The BEST SOLUTION for Damage Shield

joaaocaampos
joaaocaampos
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About the Patch 2.4.0...

Good changes
  • You can now deal a Critical Strike against an enemy with a damage shield.
  • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
Bad changes
  • Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
  • Conjured Ward/Annulment: This ability and its morphs now have a 1-second cast time, previously an instant cast.
  • Increased the duration of the damage shield for Annulment, Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
  • Empowered Ward (Conjured Ward morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.

How to balance PvP without affecting PvE? The good changes above show that this is possible!

How to go beyond?

Besides not causing Critical Damage, monsters and other NPCs don't have Physical and Spell Penetration, right?

So...

Go back with all these bad changes and make Penetration affect the damage shields! That is, Physical and Spell Penetration increase damage against enemy with a damage shield! You will be balancing PvP without affecting PvE.
  • VaranisArano
    VaranisArano
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    ZOS wants to change damage shields in PVE.

    They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.

    Good try though.
  • susmitds
    susmitds
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    ZOS is targeting PvE more than PvP this time around. Thus the cast time.
  • Septimus_Magna
    Septimus_Magna
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    About the Patch 2.4.0...

    Besides not causing Critical Damage, monsters and other NPCs don't have Physical and Spell Penetration, right?

    NPCs dont have physical and spell pen thats why tanks run 33k resist to reach the cap.

    The light armor resist on shields will be noticeable in PVE because nothing gets penetrated.
    Without major ward/resolve you get roughly 1/3 of 50% max mitigation which is about 16,5% dmg reduction.

    In PVP everyone runs a decent amount of pen so the light armor resist will be ignored for the most part.
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  • Gythral
    Gythral
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    It wont make Healers any more useful
    Shield users wont be welcome in the groups, as they will be swapped out for higher DPS/survivability

    Content needs to designed in such a way as to require healers for harder content & for it not just to end up a DPS race

    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Didgerion
    Didgerion
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    It is all bad changes.

    Shields can crit and have resistance now. So what? Sorcs will spec a little more into resistance and nothing is changed.
    Cast time for the shields is a terrible mechanic, quite sure it will not make to live.
    The overload bar was necessary on sorcs, as sorcs don't have all in one skills that do damage and buffs/debuff at the same time. Also they need 3 shields on their bars in order to hold the current damage.

    IDK what's going on at ZOS studio. But it's clear that no one there is playing a mag sorc on live server.
  • Ozazz
    Ozazz
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    you're mental buddy
  • Septimus_Magna
    Septimus_Magna
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    Didgerion wrote: »
    It is all bad changes.

    Shields can crit and have resistance now. So what? Sorcs will spec a little more into resistance and nothing is changed.
    Cast time for the shields is a terrible mechanic, quite sure it will not make to live.
    The overload bar was necessary on sorcs, as sorcs don't have all in one skills that do damage and buffs/debuff at the same time. Also they need 3 shields on their bars in order to hold the current damage.

    IDK what's going on at ZOS studio. But it's clear that no one there is playing a mag sorc on live server.

    They play magsorcs but not the type people usually play.

    Ive seen plenty of streams with the magsorc hard casting Crystal Blast from the back.
    PC - EU (AD)
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    Septimus Ozurk - Orsimer Sorcerer
  • Houshiki
    Houshiki
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    Didgerion wrote: »
    It is all bad changes.

    Shields can crit and have resistance now. So what? Sorcs will spec a little more into resistance and nothing is changed.
    Cast time for the shields is a terrible mechanic, quite sure it will not make to live.
    The overload bar was necessary on sorcs, as sorcs don't have all in one skills that do damage and buffs/debuff at the same time. Also they need 3 shields on their bars in order to hold the current damage.

    IDK what's going on at ZOS studio. But it's clear that no one there is playing a mag sorc on live server.

    They play magsorcs but not the type people usually play.

    Ive seen plenty of streams with the magsorc hard casting Crystal Blast from the back.

    They're hard casting blast? Really? Ok, they play magsorcs, but are not competent magsorcs imo. I mean, I've seen a fair few magsorc builds around, but none that are trying to push dps hard cast blast.
  • Mayrael
    Mayrael
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    You know that currently shields can't be affected by penetration BECAUSE THEY HAVE NO RESISTANCES that's why they adding it in next patch? This is what happens when someone without knowledge about game talks about balance. Firstly I would recommend you to read and understand this thread:
    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1
    Edited by Mayrael on September 18, 2018 9:19AM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Jameliel
    Jameliel
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    I'm gonna snipe and poison inject the hell out of sorcs now.
  • Mayrael
    Mayrael
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    Jameliel wrote: »
    I'm gonna snipe and poison inject the hell out of sorcs now.

