ZOS’s high-level goals and things actively being worked on for update 20
- Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
Ilithyania wrote: »with upcoming shield changes your gonna need some heals now
WrathOfInnos wrote: »Ilithyania wrote: »with upcoming shield changes your gonna need some heals now
If that cast time goes live, healers are going to have to be on point. Nobody is going to slot shields with a delay, and it will fall entirely on healers to react with a burst heal with one second of heavy damage.
I can count on one hand the healers I have met in this game that can actually keep an eye on party bars and react quickly, while doing all the required mechanics and keeping themselves alive. The few that I am comfortable unslotting my shield.
I am very concerned about the environment that has just been created for healers that are less aware or have a slower reaction time. “Blaming the healer” will reach a whole new level. Healers are about to be very very important, I hope they are up to the task.
Healers need the shield too. Can’t tell how much my shield has saved my butt on my magTemp healer when pugging.
Shields were never the reason why healers were devalued.
FrancisCrawford wrote: »I think the shield nerf completely destroys magicka sorcerer, and perhaps other classes as well.
But Healing Ward/Ward Ally are actually getting somewhat buffed, especially in classes that keep Major Ward/Major Resolve up. Perhaps switch to Ward Ally, and healers will get at least some shielding.
WrathOfInnos wrote: »Ilithyania wrote: »with upcoming shield changes your gonna need some heals now
If that cast time goes live, healers are going to have to be on point. Nobody is going to slot shields with a delay, and it will fall entirely on healers to react with a burst heal with one second of heavy damage.
I can count on one hand the healers I have met in this game that can actually keep an eye on party bars and react quickly, while doing all the required mechanics and keeping themselves alive. The few that I am comfortable unslotting my shield.
I am very concerned about the environment that has just been created for healers that are less aware or have a slower reaction time. “Blaming the healer” will reach a whole new level. Healers are about to be very very important, I hope they are up to the task.
Don't forget damage keeps rising too from both the players and the enemies making healing even less useful...
weedgenius wrote: »WrathOfInnos wrote: »Ilithyania wrote: »with upcoming shield changes your gonna need some heals now
If that cast time goes live, healers are going to have to be on point. Nobody is going to slot shields with a delay, and it will fall entirely on healers to react with a burst heal with one second of heavy damage.
I can count on one hand the healers I have met in this game that can actually keep an eye on party bars and react quickly, while doing all the required mechanics and keeping themselves alive. The few that I am comfortable unslotting my shield.
I am very concerned about the environment that has just been created for healers that are less aware or have a slower reaction time. “Blaming the healer” will reach a whole new level. Healers are about to be very very important, I hope they are up to the task.
So you mean healers are going to have to..... heal??!!?
weedgenius wrote: »WrathOfInnos wrote: »Ilithyania wrote: »with upcoming shield changes your gonna need some heals now
If that cast time goes live, healers are going to have to be on point. Nobody is going to slot shields with a delay, and it will fall entirely on healers to react with a burst heal with one second of heavy damage.
I can count on one hand the healers I have met in this game that can actually keep an eye on party bars and react quickly, while doing all the required mechanics and keeping themselves alive. The few that I am comfortable unslotting my shield.
I am very concerned about the environment that has just been created for healers that are less aware or have a slower reaction time. “Blaming the healer” will reach a whole new level. Healers are about to be very very important, I hope they are up to the task.
So you mean healers are going to have to..... heal??!!?
Healers need the shield too. Can’t tell how much my shield has saved my butt on my magTemp healer when pugging.
Shields were never the reason why healers were devalued.
aetherial_heavenn wrote: »This change is so stupid for light armour wearers of all classes. It breaks the game for everyone. Except nightblades.
Magic build== healer for me because shorter pug times and better healer than dd. Shields is very nice then group takes serious damage or its one shots they can negate.FrancisCrawford wrote: »I think the shield nerf completely destroys magicka sorcerer, and perhaps other classes as well.
But Healing Ward/Ward Ally are actually getting somewhat buffed, especially in classes that keep Major Ward/Major Resolve up. Perhaps switch to Ward Ally, and healers will get at least some shielding.
Yeah, this won't effect my healer's survivability. I either run ward ally or no shield on it. But it will increase the level of difficulty of keeping party members alive.