It seems to me that a great deal of the "issues" players are having with the "fixes" that are continuously introduced because balancing for PVE play is not the same thing as balancing for PVP play.
It seems to me that if you're trying to balance for PVP and make that a great experience for the PVP players, some of the mechanics and skills used in PVE don't work well or are unbalanced, and I can understand that -- it has to be super tricky trying to balance DPS output or mitigation when you have to consider what it looks like when five players are attacking a world boss vs when those same five players are attacking a single player.
It also seems to me that if you're trying to balance for PVE and make that a great experience for PVE players, some of the mechanics and skills used *cannot* be compatible for PVP as, again, the difference between trying to kill a world boss vs. Becky the Templar is a vastly different thing.
The variance in the gameplay, I get. The need for different skills/defense mechanics/etc. I get.
What I need explained to me is:
Why aren't there a different set of rules for PVP vs. PVE? As each section is instanced away from the others, why can't the rules work differently in the PVP areas vs. the PVE areas? Why can't certain things work slightly differently once you enter the PVP zones (or, conversely, the PVE zones)?
It is important to note that I am not asking for either experience to be removed. Nor do I want either experience made "less than" the other. I sincerely want to know why it cannot be coded so that it is optimal for both sets of players?
We understand that PVE does not equal PVP. It doesn't. It shouldn't.
Most PVPers do not want a PVE experience in their PVP (and vice versa).
So with this understood, why not create two similar, yet slightly different experiences?
PC/NA - Perpetually casual. Furniture and fish collector. Lover of exploration and opener of urns.
Maxed CPs, still no clue how to endgame, too much time opening urns, prolly.
Eve Morrison - Templar DPS - Furniture Crafter/Maker of Arms - Co-op w/hubby/achievements/crafting
Jilly Narraway - MagDK DPS - Delves/Dungeons/Dolmans - She murders ALL THE THINGS!
Fynn the Lucky - Warden Tank -- Seer of things/Explorer of places - RP/Solo/Storyline/Completionist
Siluna Southpaw - StamDK DPS slippery-fingered type/Murder hobo - RP/Solo/Storyline