The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Dear ZOS, hire players of every class and let them talk to devs often *in person*

DorianDragonRaze
DorianDragonRaze
✭✭✭✭
Instead of just enabling weapon skills that are slotted on 3rd bar you choose to remove it.
Do you realize/care how many magsorc builds you ruin and how much it hurts the class?

Hire several medium-to-max-CP players of every class (PvE and PvP) and let them talk to devs often.
They should be not testers but end-users.
You'll get more satisfied clients and more money in return.
Edited by DorianDragonRaze on September 19, 2018 5:55PM
I used to be an adventurer like you, then I got the ESO on my hard drive...
  • Ohtimbar
    Ohtimbar
    ✭✭✭✭✭
    Everything they need to know is right here on their own forums. Ditto Youtube, Twitch, etc. If they wanted that information they would already have it; anything else is just theatrics.
    forever stuck in combat
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    They literally just did that lol.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, the Class Rep setup would be sort of what you were talking about I think, @DorianDragonRaze. It doesn't seem as if that worked too well.

    I doubt that ZOS would be willing to pay players to be part of the team either.
    Edited by Sylvermynx on September 19, 2018 1:37AM
  • Goratesque
    Goratesque
    ✭✭✭✭
    Sylvermynx wrote: »
    Well, the Class Rep setup would be sort of what you were talking about I think, @DorianDragonRaze. It doesn't seem as if that worked too well.

    I doubt that ZOS would be willing to pay players to be part of the team either.
    Or... it worked just as intended!
    My Guilds:
    PC/EU - EP | Skyrim Lejyonu | GM
    PC/EU - DC | Black Horse Courier | GM
    PC/EU - EP | Siyah Atlı Kurye | GM
    PC/EU - DC | Imperial Trading Company
    PC/EU - EP | Unlimited Undaunted
    My Characters:
    Daggerfall Covenant
    [^]Master Arctus | DD - Magicka Nightblade (Breton, Battlemage of the Empire)
    Khaled al-Bergama | Tank - Health Dragonknight (Redguard, Forebear)
    Brother Marcel | Healer - Magicka Templar (Breton, Monk)
    Lucius Detritus | Tank - Health Necromancer (Imperial, Colovian)
    Sir Armand Dubois | Tank - Health Templar (Breton, Knight)
    Akhenatosh | DD - Stamina Templar (Imperial, Nibenese)
    Shrek Xl | Tank - Health Arcanist (Orc, Swamp Ogre)
    Selena Tharn | DD - Magicka Necromancer (Breton, Vampire)

    Ebonheart Pact
    Goras Dagoth | DD - Magicka Dragonknight (Dunmer, Sixth House)
    Ada'Soom Dir-Kamal | Tank - Health Warden (Nord, Undead Kamal)
    Never-Gives-Up | Tank - Health Nightblade (Argonian, Shadowscale)
    Uruk gro-Mauloch | Tank - Health Dragonknight (Mountain Orc of Skyrim)
    Freydis Iron-Shield | Tank - Health Sorcerer (Nord, Champion)
    *Kelvedkaal | DD - Stamina Arcanist (Nord, Dragon Priest)

    Aldmeri Dominion
    Robin of Valenwood | DD - Stamina Nightblade (Imperial, Strident)
    Tihullu | Healer - Stamina Warden (Bosmer, Druid)
    *Rilis Xll of Firsthold | DD - Stamina Sorcerer (Altmer, Lich High Kinlord)
    Dark Kinlord Sauron | DD - Stamina Sorcerer (Dunmer, Xivkyn Dreadguard)
    Prince Taka | DD - Hybrid Templar (Khajiit, Two-Moons Warrior Priest)

    [^]This is my Main character overall.
    *This is my Primary character in that Alliance.
    My Primary Residence: Strident Springs Demesne (Arenthia, Reaper's March)
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    ✭✭
    Of all the changes they are making I really hope the overload change is reverted or adjusted so that the 3rd bar isn't removed. Having that 3rd bar is a godsend for many sorcs.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Then you have to ignore them and add cast times to everything.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    Ohtimbar wrote: »
    Everything they need to know is right here on their own forums. Ditto Youtube, Twitch, etc. If they wanted that information they would already have it; anything else is just theatrics.

