joaaocaampos wrote: »About the Patch 2.4.0...
Besides not causing Critical Damage, monsters and other NPCs don't have Physical and Spell Penetration, right?
It is all bad changes.
Shields can crit and have resistance now. So what? Sorcs will spec a little more into resistance and nothing is changed.
Cast time for the shields is a terrible mechanic, quite sure it will not make to live.
The overload bar was necessary on sorcs, as sorcs don't have all in one skills that do damage and buffs/debuff at the same time. Also they need 3 shields on their bars in order to hold the current damage.
IDK what's going on at ZOS studio. But it's clear that no one there is playing a mag sorc on live server.
Septimus_Magna wrote: »It is all bad changes.
Shields can crit and have resistance now. So what? Sorcs will spec a little more into resistance and nothing is changed.
Cast time for the shields is a terrible mechanic, quite sure it will not make to live.
The overload bar was necessary on sorcs, as sorcs don't have all in one skills that do damage and buffs/debuff at the same time. Also they need 3 shields on their bars in order to hold the current damage.
IDK what's going on at ZOS studio. But it's clear that no one there is playing a mag sorc on live server.
They play magsorcs but not the type people usually play.
Ive seen plenty of streams with the magsorc hard casting Crystal Blast from the back.
VaranisArano wrote: »ZOS wants to change damage shields in PVE.
They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.
Good try though.
VaranisArano wrote: »ZOS wants to change damage shields in PVE.
They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.
Good try though.
VaranisArano wrote: »ZOS wants to change damage shields in PVE.
They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.
Good try though.
You know that currently shields can't be affected by penetration BECAUSE THEY HAVE NO RESISTANCES that's why they adding it in next patch? This is what happens when someone without knowledge about game talks about balance. Firstly I would recommend you to read and understand this thread:
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1
joaaocaampos wrote: »VaranisArano wrote: »ZOS wants to change damage shields in PVE.
They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.
Good try though.
Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.
VaranisArano wrote: »joaaocaampos wrote: »VaranisArano wrote: »ZOS wants to change damage shields in PVE.
They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.
Good try though.
Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.
Oh, its definitely both a PVP and PVE nerf for damage shields.
If this were just a PVP nerf, though, the crittable shields and penetration change probably would have been sufficient for PVP and wouldn't have impacted PVE much or at all.
But ZOS wanted to change shields in PVE, hence the cast time change, which is probably overkill in PVP.
This is almost as bad as the 1sec cast time on PTS tbh.joaaocaampos wrote: »[*] Increase cost in the same way as Healing Ritual. Annulment costs have been increased to 7290 Magicka from 4590 Magicka. Also adjust the Conjured Ward cost.
[/list]
joaaocaampos wrote: »VaranisArano wrote: »joaaocaampos wrote: »VaranisArano wrote: »ZOS wants to change damage shields in PVE.
They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.
Good try though.
Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.
Oh, its definitely both a PVP and PVE nerf for damage shields.
If this were just a PVP nerf, though, the crittable shields and penetration change probably would have been sufficient for PVP and wouldn't have impacted PVE much or at all.
But ZOS wanted to change shields in PVE, hence the cast time change, which is probably overkill in PVP.
@VaranisArano I know it is. But cast time is not the way. But what do you think about what I suggested? ZeniMax should rethink.
- You can now deal a Critical Strike against an enemy with a damage shield.
- Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
- 662 Physical/Spell Penetration = +1% damage against an enemy with a damage shield.
- Increase cost in the same way as Healing Ritual. Annulment costs have been increased to 7290 Magicka from 4590 Magicka. Also adjust the Conjured Ward cost.
What do you think?
joaaocaampos wrote: »VaranisArano wrote: »joaaocaampos wrote: »VaranisArano wrote: »ZOS wants to change damage shields in PVE.
They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.
Good try though.
Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.
Oh, its definitely both a PVP and PVE nerf for damage shields.
If this were just a PVP nerf, though, the crittable shields and penetration change probably would have been sufficient for PVP and wouldn't have impacted PVE much or at all.
But ZOS wanted to change shields in PVE, hence the cast time change, which is probably overkill in PVP.
@VaranisArano I know it is. But cast time is not the way. But what do you think about what I suggested? ZeniMax should rethink.
- You can now deal a Critical Strike against an enemy with a damage shield.
- Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
- 662 Physical/Spell Penetration = +1% damage against an enemy with a damage shield.
- Increase cost in the same way as Healing Ritual. Annulment costs have been increased to 7290 Magicka from 4590 Magicka. Also adjust the Conjured Ward cost.
What do you think?
Drummerx04 wrote: »So you want me to be able to cast a damage shield a mere 6 times and be completely out of magicka?
That idea is so bad, I'm surprised ZOS hasn't hired you and given 6 months of back pay before promoting you to combat lead.
VaranisArano wrote: »Doubling the cost would shift the problem to one of sustain rather than timing, which is arguably worse for PVE. In PVE, at least, you can more reliably predict when you need to proactively cast your shields even though it means a DPS loss.
Truth is, I dont know if there's a way to make it better and still get the nerf ZOS apparently wants.
It is all bad changes.
Shields can crit and have resistance now. So what? Sorcs will spec a little more into resistance and nothing is changed.
Cast time for the shields is a terrible mechanic, quite sure it will not make to live.
The overload bar was necessary on sorcs, as sorcs don't have all in one skills that do damage and buffs/debuff at the same time. Also they need 3 shields on their bars in order to hold the current damage.
IDK what's going on at ZOS studio. But it's clear that no one there is playing a mag sorc on live server.