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R.I.P. Magdens

MooseKnuckles88
MooseKnuckles88
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I thought in the August notes they were saying how they wanted to improve wardens, did I miss something?
  • Starlock
    Starlock
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    Yes, you did:

    - Advanced Species has its damage boost increased
    - Resource restore from Netch has been significantly increased
    - Screaming Cliff Racer will have better damage scaling
    - Falcon's Swiftness will require less micromanagement
    - Scortch had a decent cost reduction
    - Minor Toughness from Maturation got a doubling of its duration
    - Impaling Shards will stop glitching out visually

  • MooseKnuckles88
    MooseKnuckles88
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    And for the elephant in the room, or bear in the room in this case?

    The 30% reduction of the bear won't be noticed at all, but a 1% damage increase to animal companion passive, at most a 15% damage increase to cliff racer depending how far away you are, and slight cheaper cost on shalks will make up for that? Yeah, sure. They fixed a visual glitch, was that even noteworthy? Falcons swiftness isn't even used by most magdens. At least we'll have better sustain to stand their and spam birds.

    Honestly, I hope I'm wrong about everything. Truthfully, I've always hated double slotting the bear, but I put up with it anyways because the dps on a magden falls sharply without the bear, now I feel like the dps isn't even there anymore. Like I said, I hope I'm wrong!
  • Starlock
    Starlock
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    I don’t use bear on either of my wardens, so no, I honestly won’t notice it at all. Even if I did use bear, the positives outweigh the negatives pretty solidly for me. I’m actually a bit concerned Netch will be overtuned. Granted, my archer is built for stupid stam regen, but now it feels like it will be epic stupid... lol.
  • theyancey
    theyancey
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    My magden is bear centric. She will be mostly useless going forward as a solo PvE toon. That is all that I play. I am just too old and have played too long and too much to start over again. I changed my sub renewal from 6 months to 1 month. I'll see how it goes. Otherwise I'll just take another vacation until a new race/class drops.
  • Yexil
    Yexil
    The 1% damage boost is a 1% boost to all damage done per skill slotted so a 3% boost on frontbar for a warden with bear beetles and birds and a 2% increase on the back bar with bear and netch . A 2% increase will give at least 400-800 dps depending on how much dps the player is doing. Meanwhile, the bear will lose about 1.2k dps (assuming 4k dps currently) which will result in a net loss of less than 1000 dps. Taken with sustain changes warden dps shouldn't change all that much.
    Edited by Yexil on September 19, 2018 1:14PM
    PC|NA - Officer of Noob Nation
    Yexil - Templar Healer
    Yexill - DK Tank
    Alwind - MagNB DD
    Salyar - StamSorc DD
    Jocien - MagSorc DD
    Athenath - Warden Healer
  • Turelus
    Turelus
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    The bear doesn't matter about damage changes because in most end game situations people don't want pets any way.
    Until ZOS fixes the issues of pets being wrecked by bosses or just being clunky I don't really care about bear damage (PvE wise).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Zathras
    Zathras
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    What concerns me more is that a 30% nerf didn't get a dev comment to explain why.

    If the Warden were the most played class, this would be taking over the forums. As it is, it's barely on anyone's radar.

    @ZOS_GinaBruno @Wrobbel @ZOS_JessicaFolsom
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • Inarre
    Inarre
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    As I look at this more I think they are making non-bear warden viable (it was not before). Leaving the bear so strong while giving significant buffs to other areas of damage would risk wardens being over tuned. Just a theory though. And not that I wouldn't mind that for a bit.... Nice change from nb meta.
  • MooseKnuckles88
    MooseKnuckles88
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    Yeah, I don't like the idea that magdens crutch on the bear rather substantially for dps, but it's what they designed. I'd even be for the idea of magdens not heavily weighted down with a double bar ultimate slot. If they want to take the bear away so be it, but they need to fill in the void with something else that's comparable. Not throw around a few cost reductions and a 1% difference on a passive (and yes 4 animal companions front bar is currently 8%, update makes the 4 now 12%, still not selling me with the bear losing 30%) Another thing, if they're trying to push the bear away then where's our execute now? Is 3 bloodthirsty the way to go and we make our own execute?
  • Yexil
    Yexil
    Yeah, I don't like the idea that magdens crutch on the bear rather substantially for dps, but it's what they designed. I'd even be for the idea of magdens not heavily weighted down with a double bar ultimate slot. If they want to take the bear away so be it, but they need to fill in the void with something else that's comparable. Not throw around a few cost reductions and a 1% difference on a passive (and yes 4 animal companions front bar is currently 8%, update makes the 4 now 12%, still not selling me with the bear losing 30%) Another thing, if they're trying to push the bear away then where's our execute now? Is 3 bloodthirsty the way to go and we make our own execute?

    What about the math doesn't convince you? I'm not saying that wardens are gaining anything by these changes, but losing 30% of 4,000 DPS from bear while gaining 2-4% of 20-40k total DPS is hardly crippling. Especially when sustain changes are taken into account - less HAs means more damage and there's also the possibility of being able to replace regen glyphs with damage glyphs.

    You say you don't like that bear is a substantial part of warden DPS, but isn't this a way to make wardens less reliant on the bear without crippling them completely?
    Edited by Yexil on September 19, 2018 5:05PM
    PC|NA - Officer of Noob Nation
    Yexil - Templar Healer
    Yexill - DK Tank
    Alwind - MagNB DD
    Salyar - StamSorc DD
    Jocien - MagSorc DD
    Athenath - Warden Healer
  • MooseKnuckles88
    MooseKnuckles88
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    @Yexil

    Ok, I'll agree with you that perhaps magdens will break even in theory, hopefully it's that way if/when it goes live.

    I'm just having a difficult time accepting the changes is all, and seeing "30% decrease" has me a little over the top about it too. I wouldn't be so bummed out if they announced a decrease of 15% or if they said the ultimate will now cost 95 ultimate. But you're right, I guess we'll know what these changes will look like once it's official.
  • Yexil
    Yexil
    Totally get that! At first blush, I was incredibly perplexed as to ZoS' reasoning, since 30% did seem pretty excessive. Looking over the other proposed changes this was the best rationale I could come up with. I'm very interested to see how things work out on PTS/live as well. I'm hopeful that these changes won't cause a drastic and negative change for warden DPS - especially since they seem to have been at the lower end of the spectrum in terms of DPS.
    PC|NA - Officer of Noob Nation
    Yexil - Templar Healer
    Yexill - DK Tank
    Alwind - MagNB DD
    Salyar - StamSorc DD
    Jocien - MagSorc DD
    Athenath - Warden Healer
  • FrostFallFox
    FrostFallFox
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    Definitely don’t make the ult cost more
    \(^-,,-^)/
  • Taleof2Cities
    Taleof2Cities
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    Considering how strong Wardens are in other roles (tank, heals, PvP) ... the title of this thread is grossly misleading.
  • MooseKnuckles88
    MooseKnuckles88
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    I think I found out both a reason why ZOS is nerfing the bear and a work around.
  • MooseKnuckles88
    MooseKnuckles88
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    Considering how strong Wardens are in other roles (tank, heals, PvP) ... the title of this thread is grossly misleading.

    The title is about Magdens. Stamdens are the front runners for pvp and tanking.
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