    There's too much trolling and hysteria on the forums. And people generally come to the forums to rant and complain, so they don't tend to get very balanced feedback on issues.
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    The Class Rep system was supposed to work like this.

    Unfortunately, it doesn't matter what kind of system is made if ZOS doesn't want to listen and take the insights to heart.
    PC-NA Goat - Bleat Bleat Baaaa
  • DorianDragonRaze
    DorianDragonRaze
    ✭✭✭✭
    Artim_X wrote: »
    Of all the changes they are making I really hope the overload change is reverted or adjusted so that the 3rd bar isn't removed. Having that 3rd bar is a godsend for many sorcs.

    Thank you for your builds descriptions in signature.
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Did the reps actually know about this change before Monday though, I thought this was a blind side even to them?
    Admittedly I don't really follow their Discords to know if they had prior warning. If they didn't though doesn't the next meeting become the point where they give the feedback?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Or just make your devs play the game more. MANDATORY PLAYTIME
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Darkestnght
    Darkestnght
    ✭✭✭✭
    Wrong, Wrong, Wrong... ...not everyone has the same play style and I would rather not have some random player giving ZOS developers advise.
    Xbox NA - CP1300+
    Xbox EU - CP400+

  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Phage wrote: »
    The Class Rep system was supposed to work like this.

    Unfortunately, it doesn't matter what kind of system is made if ZOS doesn't want to listen and take the insights to heart.

    Exactly! It’s the old adage about leading a horse to water, except the horse will occasionally take a drink whereas ZOS will never listen.

    I think ZOS should stream developer game play on a live game server for an hour or two each week, rotating between classes, magicka/stamina, PVE/PVP, platforms and servers to ensure that all combinations are covered at least once per quarter. The dev should be someone who actually makes decisions about the game, not some entry level employee with zero influence. They should interact with stream chat by answering questions, explaining builds, combos, tactics and mechanics while keeping it light and casual.

    ZOS could certainly benefit from the feedback and the player base would benefit by seeing someone with authority interact with and experience the game the same way players do.
  • DorianDragonRaze
    DorianDragonRaze
    ✭✭✭✭
    Wrong, Wrong, Wrong... ...not everyone has the same play style and I would rather not have some random player giving ZOS developers advise.

    At least 2 of each class per PvE and PvP or something like that would do.
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • DorianDragonRaze
    DorianDragonRaze
    ✭✭✭✭
    LonePirate wrote: »
    Phage wrote: »
    The Class Rep system was supposed to work like this.

    Unfortunately, it doesn't matter what kind of system is made if ZOS doesn't want to listen and take the insights to heart.

    Exactly! It’s the old adage about leading a horse to water, except the horse will occasionally take a drink whereas ZOS will never listen.

    I think ZOS should stream developer game play on a live game server for an hour or two each week, rotating between classes, magicka/stamina, PVE/PVP, platforms and servers to ensure that all combinations are covered at least once per quarter. The dev should be someone who actually makes decisions about the game, not some entry level employee with zero influence. They should interact with stream chat by answering questions, explaining builds, combos, tactics and mechanics while keeping it light and casual.

    ZOS could certainly benefit from the feedback and the player base would benefit by seeing someone with authority interact with and experience the game the same way players do.

    That would work!
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    in previous updates we such poorly conceived changes we could easily state no one at Zos was experienced in the most challenging content in the game. However, with Gilliam becoming an employee of Zos that has changed ans he was/is experienced in PvP and competitive raiding.

    So now these changes are receiving input from a very experienced player.
  • DorianDragonRaze
    DorianDragonRaze
    ✭✭✭✭
    LonePirate wrote: »
    Phage wrote: »
    The Class Rep system was supposed to work like this.

    Unfortunately, it doesn't matter what kind of system is made if ZOS doesn't want to listen and take the insights to heart.

    Exactly! It’s the old adage about leading a horse to water, except the horse will occasionally take a drink whereas ZOS will never listen.

    I think ZOS should stream developer game play on a live game server for an hour or two each week, rotating between classes, magicka/stamina, PVE/PVP, platforms and servers to ensure that all combinations are covered at least once per quarter. The dev should be someone who actually makes decisions about the game, not some entry level employee with zero influence. They should interact with stream chat by answering questions, explaining builds, combos, tactics and mechanics while keeping it light and casual.

