xylus289_ESO wrote: »What about a difficulty slider that takes the "One Tamriel" feature, that scales content to the player level or CP, and allow the players to change it according to their difficulty desire without having to enter a different instance. Then people wont have to worry about a dividing population.
Again in an open world system where a level 3, a level 10, a level 20 , a CP50, a CP160 can all be in the same map as a level CP780, you can not scale the content to the player. They only way is to debuff the character to make the content harder
xylus289_ESO wrote: »EDIT: What about a difficulty slider that takes the "One Tamriel" feature, that scales the player to the content, and allow the players to change it according to their difficulty desire without having to enter a different instance. Then people wont have to worry about a dividing population.
It might cause issues if you can go anywhere and change the slider at any given moment. So would if; Every time you adjust it, you are required to meet a set of prerequisites - Have to be in town, (or)selected for a character independently from the character selection menu, etc
xylus289_ESO wrote: »xylus289_ESO wrote: »What about a difficulty slider that takes the "One Tamriel" feature, that scales content to the player level or CP, and allow the players to change it according to their difficulty desire without having to enter a different instance. Then people wont have to worry about a dividing population.
Again in an open world system where a level 3, a level 10, a level 20 , a CP50, a CP160 can all be in the same map as a level CP780, you can not scale the content to the player. They only way is to debuff the character to make the content harder
Whoops, had it backwards. The player scales to the game. Edited for typo error.xylus289_ESO wrote: »EDIT: What about a difficulty slider that takes the "One Tamriel" feature, that scales the player to the content, and allow the players to change it according to their difficulty desire without having to enter a different instance. Then people wont have to worry about a dividing population.
It might cause issues if you can go anywhere and change the slider at any given moment. So would if; Every time you adjust it, you are required to meet a set of prerequisites - Have to be in town, (or)selected for a character independently from the character selection menu, etc
If you have the same answer for this comment, please elaborate so we can understand. Because from what I just read about One Tamriel, there doesn't seem like any reason this wouldn't work.
This has been suggested too many times to count, but a player-based debuff would work perfectly with the current system.
Ideally, this would be tied in to a reputation system/currency with a specific vendor that offers rewards (think Tel Var) like item sets, furnishings, motifs, etc, as well as new achievements with titles and dyes for completing specific content in this veteran mode. This gives better control of the "reward faucet" than just increasing gold and exp drops, and there's no better way to add replayability to old content.
In my mind, this would be even better if it was explained lore-wise by making a deal with a Daedric Prince/Daedra. Clavicus Vile or one of his minions would be perfect for this, as he's the Prince of Bargains, and it would make sense after the events in Summerset.
Or go even further and have on system for overland PvE (Hircine), one for group PvE (Clavicus Vile) and one for PvP (Boethiah). Could be fun!
Whole overland content, quests and alike are WASTED because of combat being ultra easy mode. It isn't even fun. Even bosses are easy af when solo, it just takes longer to kill. There are already attack telegraphs so you just avoid the reds, taking no damage at all.
Restrict 0 cp new players into the starting(tutorial) zones such as khenarthi's roost, bleakrock isle etc for some levels. And scale the rest of the whole world to a higher level and add normal veteran and hardcore modes. As a max level player, even 3 random mobs should give me a challenging fight. I shouldn't be forced to do trials and dlc dungeons when i want some challenge. I should be able to just port to a random zone and do the quests there i have never done it before.
joaaocaampos wrote: »Become weak? It's best to remove the Champion Points. There is no need to have Champion Points then.
Septimus_Magna wrote: »I really hope there will be something implemented to make quest and overland content more challenging.
Whats the point of new DLCs and Chapters filled with quests that offer no useful rewards and no challenge to most players?
The bosses at the end of the quest lines have 120k health and deal 2k dmg every 4 seconds.
How is this a boss in any sense of the imagination? I've fought Skeevers stronger than that.
Give bosses 1m health and make their attacks strong and frequent enough to force players to slot a defensive skill.
Give some bosses a charged attack that deals 30k dmg if you dont block, dodge, interrupt or shield.
Give some bosses a self-healing skill that needs to be interrupted.
Teach players to respect mechanics, deal decent dmg and there will be more players running vet dungeons. This will increase sales in dungeon DLCs because more players have a chance to finish the dungeons on veteran difficulty and get the latest monster masks. The difference between normal and veteran content is just too big, veteran overland should be the bridge.
xylus289_ESO wrote: »xylus289_ESO wrote: »What about a difficulty slider that takes the "One Tamriel" feature, that scales content to the player level or CP, and allow the players to change it according to their difficulty desire without having to enter a different instance. Then people wont have to worry about a dividing population.
Again in an open world system where a level 3, a level 10, a level 20 , a CP50, a CP160 can all be in the same map as a level CP780, you can not scale the content to the player. They only way is to debuff the character to make the content harder
Whoops, had it backwards. The player scales to the game. Edited for typo error.xylus289_ESO wrote: »EDIT: What about a difficulty slider that takes the "One Tamriel" feature, that scales the player to the content, and allow the players to change it according to their difficulty desire without having to enter a different instance. Then people wont have to worry about a dividing population.
It might cause issues if you can go anywhere and change the slider at any given moment. So would if; Every time you adjust it, you are required to meet a set of prerequisites - Have to be in town, (or)selected for a character independently from the character selection menu, etc
If you have the same answer for this comment, please elaborate so we can understand. Because from what I just read about One Tamriel, there doesn't seem like any reason this wouldn't work.
It could work in theory, but it’s been said by a few people, they don’t want to intentionally handicap their characters.
Nice try, but the developers have forsaken this course of development since One Tamriel Update.
The veteran zones with the high difficulty+waste of time+little reward was one of the major reasons why so many players quit the game early on.