Shhh they are going to remove that one second cast time, so it appears they listen to you. They never intended that to go live. They massively over nerfed so they can give back and make you more accepting of the nerf they intended.
Don't be so hasty. They also did this:
"Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield."
"This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks."
El_Borracho wrote: »Serious question about this nerf:
I've only played stam characters, but could you get around the cast time by recasting the shield before the original shield runs out? I understand the original shield will take a second, but this sounds similar to the stam rotation where you cast Flames of Oblivion to keep it going right before it runs out.
Again, I've never played the magsorc character.
I cant play pure glass cannon so all my characters have a bit more health and resist because im always stuck tanking when in a group dungeon, we don't use a tank. The shield thing wont affect me as it will most of you, i usually forget to cast it on my backbar and I use Lightning Form, but @Guppet has a point and we've been around this block before. However, I don't run Vet Trials and im kinda concerned with how this is going to play out because a lot of my friends keep shields up over everything else. You're likely gonna have to add more resist with CP
VagabondLife wrote: »VagabondLife wrote: »Have you seen development comments for light armor shields 1 sec cast time? There’s your reason.
Plan ahead and shield.
Also, if you have to choose for 1 sec cast time for a big and longer shield or instant but weak shield with short duration what would u choose.
Instant and weaker. No question.
A weaker shield will still help me survive. A shield with a cast time will get me killed.
Why not have a better ward discipline, ward every 14 sec or when shield got destroyed.
Discipline? It's not a L2P issue, LOL.
In a trial or VMA, your shield might last 2-3 seconds before it gets eaten up anyway. If you're lucky.
I can't think of ANY content in this game, besides maybe overland questing, in which a single Hardened Ward is gonna last 14 seconds - or 9 seconds - against anything tougher than a mudcrab.
Could you provide some examples?
Have you seen alcast using the ward in blackrose prison arena today, he doesn’t have any problems.
MLGProPlayer wrote: »I cant play pure glass cannon so all my characters have a bit more health and resist because im always stuck tanking when in a group dungeon, we don't use a tank. The shield thing wont affect me as it will most of you, i usually forget to cast it on my backbar and I use Lightning Form, but @Guppet has a point and we've been around this block before. However, I don't run Vet Trials and im kinda concerned with how this is going to play out because a lot of my friends keep shields up over everything else. You're likely gonna have to add more resist with CP
Magicka classes won't have a place in most vet content. They were picked over stamina before because they had more survivability (shields + ranged DPS). Stamina now has more survivability, so magicka is out. It's a shame ZOS can't figure out a way to make BOTH specs useful at the same time. You'd think it's rocket science.
MLGProPlayer wrote: »Magicka players just got ZOS'd.
To be fair, stamina characters deserve to get some usage in PvE. I just struggle to understand why ZOS can't balance both specs simultaneously.
VagabondLife wrote: »My magsorcs wear cloth armor. They have exactly enough stamina to roll dodge twice (assuming they haven't recently needed to Break Free or block cast, that is. Ha ha.) All of their skills are AoEs, so they aggro EVERYTHING in a trial or dungeon that hasn't been taunted. In VMA or other solo content, they basically just put down their dots, and then spam shields until everything around them is dead.
Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?
Who wanted this??? How is this a good or necessary change?
Oh, and thanks for killing my magsorc healer while you were at it. The third skill bar from Overload is the only advantage a sorcerer has over ANY other class when it comes to healing.
WTH is wrong with you ZoS? I'm asking this in all seriousness. Have you lost your minds?
VagabondLife wrote: »
I don’t pvp, I’m all about PVE.
Don’t be dramatic, adapt and play differently.
It is time to nerf mags in general with the shields anyway, they’re way too op and easy.
Splattercat_83 wrote: »VagabondLife wrote: »
I don’t pvp, I’m all about PVE.
Don’t be dramatic, adapt and play differently.
It is time to nerf mags in general with the shields anyway, they’re way too op and easy.
You're just salty af. Mag have no other defense. And are way more squishy than any other character in the game. Shields dont make anything easy, it makes it survivable. Let's put block on a 1 second cool down and see how you like it.
LOL at these people saying to pre-cast shields and anticipate damage. Have you ever actually DONE vMA? (which is a solo trial, you cannot take a healer with you).
DarcyMardin wrote: »Yet another PvP based change that destroys our PvE builds because ZOS can’t be bothered to balance the PvP skills differently from the way they balance PvE.
So sick of this.
LadyLethalla wrote: »starkerealm wrote: »Enemy-of-Coldharbour wrote: »Kiss vMA goodbye.
vMA is clearable on StamBuilds. vMA is clearable with no gear. It's clearable with no skills slotted.
You might not be able to clear it. But, that doesn't mean it's impossible. Ask @gandork.
It may be clearable for YOU on stam toons, and /or with no gear and /or with no skills.
For those of us with high ping (mine's 360 at my prime play time) and / or age- or disability- poor reflexes issues, the cast time means I probably won't ever run VMA again, since I have both the high ping AND age-related poor reflexes.
So, it's sounds like most trails you will die with no shields?
Stam doesn't have shields and maybe they changed things not because of pvp. Maybe because of the state of things where mag is dominant due to shields in trials and such.
If mag IS dominant wouldn't this make things a bit more balanced if Stam has such a hard time with the most recent dungeons and trials?
VagabondLife wrote: »My magsorcs wear cloth armor. They have exactly enough stamina to roll dodge twice (assuming they haven't recently needed to Break Free or block cast, that is. Ha ha.) All of their skills are AoEs, so they aggro EVERYTHING in a trial or dungeon that hasn't been taunted. In VMA or other solo content, they basically just put down their dots, and then spam shields until everything around them is dead.
Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?
Who wanted this??? How is this a good or necessary change?
Oh, and thanks for killing my magsorc healer while you were at it. The third skill bar from Overload is the only advantage a sorcerer has over ANY other class when it comes to healing.
WTH is wrong with you ZoS? I'm asking this in all seriousness. Have you lost your minds?
This is the problem with not separating PvP and PvE rulesets. In order to "balance" (appease the vocal minority) PvP, they needlessly damage PvE players.
I agree with you.
There is no need whatsoever to keep nuking PvE players. I am one of those people who was quite happy with ESO and didn't have a need to come to these forums and voice my opinion. Recently, however..wow. I am NOT happy with the direction the game is going.
DarcyMardin wrote: »Yet another PvP based change that destroys our PvE builds because ZOS can’t be bothered to balance the PvP skills differently from the way they balance PvE.
So sick of this.
Stop playing the content.. That and stop buying anything is the only way they will remove these balance devs.. Honestly they really aren't doing their jobs..
DarcyMardin wrote: »Yet another PvP based change that destroys our PvE builds because ZOS can’t be bothered to balance the PvP skills differently from the way they balance PvE.
So sick of this.
This has nothing to do with PVP. Sorc shields were no longer OP there, along with most other shield builds besides a few troll tank build.
This is because of magicka being the go to for dps in vet content, leaving stam builds out in the cold along with the 3 dps+tank for vet dungeons
Stop playing the content.. That and stop buying anything is the only way they will remove these balance devs.. Honestly they really aren't doing their jobs..
I'm not sure if this will do the trick.
ZOS has implemented some weird changes in the past which made many players quit the game and/or stopped buying anything.
The Dark Brotherhood Update nerf to shield, 20 seconds to 6 seconds duration is one example for ZOS not reverting their change.
Many players quit the game due to this change.
If the Lead Combat Designer and his team are determined this is the way to go, only serious attempts to convince them may change their mind.
There is a chance your method will help but it doesn't guarantee that the change to shields will be reverted.