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Um... what about shields in PVE?

  • Aerithone
    Aerithone
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    thats not only sorc`s problem, its all mag dds now, because not only sorc`s shield got a cast time, but harness and dampen mag also got it-_-
    I will show you fear in a handfull of dust.
  • El_Borracho
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    Serious question about this nerf:

    I've only played stam characters, but could you get around the cast time by recasting the shield before the original shield runs out? I understand the original shield will take a second, but this sounds similar to the stam rotation where you cast Flames of Oblivion to keep it going right before it runs out.

    Again, I've never played the magsorc character.
  • Universe
    Universe
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    the-shield-is-down-commence-attack-on-the-death-stars-main-reactor.jpg
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Krayl
    Krayl
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    Serious question about this nerf:

    I've only played stam characters, but could you get around the cast time by recasting the shield before the original shield runs out? I understand the original shield will take a second, but this sounds similar to the stam rotation where you cast Flames of Oblivion to keep it going right before it runs out.

    Again, I've never played the magsorc character.

    the shield is gonna be burned down before it expires.
  • max_only
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    What about shield in pve?

    What is pve? Don’t you know the majority of this game is pvp? Pvp is the best mode this game has to offer (much balance so lag wow) that’s why all but 2 zones are open pvp. /s
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Jinchuu
    Jinchuu
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    Serious question about this nerf:

    I've only played stam characters, but could you get around the cast time by recasting the shield before the original shield runs out? I understand the original shield will take a second, but this sounds similar to the stam rotation where you cast Flames of Oblivion to keep it going right before it runs out.

    Again, I've never played the magsorc character.

    Shields do not last long in either pvp or pve and with a 1 sec cast time you'll be interrupted and/or killed before you recast it.
    Edited by Jinchuu on September 17, 2018 9:24PM
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • VagabondLife
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    Serious question about this nerf:

    I've only played stam characters, but could you get around the cast time by recasting the shield before the original shield runs out? I understand the original shield will take a second, but this sounds similar to the stam rotation where you cast Flames of Oblivion to keep it going right before it runs out.

    Again, I've never played the magsorc character.

    Shields don't "run out." They get eaten up by huge amounts of damage, usually within a second or two of casting them (if you're doing it right).

    But assuming they last the entire time (haha), that's still only 9 seconds. You'd have to recast it every 8 seconds to make sure it's always up. So in a trial, a one-second hard cast, every 8 seconds, is gonna eat up 12.5% of my damage right off the top. (Of course it's actually way more, since that 9 second cooldown isn't EVER going to line up with the actual damage incoming. And again, that shield is NEVER going to last for 9 seconds anyway.)

    In solo content like VMA, it's a moot point. If you need a shield, and you have to spend one second casting the shield, you're dead. Simple as that.
  • StamWhipCultist
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    I can sell OP some medium armor, finely crafted by me and my hist brothers.
  • Krayl
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    its a dumb ham-fisted fix.

    Dear ZOS - you don't improve a game by making it clunkier to play.

  • SanguineMyBrother
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    Aurielle wrote: »
    Yeah, I’m basically shelving my mag sorc until these changes are reverted. Although, given that pet sorcs are getting bugged and targeting is such a pain in the rear... maybe I’ll just roll in pet sorc BG groups and zergs. *rolleyes*

    Yep, mine is going on a shelf next to my magplar and magwarden :'( bummer
    Xbox NA • Magwarden Main
  • El_Borracho
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    Shields don't "run out." They get eaten up by huge amounts of damage, usually within a second or two of casting them (if you're doing it right).

    But assuming they last the entire time (haha), that's still only 9 seconds. You'd have to recast it every 8 seconds to make sure it's always up. So in a trial, a one-second hard cast, every 8 seconds, is gonna eat up 12.5% of my damage right off the top. (Of course it's actually way more, since that 9 second cooldown isn't EVER going to line up with the actual damage incoming. And again, that shield is NEVER going to last for 9 seconds anyway.)

    In solo content like VMA, it's a moot point. If you need a shield, and you have to spend one second casting the shield, you're dead. Simple as that.

    Shields don't "run out." They get eaten up by huge amounts of damage, usually within a second or two of casting them (if you're doing it right).

    But assuming they last the entire time (haha), that's still only 9 seconds. You'd have to recast it every 8 seconds to make sure it's always up. So in a trial, a one-second hard cast, every 8 seconds, is gonna eat up 12.5% of my damage right off the top. (Of course it's actually way more, since that 9 second cooldown isn't EVER going to line up with the actual damage incoming. And again, that shield is NEVER going to last for 9 seconds anyway.)

    In solo content like VMA, it's a moot point. If you need a shield, and you have to spend one second casting the shield, you're dead. Simple as that.



    Got it. Now I see why people are so upset. Seems shortsighted to remove a basic tool of a particular class.

    Thanks for helping me understand
    Edited by El_Borracho on September 17, 2018 9:24PM
  • max_only
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    I can sell OP some medium armor, finely crafted by me and my hist brothers.

