About the dark exchange change...

rafaelcsmaia
rafaelcsmaia
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Did the the wording get me wrong or is it instant cast now?

Cuz really, it doesn't make sense, aside from the shield crapstorm, sorcs were massively complaining about sustain, and you nerf it...? Lmao

  • Tasear
    Tasear
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    Will the instant cast not make sustain better?
  • rafaelcsmaia
    rafaelcsmaia
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    Tasear wrote: »
    Will the instant cast not make sustain better?

    @Tasear

    It will, but if its not instant, its a nerf, I dont have pts so i can't test
    Edited by rafaelcsmaia on September 18, 2018 1:44AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    You get half at once and the other half over 20 seconds right now. Meaning about 2k resources a sec.
  • rafaelcsmaia
    rafaelcsmaia
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    You get half at once and the other half over 20 seconds right now. Meaning about 2k resources a sec.

    But does the half part comes after a cast time? If so its a bizarre nerf
  • leepalmer95
    leepalmer95
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    Yeah not sure why they nerf dark deal then buff netch and rune?

    Zos messed up with dark deal.

    When it first came out it was kind of strong, it was hard to bash someone because of the movement speed and how fast it cast.

    Then they added like 0.2s to the cast time and it felt much smoother to interrupt and i thought it was in a good place, strong but with soft counterplay.

    Then for some stupid reason, zos in their infinite wisdom decided to make interrupt impossible with cc immunity, so now sorc's could sit there and regain 5k/s in my face and there was nothing i could do about it. Strong sustain and no counterplayer, one of those unasked for zos changes they like to do.

    Now i'm not sure if they felt it was OP again? Free 5k/s with nothing anyone can do about it, which is their entire fault for unnecessary changes.

    Now they've made it bad i guess. Low instant sustain and 20s until you get the full amount is kind of in line with other sustain skills like netch/ rune but dark deal doesn't have much else going for it.

    I mean if every class is just gonna have the same sustain type skill then whats the point.
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    You get half at once and the other half over 20 seconds right now. Meaning about 2k resources a sec.

    But does the half part comes after a cast time? If so its a bizarre nerf

    Not sure where you are getting cast time from. It says immediately.
    .This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.

    Meaning no cast time. So right now on live, dark conversion gives 4696 magic. So this change would make it so you get half that immediately and half over 20 seconds. This change makes it so you can spam it for more resources faster but at a higher cost (and get ~8k health) or use it once and get double the resources for the same cost. Pretty brilliant.

    Now they've made it bad i guess. Low instant sustain and 20s until you get the full amount is kind of in line with other sustain skills like netch/ rune but dark deal doesn't have much else going for it.

    Not sure why you think this change is bad. It gives you a choice. resources now, at a higher cost or more resources over time at a lower cost. 2.5k resources is not a low amount and you get and another 2.5k over 20 seconds, if you wait. Balance gives 3k for 5k health. This skill will give you almost double that for you main stat at a cost of your off stat. Sounds useful to me.

    Unless I am completely wrong and the cast time is still there, which would be bad. Can someone that has been on the PTS please confirm one way or the other?

    Edit: looks like it still had the cast time.
    https://forums.elderscrollsonline.com/en/discussion/435873/dark-exchange-and-morphs. That is bad. Need to remove that and this skill would be good.
    Edited by Lightspeedflashb14_ESO on September 18, 2018 3:51AM
  • Pulque
    Pulque
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    Dark deal isn’t a nerd to pve Sorc tank. Pve tank can’t have any channel skill.
    PVP well, I play stam sorc and yet I can’t tell if this change hurts a lot. It’s a nerf indeed. I used to run immo pot and channel dark deal. Cast time matters not to me, but now it has half instant resource. That regeneration is useless in PvP.
  • Crixus8000
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    Not sure where you are getting cast time from. It says immediately.
    .This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.

    Meaning no cast time. So right now on live, dark conversion gives 4696 magic. So this change would make it so you get half that immediately and half over 20 seconds. This change makes it so you can spam it for more resources faster but at a higher cost (and get ~8k health) or use it once and get double the resources for the same cost. Pretty brilliant.

    Now they've made it bad i guess. Low instant sustain and 20s until you get the full amount is kind of in line with other sustain skills like netch/ rune but dark deal doesn't have much else going for it.

    Not sure why you think this change is bad. It gives you a choice. resources now, at a higher cost or more resources over time at a lower cost. 2.5k resources is not a low amount and you get and another 2.5k over 20 seconds, if you wait. Balance gives 3k for 5k health. This skill will give you almost double that for you main stat at a cost of your off stat. Sounds useful to me.

    Unless I am completely wrong and the cast time is still there, which would be bad. Can someone that has been on the PTS please confirm one way or the other?

    Edit: looks like it still had the cast time.
    https://forums.elderscrollsonline.com/en/discussion/435873/dark-exchange-and-morphs. That is bad. Need to remove that and this skill would be good.

    The cast time is still there...

