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Um... what about shields in PVE?

VagabondLife
VagabondLife
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My magsorcs wear cloth armor. They have exactly enough stamina to roll dodge twice (assuming they haven't recently needed to Break Free or block cast, that is. Ha ha.) All of their skills are AoEs, so they aggro EVERYTHING in a trial or dungeon that hasn't been taunted. In VMA or other solo content, they basically just put down their dots, and then spam shields until everything around them is dead.

Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

Who wanted this??? How is this a good or necessary change?

Oh, and thanks for killing my magsorc healer while you were at it. The third skill bar from Overload is the only advantage a sorcerer has over ANY other class when it comes to healing.

WTH is wrong with you ZoS? I'm asking this in all seriousness. Have you lost your minds?
  • Kikke
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    Zeni just wanted to gut sorc in PvP no matter the cost, they managed to get plenty of people extremely angry at the change and I personally hope they review this change and decided to change it again before it hits live. Because if this hits live I know many, MANY players will quit.
    Cleared Trials:
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    -Someone said it, I guess.
  • Beardimus
    Beardimus
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    Heavy armour meta doth upon us allllllll lol
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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  • Ragged_Claw
    Ragged_Claw
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    Exactly, if my shield drops off once in VMA, I die, adding in the fact that the cast will be interruptable too means no more VMA for my mag sorc, and probably no more vet trials either. I'm levelling a mag NB, but after 4.5 years I'm starting to get a little jaded with the whole thing. Might be time to take a bit of a break.
    PC EU & NA
  • Miswar
    Miswar
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    Read the parch notes. This is absurd and beyond joke.

    What the "piip" are Wrobel and co thinking?

    My main is mag sorc and these shield nerfs affect pve and pvp... just absurd.

    Safe to say I'am done with this game if this goes into live.

    Thankfully there are good games coming on october....
    Edited by Miswar on September 17, 2018 7:37PM
  • Cronopoly
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    @Alcast Where art though...Looking for a Trial Raiders input after testing this. I know some trial mechanics need you to wear shields or Die as a DPS... Not sure how this will affect rotations in practice.

    In PVP my insta-cast shield was the ONLY thing keeping me alive.

    [Double Sledgehammer nerf]
    1. Shields will be CRITTABLE
    2.Shields now have what looks like a greater than 1 sec cast time.

    I think my Mag Sorc days in PVP are over. I cannot imagine how this is not to be received as shields Gutted.


    Edited by Cronopoly on September 17, 2018 7:50PM
  • haelene
    haelene
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    I'm now 100% convinced Zos doesn't care if the game is fun - or even fair, and that's really sad. So much for playing as you want.

    *shrug* Oh well. I'm not angry, just sad and disappointed. I loved the idea of this game so much I've overlooked a lot of dumb moves thus far, but I'm just so damn tired of being disappointed. Luckily there are other games out there that don't force me into changing my play style drastically every 3 months. I think it's time to give them my money.
  • Aurielle
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    Yeah, I’m basically shelving my mag sorc until these changes are reverted. Although, given that pet sorcs are getting bugged and targeting is such a pain in the rear... maybe I’ll just roll in pet sorc BG groups and zergs. *rolleyes*
  • Vahrokh
    Vahrokh
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    Cronopoly wrote: »
    @Alcast Where art though...Looking for a Trial Raiders input after testing this. I know some trial mechanics need you to wear shields or Die as a DPS... Not sure how this will affect rotations in practice.

    In PVP my insta-cast shield was the ONLY thing keeping me alive.

    [Double Sledgehammer nerf]
    1. Shields will be CRITTABLE
    2.Shields now have what looks like a greater than 1 sec cast time.

    I think my Mag Sorc days in PVP are over. I cannot imagine how this is not to be received as shields Gutted.


    [Triple Sledgehammer nerf]
    3. Shields now can be interrupted.
  • ResTandRespeC
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    Whats sad about this nerf is them inadvertently raising the ceiling again for learning players. Yes in my near perfect group comp with tons of practice under our belts, shields are not super necessary and we know when shields are going to be needed to be able to cast them preemptively. For us this is more of an annoyance. Same goes for vMA. But the people who really need the shields are players and groups learning the content. This hurts them, it just annoys us.
    Edited by ResTandRespeC on September 17, 2018 8:04PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Kiss vMA goodbye.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
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  • Glurin
    Glurin
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    Miswar wrote: »
    Read the parch notes. This is absurd and beyond joke.

    What the "piip" are Wrobel and co thinking?

    From the patch notes:

    "Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat."

    Basically, they figure that being able to do ungodly amounts of damage should not also come with being hard to put down, as in the OP's example of laying down a bunch of AoE DoTs and then standing behind a shield making faces until the enemy keels over.

    In other words, glass cannons should be made of glass, not transparent aluminum.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • FrancisCrawford
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    Magicka sorcerer is the new magicka warden -- hopelessly weak even with pets, and by the way there's content where pets aren't allowed.
  • Valrien
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    Glurin wrote: »
    Miswar wrote: »
    Read the parch notes. This is absurd and beyond joke.

