Did you not hear me, I said the change is ***. Cast time killed it dead, for both PvP/E its an awful change.Grab a pair of Oblivion Damage Glyphs, you wont need to change your gear or skill.
Those are hard counters, you main magDK so lets make block 1 second delay. How'd you feel?
If someone mains a nightblade, well lets make roll dodge 1 second delay, how'd they feel?
If someone mains a templar, make all healing abilities 1 second delay.
You see, people do not care about the combat balance they go straight to voicing their opinion. Nerf one thing, but you gotta give atleast something back to compensate it. And that's.... nothing
Imagine this, you spend 1 second to cast a shield that lasts 6 seconds and then you have to afk another second to cast another shield. That's IF you're not interrupted, and if you're interrupted prepared to be 1 shot.
Yikes
Make Annulment insta-cast, add a cast time to Conjured ward. Stops the stacking, but still gives a defensive option for pvp/pve to all light armor classes
ZOS, even @dwemer_paleologist thinks the sorc/shield nerfs were too harsh. That's how you know you REALLY messed up.dwemer_paleologist wrote: »i do not agree with the 1 second delay on shield casting.
infact, if that 1 second delay on shield casting goes live then it will be a trickle down effecT.
eventually leading to alot of very serious problems with elderscrolls online and may even be fatal for sorcerers and and up being fatal for all classes.
Shields should remain insta cast and armorless, but if damage on shields can be critted, so can the shields themselves. Change my mind.
Shields should remain insta cast and armorless, but if damage on shields can be critted, so can the shields themselves. Change my mind.
Shields that can crit. LMAO! That sounds totally balanced. So you could build for crit so your damage is nuclear while you tank behind a 30k hardened ward. 🤪
Shields should remain insta cast and armorless, but if damage on shields can be critted, so can the shields themselves. Change my mind.
Shields should remain insta cast and armorless, but if damage on shields can be critted, so can the shields themselves. Change my mind.
Non-critted shields as it exists on PTS, with armor mitigation and crit resists, results in less damage taken than on live.
If shield values could crit, it would be too much defense (forcing zos to look into shield values across the board).
Shields should remain insta cast and armorless, but if damage on shields can be critted, so can the shields themselves. Change my mind.
Non-critted shields as it exists on PTS, with armor mitigation and crit resists, results in less damage taken than on live.
If shield values could crit, it would be too much defense (forcing zos to look into shield values across the board).
You have tested this? With what resistance levels? I'm interested to know this as I thought that for most light armor builds, they would have around 25% resist with buffs and around 40% crit resist with impen/CP. Reducing the base damage a shield takes by 25% is very nice, but pen will cut into that too. So many changes that it would be nice to get a baseline of nunbers.
paulsimonps wrote: »Some numbers for people to enjoy/hate on while we are in early stages of PTS. Will of course update this significantly after PTS is live.
Slight test of numbers to look at resistance change. First is new numbers with resistance before shield and second is after shield. Base damage taken is 15k, damage shield is 5k and we got minor maim, blocking, Iron Skin from DK and Sword and Board Passive.
(15,000x0.85x0.60-5000)x0.5x0.9x0.80=954
(15,000x0.85-5000)x0.5x0.6x0.9x0.8=1674
pretty significant change even with low numbers I would say
Here are the same numbers I used earlier but with a 1.5 base crit modifier to test difference in crit damage vs shields.
(15,000x1.5x0.85x0.60-5000)x0.5x0.9x0.80=2331
(15,000x0.85-5000)x1.5x0.5x0.6x0.9x0.8=2511
leepalmer95 wrote: »I never had a problem with shields in open world pvp, i didn't think they was strong or particularly struggled against them.
dwemer_paleologist wrote: »i do not agree with the 1 second delay on shield casting.
infact, if that 1 second delay on shield casting goes live then it will be a trickle down effecT.
eventually leading to alot of very serious problems with elderscrolls online and may even be fatal for sorcerers and and up being fatal for all classes.
ZarkingFrued wrote: »This shield nerf is so bad even stam players are against it. Why do they nerf things in stacks like that? It was that bad to where they needed 4 nerfs on one skill type at once? That's just admitting that you are l horrible at balancing your game. If it's been broken and needed this nerf for this long, someone needs fired.
Firstly, the shield nerf as is was rarted. Killed them dead and offered no recompense. It was done terribly and shows yet more incompetence.
Secondly:
"Instead of the players running Shield Breaker, Sload, and other Oblivion based damage, they turned away from solution."
That, is not a solution, that is a hard counter which involves cucking yourself vs most builds to use, and being BS strong vs the shield user. That, is not balance.
What people asked for was counterplay, soft counterplay. Something that wasn't too strong but allowed you to partially pass the defense so that shields would and should be used in conjunction with other things, a la block/dodge. Because shields have no real soft counterplay or any way to debuff it.
IMO shields need some counter, the crittable but resistable thing sounds fair. And making status effects proc should happen too, though that is a technical limit only. (Only enchants do as of murkmire)
make shields critable is 100% unjustified, you have more than enough tools to your disposal to counter them along with multiple abilities to already counter sorc as well. if you dont utilize these abilities/posions/bleeds/ oblivion damage etc its the players fault.
Firstly, the shield nerf as is was rarted. Killed them dead and offered no recompense. It was done terribly and shows yet more incompetence.
Secondly:
"Instead of the players running Shield Breaker, Sload, and other Oblivion based damage, they turned away from solution."
That, is not a solution, that is a hard counter which involves cucking yourself vs most builds to use, and being BS strong vs the shield user. That, is not balance.
What people asked for was counterplay, soft counterplay. Something that wasn't too strong but allowed you to partially pass the defense so that shields would and should be used in conjunction with other things, a la block/dodge. Because shields have no real soft counterplay or any way to debuff it.
IMO shields need some counter, the crittable but resistable thing sounds fair. And making status effects proc should happen too, though that is a technical limit only. (Only enchants do as of murkmire)
Shattering blows wasnt enough either? Literally a cp star to make you do more dmg to shields. Its not like we don't have enough cp for it. Making them crittable and resistible would be fine if we could still 3rd bar (overload) our major buff.