    The skill is terrible. it was a direct nerf to sustain and nothing else. The "instant" part just means you get half of it when the cast is complete and the other half over 20 seconds. But like I have said on other threads, it doesn't stack, you could cast 3 dark deals and you would only get 1 dark deal worth of stamina over 20 seconds.

    So the same slow, interuptable skill but now just basically restores the same amount of stam as a heavy...

    Edited by Crixus8000 on September 18, 2018 5:12AM
  • del9
    del9
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    On PTS the restore over time from multiple casts doesn’t stack?? That’s brutal. If that doesn’t stack, then they should boost the over time portion before live.
    PCNA

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Crixus8000 wrote: »

    Not sure where you are getting cast time from. It says immediately.
    .This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.

    Meaning no cast time. So right now on live, dark conversion gives 4696 magic. So this change would make it so you get half that immediately and half over 20 seconds. This change makes it so you can spam it for more resources faster but at a higher cost (and get ~8k health) or use it once and get double the resources for the same cost. Pretty brilliant.

    Now they've made it bad i guess. Low instant sustain and 20s until you get the full amount is kind of in line with other sustain skills like netch/ rune but dark deal doesn't have much else going for it.

    Not sure why you think this change is bad. It gives you a choice. resources now, at a higher cost or more resources over time at a lower cost. 2.5k resources is not a low amount and you get and another 2.5k over 20 seconds, if you wait. Balance gives 3k for 5k health. This skill will give you almost double that for you main stat at a cost of your off stat. Sounds useful to me.

    Unless I am completely wrong and the cast time is still there, which would be bad. Can someone that has been on the PTS please confirm one way or the other?

    Edit: looks like it still had the cast time.
    https://forums.elderscrollsonline.com/en/discussion/435873/dark-exchange-and-morphs. That is bad. Need to remove that and this skill would be good.

    The cast time is still there...

    The skill is terrible. it was a direct nerf to sustain and nothing else. The "instant" part just means you get half of it when the cast is complete and the other half over 20 seconds. But like I have said on other threads, it doesn't stack, you could cast 3 dark deals and you would only get 1 dark deal worth of stamina over 20 seconds.

    So the same slow, interuptable skill but now just basically restores the same amount of stam as a heavy...


    Read the edit at the end. I agree with a cast time, it is B.A.D. BAD. The skill can't have a cast time or it won't be used.

    Why would it stack if it did not have a chance to time anyways? It would be an interesting machanic. You could cast it over and over to get say, 2.5k mag for 2.5. Stam or you could cast it once and get 5k mag for 2.5k Stam.( Not real numbers but just and illustration) so you would have to choose between getting your resources now or more over time.
  • frankwchenzo
    frankwchenzo
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    You get half at once and the other half over 20 seconds right now. Meaning about 2k resources a sec.

    But does the half part comes after a cast time? If so its a bizarre nerf

    IT DOES.
    I should post a jpg but, yes this skill still have a 1.2s cast time
    Edited by frankwchenzo on September 18, 2018 7:26AM
  • erlewine
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    dunno why people think its instant cast now.. it doesn't say that anywhere in the patch notes, and on the PTS it still has the cast time.
    eisley the worst
  • Sparr0w
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    I thought it would be a backwards Siphoning that didn't require weaving... guess I was wrong.

    Edit to clarify, siphoning gives you x per second (per weave) then a chunk when it expires. I was hoping this would give the chunk when its cast then x amount per second.
    Edited by Sparr0w on September 18, 2018 7:36AM
    @Sparr0w so I get the notification
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  • Beardimus
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    It MUST be instant now.

    Burst sustain is now rekt in PvP, and most sorcs build for it. Amber / Shackle etc.

    Ok, we get a weak HOT someone somewhere once asked for....but at quite the cost.

    But it needs to remove that shite delay
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  • Biro123
    Biro123
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    I really don't get this change at all...

    What was one of the consistent pain points brought up by sorcs with the class reps? Sustain.

    Now in one swoop, they force magsorcs into heavy - making sustain a nightmare - and then also nerf the class sustain skill!!!

    I play both mag and stamsorc, and for PVP I see this as a direct nerf, since you can't make distance then spam it (which was already heavily limited by the size of your off-resource anyway.)

    Don't get me wrong, I can see the benefit of resource-recov over time - but it is a nerf on the overall possible rate of recov.

    For PVE, I can't really say - but either way, the design doesn't make sense.. It gives half resources immediately - which means that it isn't something you buff up with before combat - so you want to use it in-combat.. But then it has a long cast-time which hurts PVE dps, and is very interruptable, hurting PVP - + you can't block-cast it.

    Nah, with this change, the only thing that makes sense is for it to be instant..
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  • rafaelcsmaia
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    @Tasear can you pass along something to zos? K, nothing personal, but the class rep program is a joke.

    Not from the reps end mind you, ive seen the job some of you did, @Masel92 even made a nice pain point chart, great job overall.

    However this patch shows zos's true intentions with it: to create a diversion from them and to have someone to bash instead.

    They didn't listen to ANY of our pain points, instead nerfed even more some of them.

    Bet most of the community is feeling abandoned at this point, this is utter bs.
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