    What the "piip" are Wrobel and co thinking?

    From the patch notes:

    "Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat."

    Basically, they figure that being able to do ungodly amounts of damage should not also come with being hard to put down, as in the OP's example of laying down a bunch of AoE DoTs and then standing behind a shield making faces until the enemy keels over.

    In other words, glass cannons should be made of glass, not transparent aluminum.
    "allow the user to stack offensive stats while also being very difficult to kill"

    This shows how out of touch ZOS is since everyone can do this because of the way healing works
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • OrdoHermetica
    OrdoHermetica
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    Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

    *every 8 seconds, as shield duration has been increased to 9 seconds. But yeah, definitely not a fan. I guess I need to run vMA as many times as I can before this nerf hits...
  • Valrien
    Valrien
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    Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

    *every 8 seconds, as shield duration has been increased to 9 seconds. But yeah, definitely not a fan. I guess I need to run vMA as many times as I can before this nerf hits...

    Expires in 9, broken in 5
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Koronach
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    So was this aimed at pvp or both pve and pvp? If just pvp, can someone explain why some other games can seperate pve and pvp abilities but ZoS can't?
  • Zathras
    Zathras
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    My magsorcs wear cloth armor. They have exactly enough stamina to roll dodge twice (assuming they haven't recently needed to Break Free or block cast, that is. Ha ha.) All of their skills are AoEs, so they aggro EVERYTHING in a trial or dungeon that hasn't been taunted. In VMA or other solo content, they basically just put down their dots, and then spam shields until everything around them is dead.

    Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

    Who wanted this??? How is this a good or necessary change?

    Oh, and thanks for killing my magsorc healer while you were at it. The third skill bar from Overload is the only advantage a sorcerer has over ANY other class when it comes to healing.

    WTH is wrong with you ZoS? I'm asking this in all seriousness. Have you lost your minds?

    This is the problem with not separating PvP and PvE rulesets. In order to "balance" (appease the vocal minority) PvP, they needlessly damage PvE players.

    I agree with you.

    There is no need whatsoever to keep nuking PvE players. I am one of those people who was quite happy with ESO and didn't have a need to come to these forums and voice my opinion. Recently, however..wow. I am NOT happy with the direction the game is going.
    Edited by Zathras on September 17, 2018 8:20PM
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  • Lyss1991
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    Im not a PvP’er, But this isnt good for sorcs in trials. Finally get my sorc where I want it, And now this. Wtf am I supposed to play now? ;(
    PS4 NA EST June 2016 | GM of Tamriel’s Outkasts Social Guild | Main - Assylah - Max CP Breton Mag Sorc - Master Angler - Mageslayer - Shehai Shatterer - Ophidian Overlord | Best Thief in Tamriel - Khajiit NB Purrfecta Meowna | Aspiring Master Crafter | Achievement Hunter | Recipe/Blueprint Enthusiast | Costume Junkie | Primary Residence - Princely Dawnlight Palace
  • Glurin
    Glurin
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    Zathras wrote: »
    My magsorcs wear cloth armor. They have exactly enough stamina to roll dodge twice (assuming they haven't recently needed to Break Free or block cast, that is. Ha ha.) All of their skills are AoEs, so they aggro EVERYTHING in a trial or dungeon that hasn't been taunted. In VMA or other solo content, they basically just put down their dots, and then spam shields until everything around them is dead.

    Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

    Who wanted this??? How is this a good or necessary change?

    Oh, and thanks for killing my magsorc healer while you were at it. The third skill bar from Overload is the only advantage a sorcerer has over ANY other class when it comes to healing.

    WTH is wrong with you ZoS? I'm asking this in all seriousness. Have you lost your minds?

    This is the problem with not separating PvP and PvE rulesets. In order to "balance" (appease the vocal minority) PvP, they needlessly damage PvE players.

    I agree with you.

    There is no need whatsoever to keep nuking PvE players. I am one of those people who was quite happy with ESO and didn't have a need to come to these forums and voice my opinion. Recently, however..wow. I am NOT happy with the direction the game is going.

    Don't be so hasty. They also did this:

    "Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield."

    "This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks."
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Jinchuu
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    Lyss1991 wrote: »
    Im not a PvP’er, But this isnt good for sorcs in trials. Finally get my sorc where I want it, And now this. Wtf am I supposed to play now? ;(

    A stamblade
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • VagabondLife
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    Glurin wrote: »
    Basically, they figure that being able to do ungodly amounts of damage should not also come with being hard to put down, as in the OP's example of laying down a bunch of AoE DoTs and then standing behind a shield making faces until the enemy keels over.

    In other words, glass cannons should be made of glass, not transparent aluminum.

    As the OP, I'm gonna take a wild guess that you've never played a magsorc.

    Our two highest damage dealing skills are both ground-based AoE DoTs. Our other skills - Boundless Storm, Haunting Curse, Mage's Fury, and Force Pulse - all have an AoE component. Literally the only skill we use that's NOT an AoE is Crystal Frags - which only procs on damage from one of our other skills.

