsorc anyway.
But what was wrong with the 3rd bar? I need it so much! Just why is it getting removed? Who was hurt?
That is just ridiculous. @Alcast has better words in his video that I wouldn't dare to post, but you know how I feel.
AND IT IS UPSETTING THAT ZOS WOULDN'T LISTEN
(yet keeping hope that they would)
Stam sorcs are hurt now. This change not only hurts mag sorcs but it ruins one of the few unique things that make stam sorc a class even worth playing. I hope they revert this change because this is such a massive mistake. Who is the stam sorc class rep? anyone know?
DorianDragonRaze wrote: »All right, enough about that painful shield nerf. I'll probably adjust to keep my PvE experience fine. I did not play much of the hardest content with my magsorc anyway.
But what was wrong with the 3rd bar? I need it so much! Just why is it getting removed? Who was hurt?
That is just ridiculous. @Alcast has better words in his video that I wouldn't dare to post, but you know how I feel.
AND IT IS UPSETTING THAT ZOS WOULDN'T LISTEN
(yet keeping hope that they would)
Stam sorcs are hurt now. This change not only hurts mag sorcs but it ruins one of the few unique things that make stam sorc a class even worth playing. I hope they revert this change because this is such a massive mistake. Who is the stam sorc class rep? anyone know?
Last I heard our class rep was a NB main. Not their fault though. They were just a funnel for the community on specific aspects that zos had questions on. That's all they are, a funnel. How any of them want to continue in their position is beyond me. Ego boost maybe?
DorianDragonRaze wrote: »All right, enough about that painful shield nerf. I'll probably adjust to keep my PvE experience fine. I did not play much of the hardest content with my magsorc anyway.
But what was wrong with the 3rd bar? I need it so much! Just why is it getting removed? Who was hurt?
That is just ridiculous. @Alcast has better words in his video that I wouldn't dare to post, but you know how I feel.
AND IT IS UPSETTING THAT ZOS WOULDN'T LISTEN
(yet keeping hope that they would)
Stam sorcs are hurt now. This change not only hurts mag sorcs but it ruins one of the few unique things that make stam sorc a class even worth playing. I hope they revert this change because this is such a massive mistake. Who is the stam sorc class rep? anyone know?
Last I heard our class rep was a NB main. Not their fault though. They were just a funnel for the community on specific aspects that zos had questions on. That's all they are, a funnel. How any of them want to continue in their position is beyond me. Ego boost maybe?
Well no matter what they are they can still speak to zos about this. But if they are a nightblade main then thats sad. Any stam sorc knows how important overload is to us. Even if they just put in a morph with the 3rd bar. As a stam sorc you are lacking basic things that all other classes have so it is important to have that bar to compensate some of those things.