Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Able to crit damage Shields now thank you zos :)

Jake1576
Jake1576
✭✭✭✭✭
Just thank you zos :) and i really mean it also no one that can continuously shield stack should be able to mitigate crit damage completely this is a welcomed change
Edited by Jake1576 on September 17, 2018 5:06PM
  • Jinchuu
    Jinchuu
    ✭✭✭✭
    ^Stamblade spotted
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Lol. Zerglings unite
  • Runschei
    Runschei
    ✭✭✭✭✭
    BUT

    Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%.

    All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.
  • Jolipinator
    Jolipinator
    ✭✭✭✭✭
    ✭✭
    I didn't even know they couldn't be critically hit.
    PS5 EU.
  • Ozazz
    Ozazz
    ✭✭✭✭
    honestly you might be bad at the game! it was a learn to play issue. lets just ruin a class to your convenience? any body that agrees with you logic is flat out disgusting.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Status effects still don't go through shields. Still plenty of time for changes...
    Edited by brandonv516 on September 17, 2018 5:34PM
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    This is a bad thread.
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    How odd.

    They say they want to put shields "in line" with the other game abilities but:

    - shields take critical damage now.

    - however they DO NOT get a chance to crit.

    How is this fair?
  • prototypefb
    prototypefb
    ✭✭✭✭
    as long as dmg shields can 'crit' it's a welcome change, if no, then this is going too far

    after reading patch notes, i'm thinking shield changes are ok.
    patch seems fair overall , some tweaks might be necessary but overall i aprove
    Edited by prototypefb on September 17, 2018 6:27PM
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think that getting all your mitigation on shields is fair tradeoff. I would be more worried about the 1 second cast time added to Ward and Harness.
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ozazz wrote: »
    honestly you might be bad at the game! it was a learn to play issue. lets just ruin a class to your convenience? any body that agrees with you logic is flat out disgusting.
    images?q=tbn:ANd9GcRq4jF9adcYfK5o9cLdxUk8YDF8ATpaLv2uBoIcNCWIX-p5h96yvg

    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Royaji wrote: »
    I think that getting all your mitigation on shields is fair tradeoff. I would be more worried about the 1 second cast time added to Ward and Harness.

    Yeah, like light armor "mitigation" and "resistances" was anything relevant. ;)
  • Ozazz
    Ozazz
    ✭✭✭✭
    i'm so tired of people with near nothing pvp experience dictating the dialogue then influence the game to take a negative approach towards changing something, in the name of social justice/balance. two classes just got ruined because of players that cant adapt to a certain skill gap in this game.i can say this patch will probably be my last with this game. this company has turned its back on the veteran players one too many times.
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vahrokh wrote: »
    Royaji wrote: »
    I think that getting all your mitigation on shields is fair tradeoff. I would be more worried about the 1 second cast time added to Ward and Harness.

    Yeah, like light armor "mitigation" and "resistances" was anything relevant. ;)
    Impregnable Armor Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 1096 Max Magicka
    (5 items) Adds 2500 Critical Resistance.

    Fortified Brass Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    This change is godawful. The entire patch is a shytshow. How can they claim they want shields to be reactive and then stick a 1s cast time on the most common one? In PvE sure maybe you could claim it’s a buff to effective health, but cast times are the bane of everything in this game.
    Runschei wrote: »
    BUT

    Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%.

    All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.

    Yeah rest in pieces stam in PvP. There’s no AoE cap, it’s not like the tiny damage reduction will find any use when it’s all zergling fights.
  • swirve
    swirve
    ✭✭✭✭
    Seems fine... i run mSorc or mPlar and approve these changes.
  • Ozazz
    Ozazz
    ✭✭✭✭
    swirve wrote: »
    Seems fine... i run mSorc or mPlar and approve these changes.

    you dont run msorc in pvp obviously
  • swirve
    swirve
    ✭✭✭✭
    Ozazz wrote: »
    i'm so tired of people with near nothing pvp experience dictating the dialogue then influence the game to take a negative approach towards changing something, in the name of social justice/balance. two classes just got ruined because of players that cant adapt to a certain skill gap in this game.i can say this patch will probably be my last with this game. this company has turned its back on the veteran players one too many times.

    Which classes?

    You must be reading different patch notes to me.
  • frostbreeze
    frostbreeze
    ✭✭✭
    No one will use a shield for you to crit boi not with 1 second cast time.Tough break snipeboi
  • swirve
    swirve
    ✭✭✭✭
    Ozazz wrote: »
    swirve wrote: »
    Seems fine... i run mSorc or mPlar and approve these changes.

    you dont run msorc in pvp obviously

    Yeah I do... was in PvP on my mSorc on Sat.
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    Vahrokh wrote: »
    Royaji wrote: »
    I think that getting all your mitigation on shields is fair tradeoff. I would be more worried about the 1 second cast time added to Ward and Harness.