    So I'm wearing cloth armor, my resistances are crap, and all my skills are AoEs. What do you think happens when I run into VMA? I can't pull mobs one at a time. Everything in that room is gonna come at me and try to eat my face off, and unless I plan to light attack 30 mobs to death one-by-one, my only option is to stand in the middle of my DoTs and be as tanky as I can until at least some of them die.

    And as for "ungodly damage"... I've played my magsorc main for two years and can't top 30k on a test dummy. This past weekend, I literally threw the exact same gear on a brand-new magblade - skills not fully leveled, missing passives, no Undaunted, etc. Stuck the recommended skills on my bars, practiced the rotation for 20 minutes, and hit 32.5k on the dummy. I swear to god I'm not making this up. "Ungodly damage." LMAO...

  • StormChaser3000
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    Absolutely awful changes!!!

    I often survive in dungeons with my main magSorc only thanks to instant shield casting. When you are surrounded by 7-10 aggroed mobs or happen to appear in boss'es red circle with no chance to dodge it you have only a split second to take a decision and you definitely don't have 1 damn second after you react and cast a shield. You'll get fried. Do you know how many times I would die with that 1 second delay???
  • VagabondLife
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    Glurin wrote: »
    Don't be so hasty. They also did this:

    "Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield."

    "This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks."

    Exactly how much resistances do you think PVE cloth-wearers are rolling with? I'm sure my 9k is gonna make such a huge difference to my shield strength, I won't even notice I've dropped dead while I was standing there hard-casting the stupid thing...

  • Guppet
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    Your all so funny. I predicted critsble shields and using your own mitigation on them. Can no one else see how this is going to pan out or are you all too blinded by rage.

    Shhh they are going to remove that one second cast time, so it appears they listen to you. They never intended that to go live. They massively over nerfed so they can give back and make you more accepting of the nerf they intended.
  • LioraValkyrie
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    Just adding my voice to the cacophony of angry folks who think a 1-second cast times on shields is completely absurd.

    Not entirely relevant, but as a pet sorc I just feel the need to point out that ZoS decided to quite significantly 'buff' us by reducing the cost of pet skills. Who was ever complaining that pet skills cost too much? Make the little buggers immune to CC, and I might still be intrigued by the upcoming patch, but as it stands...

    /drops staff, goes to play DOS:2 definitive edition.
    Mistress of Apocrypha - Master PetSorc

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  • iiYuki
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    Thats it for me if it hits live, I've mained magsorc for the last 2 years, (I played DK at launch before quitting). Can't even swap class or lose 2 years worth of achievements, titles, stats and story / quest progress.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Tryxus
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    This is gonna suck in vAS...
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Glurin
    Glurin
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    Glurin wrote: »
    Don't be so hasty. They also did this:

    "Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield."

    "This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks."

    Exactly how much resistances do you think PVE cloth-wearers are rolling with?

    Not as much as they should be if they don't want to be glass cannons. B)
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Krayl
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    what a dopey fix.

    "oh hey yeah we are gonna nerf shields"

    "alright well, i suppose some minor tinkering would be oka...."

    "1 sec cast time, just to make them more annoying to use. hehheheheeheheehe"

    "wait what? why? Huh?"

    "heheheheheheehe"

    "you've made this whole game based nearly exclusively on instant casts with the rare channeled ability having a good payoff at the end why would you. ."

    "HHAHAHHHehehehehehehe"
  • AlienatedGoat
    AlienatedGoat
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    Glurin wrote: »
    Zathras wrote: »
    My magsorcs wear cloth armor. They have exactly enough stamina to roll dodge twice (assuming they haven't recently needed to Break Free or block cast, that is. Ha ha.) All of their skills are AoEs, so they aggro EVERYTHING in a trial or dungeon that hasn't been taunted. In VMA or other solo content, they basically just put down their dots, and then spam shields until everything around them is dead.

    Can anybody explain to me how I'm supposed to survive ANY solo content if shields have a cast time? Or do any kind of reasonable DPS in a trial, when I have to interrupt my attack weaving every five seconds to hard cast a shield?

    Who wanted this??? How is this a good or necessary change?

    Oh, and thanks for killing my magsorc healer while you were at it. The third skill bar from Overload is the only advantage a sorcerer has over ANY other class when it comes to healing.

    WTH is wrong with you ZoS? I'm asking this in all seriousness. Have you lost your minds?

    This is the problem with not separating PvP and PvE rulesets. In order to "balance" (appease the vocal minority) PvP, they needlessly damage PvE players.

    I agree with you.

    There is no need whatsoever to keep nuking PvE players. I am one of those people who was quite happy with ESO and didn't have a need to come to these forums and voice my opinion. Recently, however..wow. I am NOT happy with the direction the game is going.

    Don't be so hasty. They also did this:

    "Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield."

    "This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks."

    Worthless compared to the 1s cast time - mag toons don't run with enough resists to make it worthwhile.

    Meanwhile, reaction time in Trials is key to survival, and if you have to keep shields up at all times that drops your DPS and puts an unnecessary drain on resources.

    This was a bad change. Everything else shield related was reasonable, but cast times should still be instant.
    PC-NA Goat - Bleat Bleat Baaaa
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