    ZOS could certainly benefit from the feedback and the player base would benefit by seeing someone with authority interact with and experience the game the same way players do.

    Yeah, the spoiler sections with dev comments in patch notes are definitely not enough.
    ZOS should display in real game that their changes are reasonable and viable.
    Edited by DorianDragonRaze on September 19, 2018 5:47PM
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Sylvermynx wrote: »
    Well, the Class Rep setup would be sort of what you were talking about I think, @DorianDragonRaze. It doesn't seem as if that worked too well.

    I doubt that ZOS would be willing to pay players to be part of the team either.

    that was such a lame attempt at interacting with the community - a first class demonstration on how not to do it.

    If a great demonstration of how much they value community feedback, the Class Rep thing was it. Pathetic. And sad.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    LonePirate wrote: »
    Phage wrote: »
    The Class Rep system was supposed to work like this.

    Unfortunately, it doesn't matter what kind of system is made if ZOS doesn't want to listen and take the insights to heart.

    Exactly! It’s the old adage about leading a horse to water, except the horse will occasionally take a drink whereas ZOS will never listen.

    I think ZOS should stream developer game play on a live game server for an hour or two each week, rotating between classes, magicka/stamina, PVE/PVP, platforms and servers to ensure that all combinations are covered at least once per quarter. The dev should be someone who actually makes decisions about the game, not some entry level employee with zero influence. They should interact with stream chat by answering questions, explaining builds, combos, tactics and mechanics while keeping it light and casual.

    ZOS could certainly benefit from the feedback and the player base would benefit by seeing someone with authority interact with and experience the game the same way players do.

    Yeah, the spoiler section with dev comments in patch notes are definitely not enough.
    ZOS should display in real game that their changes are reasonable and viable.

    Will never EVER happen.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    idk wrote: »
    in previous updates we such poorly conceived changes we could easily state no one at Zos was experienced in the most challenging content in the game. However, with Gilliam becoming an employee of Zos that has changed ans he was/is experienced in PvP and competitive raiding.

    So now these changes are receiving input from a very experienced player.

    They hired Gilliam but nobody knows his role. All I know is he is a huge loss to the community and ZOSs' gain, although I can't see them letting him do much if at all.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    idk wrote: »
    in previous updates we such poorly conceived changes we could easily state no one at Zos was experienced in the most challenging content in the game. However, with Gilliam becoming an employee of Zos that has changed ans he was/is experienced in PvP and competitive raiding.

    So now these changes are receiving input from a very experienced player.

    So now we blame him instead of wrobel?
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    OGLezard wrote: »
    idk wrote: »
    in previous updates we such poorly conceived changes we could easily state no one at Zos was experienced in the most challenging content in the game. However, with Gilliam becoming an employee of Zos that has changed ans he was/is experienced in PvP and competitive raiding.

    So now these changes are receiving input from a very experienced player.

    So now we blame him instead of wrobel?

    Quick, someone fire up the gif cannon!
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    LITERALLY I WOULD FOR FREE GIVE THEM FEEDBACK ON ANY PROPOSED CHANGE THEY WANTED TO MAKE TO MAG SORC

    I only know magsorc well enough but literally I would give them detailed explanations of why I think a proposed change would be good or bad.

    Hell I already do this they just actually need to take the time to read it and have it not be in the update set to appear in a month
    Edited by ezio45 on September 19, 2018 5:26PM
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Bam_Bam wrote: »
    idk wrote: »
    in previous updates we such poorly conceived changes we could easily state no one at Zos was experienced in the most challenging content in the game. However, with Gilliam becoming an employee of Zos that has changed ans he was/is experienced in PvP and competitive raiding.

    So now these changes are receiving input from a very experienced player.

    They hired Gilliam but nobody knows his role. All I know is he is a huge loss to the community and ZOSs' gain, although I can't see them letting him do much if at all.

    I know for a fact Gilliam is doing good work there. But he isn't the only person working there who has ideas.