    Why how is that helpful, it’s not like they’ll be able to evade instead of shield.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • taiyoukei
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    Tryxus wrote: »
    This is gonna suck in vAS...
    And vCR, especially for the downstairs groups...
    "Taffer!"
  • OrdoHermetica
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    Valrien wrote: »
    Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

    *every 8 seconds, as shield duration has been increased to 9 seconds. But yeah, definitely not a fan. I guess I need to run vMA as many times as I can before this nerf hits...

    Expires in 9, broken in 5

    I think you're more optimistic about how long a shield lasts than I am. Mine rarely last even that long, at least in vet content and PvP.
  • AlienatedGoat
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    Valrien wrote: »
    Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

    *every 8 seconds, as shield duration has been increased to 9 seconds. But yeah, definitely not a fan. I guess I need to run vMA as many times as I can before this nerf hits...

    Expires in 9, broken in 5

    I think you're more optimistic about how long a shield lasts than I am. Mine rarely last even that long, at least in vet content and PvP.

    Yup, length of time is pointless in vet Trials. It was always a reactionary thing with shields - you know a certain mech is coming, you drop the shield, shield eats most of the damage, healer catches the rest.

    Except now theres a 1s cast time on that, which makes it harder to react to immediate threats, and harder to stack shields on certain boss mechanics.
    PC-NA Goat - Bleat Bleat Baaaa
  • Jinchuu
    Jinchuu
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    Got it. Now I see why people are so upset. Seems shortsighted to remove a basic tool of a particular class.

    Thanks for helping me understand

    It's not just for a particular class, I'm truly amazed that people can't grasp the simple concept that there are things besides sorcs that use shields for survival, but all LA mag users that are going to get cornholed by these changes.


    Magdens will get it the worst. Shields will be trash along with Deceptive Predator losing it's small chance to save you from some damage (thus letting your shield last a bit longer) along with not having a disengage tool (at least a sorc might be able to streak away, wtf am I supposed to do?) and no CC outside of an ult.



    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • WrathOfInnos
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    Attention end game PVErs, you have 5 weeks to get Immortal Redeemer and Gryphon Heart. Neither of these will be possible once Nightblade off-healing is removed and shields are delayed.
  • Universe
    Universe
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    We still have healing ward as instant cast! All rejoice! :D:D>:)
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Squeaky_Clean
    Squeaky_Clean
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    That 1s cast time is uncalled for. And not only for mSorcs, any magicka classn this change is sooo bad.

    For counter player the critability of incoming damage would have been more than enough.
    Edited by Squeaky_Clean on September 17, 2018 9:36PM
  • AlienatedGoat
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    Jinchuu wrote: »


    Got it. Now I see why people are so upset. Seems shortsighted to remove a basic tool of a particular class.

    Thanks for helping me understand

    It's not just for a particular class, I'm truly amazed that people can't grasp the simple concept that there are things besides sorcs that use shields for survival, but all LA mag users that are going to get cornholed by these changes.


    Magdens will get it the worst. Shields will be trash along with Deceptive Predator losing it's small chance to save you from some damage (thus letting your shield last a bit longer) along with not having a disengage tool (at least a sorc might be able to streak away, wtf am I supposed to do?) and no CC outside of an ult.



    Exactly. Guys, shields are the only thing available for damage mitigation to mag toons in Trials.

    That fat 20k shield? That's what it was meant for - Trials. Because it was the only thing that would keep your 18k HP bad self alive on 30k+ heavies and boss mechanics that healers can't heal through.

    This change doesn't just gut magsorcs, it guts every single mag toon. DPS of course, and healers too. It's BS.
    PC-NA Goat - Bleat Bleat Baaaa
  • VagabondLife
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    Jinchuu wrote: »


    Got it. Now I see why people are so upset. Seems shortsighted to remove a basic tool of a particular class.

    Thanks for helping me understand

    It's not just for a particular class, I'm truly amazed that people can't grasp the simple concept that there are things besides sorcs that use shields for survival, but all LA mag users that are going to get cornholed by these changes.


    Magdens will get it the worst. Shields will be trash along with Deceptive Predator losing it's small chance to save you from some damage (thus letting your shield last a bit longer) along with not having a disengage tool (at least a sorc might be able to streak away, wtf am I supposed to do?) and no CC outside of an ult.



    This thread is about PVE. Sorcs don't use Streak in PVE.

    I've never played a Warden, but you have, like, a LOT of heals, right?

    Sorc has exactly one active heal, it's a pet, it needs to be double-barred, and it likes to get itself killed while you're not watching.

    I'm not saying that all mag users aren't getting screwed here. We are. But Wardens getting hit harder than Sorcs? Not so much...
  • joaaocaampos
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    Glurin wrote: »
    Don't be so hasty. They also did this:

    "Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield."

    "This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks."

    I agree with you. Tests will be required before any trial.

    In addition, they can increase the damage shield value.
  • OrdoHermetica
    OrdoHermetica
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    Phage wrote: »
    Valrien wrote: »
    Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

    *every 8 seconds, as shield duration has been increased to 9 seconds. But yeah, definitely not a fan. I guess I need to run vMA as many times as I can before this nerf hits...

