Notes:
Cost and damage values vary based on character level.
All Ultimate, Active and Passive skill data was collected from level 1 characters with the following exceptions:
- Mages' Guild, Fighters' Guild and The Undaunted skill line data was collected from level 3 characters.
- Alliance War, Lycanthropy and Vampirism skill line data was collected from characters of various levels.
Morphs:
Morph data is difficult to collect because it's not shown until the morphs become available. Since there are many variables that affect morph specs like range, duration, cost, etc. and because they can be unlocked at different times ... those numbers are hard to compare across skill lines. Because of all this, I have not filled in any of the spec data on morphs, only the name and the new effect.
Legend:
Ability Types: {U} = ultimate; [A] = active; [M] = morph; (P) = passive
Stats: RANK = skill rank required; LVLS = ability levels; CAST = cast time (inst=instant, s=seconds, pass=passive, chan=channel); TGT = target; RG/RAD = range/radius (m=meters, rg=range, rd=radius); DUR = duration in seconds; COST = ability cost (ult=ultimate, mag=magicka, stam=stamina)
ARMOR SKILLSSkill Line - Light Armor[A] Annulment : RANK - 22, LVLS - 1, CAST - inst, TGT - self, RG/RAD - none, DUR - 20.0, COST - 60 mag,
v1.0, 2014-03-27
* Creates 15 point damage shield for 20s
* Player takes 50% less damage from spells while shield holds
[M] M1: Dampen Magicka : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Increase shield amount based on pieces of Light Armor equipped
[M] M2: Harness Magicka : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Restore magicka based on pieces of Light Armor equipped
(P) Evocation I/II/III : RANK - 2, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Light Armor equipped:
* Reduces the Magicka cost of spells by [1%/2%/3%] per piece of Light Armor equipped
(P) Recovery I/II : RANK - 6, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Light Armor equipped:
* Increases Magicka regen by [2%/4%] per piece of Light Armor equipped
(P) Spell Warding I/II : RANK - 14, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Light Armor equipped:
* Increases base Spell Resistance by [4%/8%] per piece of Light Armor equipped
(P) Prodigy I/II : RANK - 38, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With a full set of Light Armor equipped:
* Grants [5%/10%] chance for Spells to cause Critical Damage while a Light Armor set of 5 or more pieces is equipped
(P) Concentration I/II : RANK - 42, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Light Armor equipped:
* Player's spells ignore [3%/6%] of enemy Spell Resistance per piece of Light Armor equipped
Skill Line = Medium Armor[A] Evasion : RANK - 22, LVLS - 1, CAST - inst, TGT - self, RG/RAD - none, DUR - 17.0, COST - 56 stam,
v1.0, 2014-03-27
* Player gains 15% Dodge chance for 17s when activated
[M] M1: Shuffle : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.17, 2014-02-07
* New Effect - Remove 1 snare for each piece of Medium Armor equipped
[M] M2: Elude : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.17, 2014-02-07
* New Effect - Gain 1% additional dodge chance for each piece of Medium Armor equipped
(P) Dexterity I/II/III : RANK - 2, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Medium Armor equipped:
* Increases Critical Strike chance with physical attacks by [1%/2%/3%] per piece of Medium Armor equipped
(P) Wind Walker I/II : RANK - 6, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Medium Armor equipped:
* Increases Stamina regen by [2%/4%] per piece of Medium Armor equipped
(P) Improved Sneak I/II : RANK - 14, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Medium Armor equipped:
* Decreases the detection area radius by [3%/5%] and the cost of Sneaking by [4%/7%] per piece of Medium Armor equipped
(P) Agility I/II : RANK - 38, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With a full set of Medium Armor equipped:
* Increases attack speed by [5%/10%] when a Medium Armor set of 5 or more pieces is equipped
(P) Athletics I/II : RANK - 42, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Medium Armor equipped:
* Increases Sprint move speed by [2%/3%] and the Stamina cost of Roll Dodge by [2%/4%] per piece of Medium Armor equipped
Skill Line - Heavy Armor[A] Immovable : RANK - 22, LVLS - 1, CAST - inst, TGT - self, RG/RAD - none, DUR - 8.0, COST - 56 stam,
v1.0, 2014-03-27
* Increases Armor and Spell Resistance by 17 for 8s
* Grants immunity to knockback and disabling effects for the duration
[M] M1: Immovable Brute : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Increase melee damage for each piece of Heavy Armor equipped
[M] M2: Unstoppable : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Increased duration for each piece of Heavy Armor equipped
(P) Resolve I/II/III : RANK - 2, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Heavy Armor equipped:
* Increases Armor by [1%/2%/3%] and base Spell Resistance by [1%/2%/3%] for each piece of Heavy Armor equipped
(P) Constitution I/II : RANK - 6, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Heavy Armor equipped:
* Increases Health regen by [2%/4%] per piece of Heavy Armor equipped
(P) Juggernaut I/II : RANK - 14, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Heavy Armor equipped:
* Increases power with melee attacks by [0.5%/1%] per piece of Heavy Armor equipped
(P) Bracing I/II : RANK - 38, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With a full set of Heavy Armor equipped:
* Decreases cost of blocking by [10%/20%] when a Heavy Armor set of 5 or more pieces is equipped
(P) Rapid Mending I/II : RANK - 42, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* With one of more pieces of Heavy Armor equipped:
* Increases healing received by [0.5%/1%] per piece of Heavy Armor equipped