    No you're not because you won't find any, get ready for being killed by heavy armored bleed stackers :)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Make shields 10 seconds. Make them crittable and affected by your armor rating. No friggin cast times. done.
  • Jeremy
    Jeremy
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    ZOS wants to change damage shields in PVE.

    They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.

    Good try though.

    Maybe if they didn't nerf healing to the point that someone had to be standing in front of them to get a heal while at the same time expecting them run all over the place dodging things healing would be more effective.

    So I don't think shields is the problem here. It's their absurd positional nerfs to healing which simply don't mesh with the game's over-all combat design.

    If they want healing to be a positional and strategic affair then they need to stop making their combat so erratic and mobile all over the battlefield. Frankly they just need a developer who actually plays as a healer - because I"m convinced they don't actually have one on staff.
    Edited by Jeremy on September 18, 2018 10:01AM
  • XxCaLxX
    XxCaLxX
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    ZOS wants to change damage shields in PVE.

    They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.

    Good try though.

    While I agree with you I think ppl need to realize that not all healers are capable of keeping a group up. 90% of healers don’t understand what sets they need and why they need them. I think the game is fine the way it is. You need two healers in trials, they cannot be replaced there. Most ppl still need healers in normal and vet dungeons. I’d say the percentage of groups that can run vet content without healers successfully are small but all in all I don’t think adding a cast time to damage shields will help. What needs to be done is get someone that isn’t concerned on how fast they can dish out dlc’s and worry more about making challenging content that isn’t made difficult by lame snares and stuns. If they’re concerned about groups not needing healers then make the content require a healer instead of ruining solo play etc.

  • joaaocaampos
    joaaocaampos
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    ZOS wants to change damage shields in PVE.

    They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.

    Good try though.

    Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.
  • joaaocaampos
    joaaocaampos
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    Mayrael wrote: »
    You know that currently shields can't be affected by penetration BECAUSE THEY HAVE NO RESISTANCES that's why they adding it in next patch? This is what happens when someone without knowledge about game talks about balance. Firstly I would recommend you to read and understand this thread:
    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    I know, man! I will not read anything, because I already know! You who didn't understand me! Read my post again.
  • VaranisArano
    VaranisArano
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    ZOS wants to change damage shields in PVE.

    They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.

    Good try though.

    Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.

    Oh, its definitely both a PVP and PVE nerf for damage shields.

    If this were just a PVP nerf, though, the crittable shields and penetration change probably would have been sufficient for PVP and wouldn't have impacted PVE much or at all.

    But ZOS wanted to change shields in PVE, hence the cast time change, which is probably overkill in PVP.
  • joaaocaampos
    joaaocaampos
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    ZOS wants to change damage shields in PVE.

    They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.

    Good try though.

    Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.

    Oh, its definitely both a PVP and PVE nerf for damage shields.

    If this were just a PVP nerf, though, the crittable shields and penetration change probably would have been sufficient for PVP and wouldn't have impacted PVE much or at all.

    But ZOS wanted to change shields in PVE, hence the cast time change, which is probably overkill in PVP.

    @VaranisArano I know it is. But cast time is not the way. But what do you think about what I suggested? ZeniMax should rethink.
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
    • 662 Physical/Spell Penetration = +1% damage against an enemy with a damage shield.
    • Increase cost in the same way as Healing Ritual. Annulment costs have been increased to 7290 Magicka from 4590 Magicka. Also adjust the Conjured Ward cost.

    What do you think?
  • ccmedaddy
    ccmedaddy
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    [*] Increase cost in the same way as Healing Ritual. Annulment costs have been increased to 7290 Magicka from 4590 Magicka. Also adjust the Conjured Ward cost.
    [/list]
    This is almost as bad as the 1sec cast time on PTS tbh.
  • Drummerx04
    Drummerx04
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    ZOS wants to change damage shields in PVE.

    They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.

    Good try though.

    Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.

    Oh, its definitely both a PVP and PVE nerf for damage shields.

    If this were just a PVP nerf, though, the crittable shields and penetration change probably would have been sufficient for PVP and wouldn't have impacted PVE much or at all.

    But ZOS wanted to change shields in PVE, hence the cast time change, which is probably overkill in PVP.

    @VaranisArano I know it is. But cast time is not the way. But what do you think about what I suggested? ZeniMax should rethink.
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
    • 662 Physical/Spell Penetration = +1% damage against an enemy with a damage shield.
    • Increase cost in the same way as Healing Ritual. Annulment costs have been increased to 7290 Magicka from 4590 Magicka. Also adjust the Conjured Ward cost.