    His words were;
    "The other issue is that we can't say the reason for every change
    If all of the patch notes I submitted made it to live
    They would have been an extra 2 pages
    And that's just mine"
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    ezio45 wrote: »
    LITERALLY I WOULD FOR FREE GIVE THEM FEEDBACK ON ANY PROPOSED CHANGE THEY WANTED TO MAKE TO MAG SORC

    I only know magsorc well enough but literally I would give them detailed explanations of why I think a proposed change would be good or bad.

    Hell I already do this they just actually need to take the time to read it and have it not be in the update set to appear in a month
    You've been able to do this since beta. /feedback and the forum threads.
    The thing is they don't have to listen to said feedback, which is where people get frustrated.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bam_Bam wrote: »
    idk wrote: »
    in previous updates we such poorly conceived changes we could easily state no one at Zos was experienced in the most challenging content in the game. However, with Gilliam becoming an employee of Zos that has changed ans he was/is experienced in PvP and competitive raiding.

    So now these changes are receiving input from a very experienced player.

    They hired Gilliam but nobody knows his role. All I know is he is a huge loss to the community and ZOSs' gain, although I can't see them letting him do much if at all.

    Haven’t looked at his twitter recently but it did say he was in combat design. He’s certainly not drawing new mounts did crown crates.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sylvermynx wrote: »
    Well, the Class Rep setup would be sort of what you were talking about I think, @DorianDragonRaze. It doesn't seem as if that worked too well.

    I doubt that ZOS would be willing to pay players to be part of the team either.

    @Sylvermynx

    The thing is, the class reps didn't get a -overview- of the patch before the patch went live, Alcast, who is a class rep, just published a video which essentially ammounted to 'wtf'.

    They took the feedback, which was 'sorc shields need looked at' and went "LETS NUKE THEM IN THE WORST POSSIBLE WAY" likely not understanding how a cast time would have done this.

    The class reps, didn't know. And most of them hate this change. And last we heard, they officially had a 'lets come to jesus' meeting date (Figure of speech, but you get the idea) with ZOS that has allready happened or will happen very soon. The class rep meeting was made in advance, they were not told the changes pre-patch launch.

    So dont give them too much ***. Their just as pissed as we are. Whether their lisened to, will define whether this game is made, or broken.

    Edited by Doctordarkspawn on September 19, 2018 5:44PM
  • Luckylancer
    Luckylancer
    ✭✭✭✭✭
    Having all weapon skills enabled would be op. Enabling last weapon equiped would be better. Bar removal anoyed me too even if i dont play sorc a lot.
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    BretonMage wrote: »
    Ohtimbar wrote: »
    Everything they need to know is right here on their own forums. Ditto Youtube, Twitch, etc. If they wanted that information they would already have it; anything else is just theatrics.

    There's too much trolling and hysteria on the forums. And people generally come to the forums to rant and complain, so they don't tend to get very balanced feedback on issues.

    Believe it or not, those folks that come to this forum to rant and complain generally are the players who give a damn about the longevity of said game. These are forums to discuss various topics. Those can be happy unicorns and rainbows or the dark underbelly of MMOs. Alot of what is posted I'm sure most of us would love a developer to take notice of. I do care about the longevity of any MMO I'm playing and the developers make *** decisions I feel it's my right as a paying customer to call then out on it. If I don't and they serve me a another heaping spoonful of shite I have no one but myself to blame for not voicing my opinion. With that I said I feel ZOS could get a huge deal ofpositive feedback from forums if they would just open their eyes and ears. When players tell you magdens are pulling crap DPS and you nerf bear damage and increase another dps abilities spell costs..that tells me they're not listening..their heads up their delvehole.

    Most of on these forum users give a damn about the game or we wouldnt be wasting our breath.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Instead of just enabling weapon skills on 3rd bar you choose to remove it.
    Do you realize/care how many magsorc builds you ruin and how much it hurts the class?

    Hire high-end players of every class (PvE and PvP) and let them talk to devs often.
    They should be not testers but end-users.
    You'll get more satisfied clients and more money in return.

    It's a decent thought, until you say high end players.

    Most people never realize that end game raiders/high end players normally make up less thatn 1% of the player population. These changes are designed to balance stuff in PvE for the other 99% of the player base. If it breaks PvP it's not an issue since PvP is really just and add on game play style for games like this.
Sign In or Register to comment.