    Expires in 9, broken in 5

    I think you're more optimistic about how long a shield lasts than I am. Mine rarely last even that long, at least in vet content and PvP.

    Yup, length of time is pointless in vet Trials. It was always a reactionary thing with shields - you know a certain mech is coming, you drop the shield, shield eats most of the damage, healer catches the rest.

    Except now theres a 1s cast time on that, which makes it harder to react to immediate threats, and harder to stack shields on certain boss mechanics.

    Yeah. Channeled boss attacks against magicka DPS and healers in vet content just became a "you're going to die and there's literally nothing you can do about it unless another healer drops everything else they're doing and just burst heals you through this" scenario.
  • Jinchuu
    Jinchuu
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    This thread is about PVE. Sorcs don't use Streak in PVE.

    I've never played a Warden, but you have, like, a LOT of heals, right?

    Sorc has exactly one active heal, it's a pet, it needs to be double-barred, and it likes to get itself killed while you're not watching.

    I'm not saying that all mag users aren't getting screwed here. We are. But Wardens getting hit harder than Sorcs? Not so much...


    *Admits to never playing warden

    *Proceeds to make ridiculous and grossly wrong assumptions about them

    Thanks for the laughs


    Even with me not talking from a PvE standpoint the point about shields being absolute garbage with these changes still stands, or do you want to make another ludicrous post claiming otherwise?
    Edited by Jinchuu on September 17, 2018 10:00PM
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • Tryxus
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    Jinchuu wrote: »


    Got it. Now I see why people are so upset. Seems shortsighted to remove a basic tool of a particular class.

    Thanks for helping me understand

    It's not just for a particular class, I'm truly amazed that people can't grasp the simple concept that there are things besides sorcs that use shields for survival, but all LA mag users that are going to get cornholed by these changes.


    Magdens will get it the worst. Shields will be trash along with Deceptive Predator losing it's small chance to save you from some damage (thus letting your shield last a bit longer) along with not having a disengage tool (at least a sorc might be able to streak away, wtf am I supposed to do?) and no CC outside of an ult.



    This thread is about PVE. Sorcs don't use Streak in PVE.

    I've never played a Warden, but you have, like, a LOT of heals, right?

    Sorc has exactly one active heal, it's a pet, it needs to be double-barred, and it likes to get itself killed while you're not watching.

    I'm not saying that all mag users aren't getting screwed here. We are. But Wardens getting hit harder than Sorcs? Not so much...

    MagDens have it a lot better: Deceptive Predator now reduces AoE damage by 10%, which is more useful than a 5% passive dodge chance for a Magicka spec, while our new Arctic Blast CC also heals us at the same time.

    Combined with the Warden's tankiness and self heals... it makes them a lot better for open world and battlegrounds
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • o_0
    o_0
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    Remember....this is all for the needed "counterplay" to shields. The NPC class rep must have made a good case to have this changed with all the Daedra complaints
  • VagabondLife
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    Jinchuu wrote: »



    This thread is about PVE. Sorcs don't use Streak in PVE.

    I've never played a Warden, but you have, like, a LOT of heals, right?

    Sorc has exactly one active heal, it's a pet, it needs to be double-barred, and it likes to get itself killed while you're not watching.

    I'm not saying that all mag users aren't getting screwed here. We are. But Wardens getting hit harder than Sorcs? Not so much...


    *Admits to never playing warden

    *Proceeds to make ridiculous and grossly wrong assumptions about them

    Thanks for the laughs


    Even with me not talking from a PvE standpoint the point about shields being absolute garbage with these changes still stands, or do you want to make another ludicrous post claiming otherwise?

    Um.... I'm the OP.

    Next time you try to straw-man somebody into an argument, maybe make sure they didn't actually START THE THREAD that you're accusing them of arguing against?

    LMAO...
    Edited by VagabondLife on September 17, 2018 11:18PM
  • VagabondLife
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    Tryxus wrote: »

    MagDens have it a lot better: Deceptive Predator now reduces AoE damage by 10%, which is more useful than a 5% passive dodge chance for a Magicka spec, while our new Arctic Blast CC also heals us at the same time.

    Combined with the Warden's tankiness and self heals... it makes them a lot better for open world and battlegrounds

    Yeah, that's pretty much what I thought.

  • WuffyCerulei
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    ZoS didn't seem to think that most of the community in both pve and pvp would get f*cked over by this. Too many dungeons and trials have mechanics and 1 shots that would make it impossible to go on a magicka dps,a dn make it very hard on the healers.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • AlienatedGoat
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    ZoS didn't seem to think that most of the community in both pve and pvp would get f*cked over by this. Too many dungeons and trials have mechanics and 1 shots that would make it impossible to go on a magicka dps,a dn make it very hard on the healers.

    I mean, to be fair, those 1-shots in most DLC dungeons can't be shielded through anyway (or healed through, you're just dead). I'm not a fan of those either. It's not really damage, its just you're dead or you're not, there is no room for actual strategic gameplay, just binary "you passed" and "you failed".
    PC-NA Goat - Bleat Bleat Baaaa
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