    Yeah, like light armor "mitigation" and "resistances" was anything relevant. ;)
    geonsocal wrote: »
    Vahrokh wrote: »
    Royaji wrote: »
    I think that getting all your mitigation on shields is fair tradeoff. I would be more worried about the 1 second cast time added to Ward and Harness.

    Yeah, like light armor "mitigation" and "resistances" was anything relevant. ;)
    Impregnable Armor Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 1096 Max Magicka
    (5 items) Adds 2500 Critical Resistance.

    Fortified Brass Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.


    Wizard's Riposte Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 129 Magicka Recovery
    (5 items) When you take Critical Damage, you apply Minor Maim to the enemy for 5 seconds, reducing their damage done by 15%

    Forgot this.

    Speaking of Major Evasion change I welcome this change. No more Steel Tornado Cheese. It was only strong cause of the 25% damage buff on low targets. Putting it inline with other Executes. Take that away and Tornado hits like a wet noodle.
    Edited by Nyladreas on September 17, 2018 6:47PM
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    geonsocal wrote: »
    Vahrokh wrote: »
    Royaji wrote: »
    I think that getting all your mitigation on shields is fair tradeoff. I would be more worried about the 1 second cast time added to Ward and Harness.

    Yeah, like light armor "mitigation" and "resistances" was anything relevant. ;)
    Impregnable Armor Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 1096 Max Magicka
    (5 items) Adds 2500 Critical Resistance.

    Fortified Brass Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.

    Damage/sustain from sorc while wearing those two sets... Zero.
  • Aebaradath
    Aebaradath
    ✭✭✭✭✭
    jaws343 wrote: »
    geonsocal wrote: »
    Vahrokh wrote: »
    Royaji wrote: »
    I think that getting all your mitigation on shields is fair tradeoff. I would be more worried about the 1 second cast time added to Ward and Harness.

    Yeah, like light armor "mitigation" and "resistances" was anything relevant. ;)
    Impregnable Armor Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 1096 Max Magicka
    (5 items) Adds 2500 Critical Resistance.

    Fortified Brass Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.

    Damage/sustain from sorc while wearing those two sets... Zero.
    Because you should totally wear both.

    SMH.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Can we have 1s cast time and interrupt cool down on roll dodge and block to? Just to make them more in line with other defensive mechanics in the game ofc...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Judas Helviaryn
    Judas Helviaryn
    ✭✭✭✭✭
    ✭✭✭
    I'm honestly fine with my wards being susceptible to crit and penetration, but this one second cast time sounds awful until I have a chance to go over it on the PTS.

    I guess we'll see.
  • Animus-ESO
    Animus-ESO
    ✭✭✭✭✭
    Status effects still don't go through shields. Still plenty of time for changes...

    they fixed that too
    Dude Where's My Guar?
  • Xajic
    Xajic
    ✭✭✭
    Apache_Kid wrote: »
    This is a bad thread.

    This is a bad boi thread, I must ask you to kindly leave.
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    jaws343 wrote: »
    geonsocal wrote: »
    Vahrokh wrote: »
    Royaji wrote: »
    I think that getting all your mitigation on shields is fair tradeoff. I would be more worried about the 1 second cast time added to Ward and Harness.

    Yeah, like light armor "mitigation" and "resistances" was anything relevant. ;)
    Impregnable Armor Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 1096 Max Magicka
    (5 items) Adds 2500 Critical Resistance.

    Fortified Brass Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.

    Damage/sustain from sorc while wearing those two sets... Zero.

    I wasn't suggesting wearing both at the same time :p

    at one point I have worn each of those sets...I've gone in a different direction recently (wearing a couple of pieces of heavy for the first time on my mag sorc)...

    like all my builds (10 characters, each race, mag/stam version of each class) - they are always needing to be updated to adapt to different patches...

    it's a part of the game...a crappy part, but, a part of the game...

    I never was successful at shield stacking, but, I love spamming hardened ward as much as any mag sorc...

    but, there's a big wonderful world of damage mitigation, damage and sustain...

    yes, everyone's number one option took a big kick to the crotch...no doubt about that...

    I know a bunch of you will simply shelve your mag sorcs...and, that's silly...

    got to re-look at your glyphs, traits, pots, mundus, champion points, gear sets, weapon choices...
    Edited by geonsocal on September 17, 2018 8:23PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Status effects still don't go through shields. Still plenty of time for changes...

    they fixed that too

    Really? That's pretty major too.
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    Jake1576 wrote: »
    Just thank you zos :) and i really mean it also no one that can continuously shield stack should be able to mitigate crit damage completely this is a welcomed change

    That's a useless change as no one will use shields with 1s cast time.
Sign In or Register to comment.