    What do you think?

    So you want me to be able to cast a damage shield a mere 6 times and be completely out of magicka?

    That idea is so bad, I'm surprised ZOS hasn't hired you and given 6 months of back pay before promoting you to combat lead.
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  • VaranisArano
    VaranisArano
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    ZOS wants to change damage shields in PVE.

    They made that clear in the last class rep meeting when they blamed damage shields for making healers useless.

    Good try though.

    Oh, sorry then. When I read "counterattack opportunities", I thought it was something about PvP. In fact, these changes are greatly affecting PvE. If that's the point, they got it right. Unfortunately.

    Oh, its definitely both a PVP and PVE nerf for damage shields.

    If this were just a PVP nerf, though, the crittable shields and penetration change probably would have been sufficient for PVP and wouldn't have impacted PVE much or at all.

    But ZOS wanted to change shields in PVE, hence the cast time change, which is probably overkill in PVP.

    @VaranisArano I know it is. But cast time is not the way. But what do you think about what I suggested? ZeniMax should rethink.
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
    • 662 Physical/Spell Penetration = +1% damage against an enemy with a damage shield.
    • Increase cost in the same way as Healing Ritual. Annulment costs have been increased to 7290 Magicka from 4590 Magicka. Also adjust the Conjured Ward cost.

    What do you think?

    Doubling the cost would shift the problem to one of sustain rather than timing, which is arguably worse for PVE. In PVE, at least, you can more reliably predict when you need to proactively cast your shields even though it means a DPS loss.

    Truth is, I dont know if there's a way to make it better and still get the nerf ZOS apparently wants.
    Edited by VaranisArano on September 18, 2018 10:13PM
  • eso_nya
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    Swap out circle of protection and ward. make one ward morph scale with stamina. go back to non critable, instacast, 18 secs dura and 100% strength in pvp. this way, everyone gets to enjoy extremely hard to play risk-reward mechanics and sorcs get something to give to the grp.
  • joaaocaampos
    joaaocaampos
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    Drummerx04 wrote: »
    So you want me to be able to cast a damage shield a mere 6 times and be completely out of magicka?

    That idea is so bad, I'm surprised ZOS hasn't hired you and given 6 months of back pay before promoting you to combat lead.

    Answering you, YES. ZeniMax wants the Healers to be more useful. You will not be spamming Damage Shield. Damage Shield would be used only when needed.
    Doubling the cost would shift the problem to one of sustain rather than timing, which is arguably worse for PVE. In PVE, at least, you can more reliably predict when you need to proactively cast your shields even though it means a DPS loss.

    Truth is, I dont know if there's a way to make it better and still get the nerf ZOS apparently wants.

    @VaranisArano In PvE, sustain is only damage. Nothing more besides. Of course I'm talking about DPS! I know that sustain means something else to Tank and Healer.

    You choose:
    • +Damage, risk of death, Healer dependency.
    • or -Damage, survival, independency.
  • forwardbias83
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    I used to play a game, where to counter shields, there was a shield overload trait. Say you did X amount of damage, shield overload would give bonus damage, but only to the shield. So if your damage was 100 by default, but you had 50 percent shield overload damage, you would do 150 to the shield depleting it faster. But then once the shield was down, you would go back to your normal damage. Base of 100. Rather than nerf this, nerf that, nerf, nerf, nerf! witch hunt. Perhaps add more counter options in pvp as a way to buff, rather than a blanket grass cut with the nerf mower. Enchant runes designed for pvp that grant extra damage against shields, etc. New runes and options for stats to play and counter play, boost to economy, gold sink with the new runes. Shield Overload Rune/Trait and Shield Booster Rune/Trait which would counter each other. And perhaps open up more elemental strengths and weaknesses. Fire Vs Water, etc.
  • Juhasow
    Juhasow
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    Didgerion wrote: »
    It is all bad changes.

    Shields can crit and have resistance now. So what? Sorcs will spec a little more into resistance and nothing is changed.
    Cast time for the shields is a terrible mechanic, quite sure it will not make to live.
    The overload bar was necessary on sorcs, as sorcs don't have all in one skills that do damage and buffs/debuff at the same time. Also they need 3 shields on their bars in order to hold the current damage.

    IDK what's going on at ZOS studio. But it's clear that no one there is playing a mag sorc on live server.

    So what ? Um maybe the fact that sorcs will have to rearange their whole setups just because of that change ? They'll have to change CP , traits , skills and gear to adapt to this change. This will most likely cause loss of DPS and sustain just to have similar defense from shields like they used to have and this is without cast time on shields. PvP wise ofc
    Edited by Juhasow on September 19, 2018 9:34AM
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