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What criteria do you use to determine skilled healer?

  • snegurd
    snegurd
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    As a PVE player I can only offer a PVE perspective. A good healer, in my opinion, has 2 jobs - keep everyone alive and buff group DPS.

    Keeping everyone alive involves good HOTs, quick reaction times on burst heals, and debuffing the enemy's power at critical times. The best healers are very aware of the mechanics and anticipate when the tank needs heavy healing.

    Buffing group DPS involves obvious buffs like combat prayer, but also orbs and shards to help sustain, synergies every 10 seconds for the Alkosh proc, and good communication for maximum War Horn up-time. Buffing group DPS (especially in a trial) is much more important than the healer providing their own DPS (assuming the group's DDs are decent).

    As a side note, coms ability on a healer is super important. Not just trading War Horns, but also directing other players when needed and coordinating buffs/debuffs with other support roles.
    PC | NA
    Guildmaster of Noob Nation

    Snegurd Limp-Spear: Nord DK tank
    Milamber of Midkemia: Breton Sorc dps

    Flawless Conqueror | Divayth Fyr's Coadjutor | Assistant Alienist | Shadow Breaker | Blackrose Executioner
  • mocap
    mocap
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    again and again author didn't state is it about dungeons or trials...
    If dungeons then 15-20k dps, burst heals from time to time.
    If trials then heal, buf, sustain.
    Edited by mocap on September 16, 2018 3:14PM
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few comments that were baiting in nature. Please make sure your comments are on topic and civil. Thank you.
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  • snegurd
    snegurd
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    mocap wrote: »
    again and again author didn't state is it about dungeons or trials...
    If dungeons then 15-20k dps, burst heals from time to time.
    If trials then heal, buf, sustain.

    I disagree about the dungeons part, although I think it depends on the DD's you usually run with. If the DD's are only pulling around 20k, then having the healer run a "3rd dps" can be useful. But this isn't always the case. My usual group's healer used to run as a 3rd dps with occasional burst heals and our group DPS would sit around 90k - with the healer pulling around 20k. When they switched to a full healer, buffs, debuffs, and everything, our group DPS went up to 110k and the number of deaths decreased. The extra DPS from buffing our DDs was more than our healer was able to pull while burst healing. That being said, I usually run with 2 stam DDs and one is a NB, so the DPS is a little ridiculous.
    PC | NA
    Guildmaster of Noob Nation

    Snegurd Limp-Spear: Nord DK tank
    Milamber of Midkemia: Breton Sorc dps

    Flawless Conqueror | Divayth Fyr's Coadjutor | Assistant Alienist | Shadow Breaker | Blackrose Executioner
  • eliisra
    eliisra
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    Well, this game has a lot of meta going on in PvE which ofc includes optimal healing setup for different dungeons + trials etc and it changes over time. What's expected from a healer now wont necessarily be expected in 2019.

    So in general, I think a skilled healer is a person that's reactive, aware, flexible and able to adapt to the group, their builds and needs. Because that person will still be a good healer like hundred updates into the future.

    While a healer that refuses to adapt and flip skills or even gear so the team can complete, because "my playstyle or gtfo" is gonna be a terrible group mate regardless of meta.

    When it comes to PvP, a skilled healer is someone that knows how to stay alive long enough to actually heal allies lol. Because you get focused hard if you heal in PvP without hiding behind a zerg.
  • SugaComa
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    Tasear wrote: »
    Just curious what people think is important for Healer?

    We don't die
  • WrathOfInnos
    WrathOfInnos
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    Liofa wrote: »
    The amount of Orbs, Combat Prayer and good reaction time on flash heals. That's literally all I want from a healer. I don't want Springs, if I see Springs at the top of my Healing Received, it's obvious that the healer is wasting their time overhealing unnecessarily. I wanna see Orbs at the top, followed by Combat Prayer, followed by Mutagen. That's all the healing you need to do as a healer and fast flash heals when necessary.

    I'm a skeptic about Combat Prayer in dungeons.

    It gives 8 seconds of Minor Berserk to non-nightblades who are in its path, which is a 5%+ boost to DPS for 8 seconds, which is something less than 1/2 second of DPS. So if it hits the whole team and they're not nightblades, it's reasonably worth the GCD but not necessarily worth the magicka. Are the heals or resistances that important?

    @FrancisCrawford It’s a fair point about nightblades, and I have seen some groups stop using combat prayer if they have all or all but one Nightblade DPS. I still think it’s worth using though, since it basically gives a free Monster Helm set to any non-nightblades in group (since without combat prayer Sorcs, Wardens and Templars should be wearing Slimecraw). This 5% DPS increase doesn’t sound like a lot, but if you cast it on 2 50k DPS in a dungeon that is more than 5k group DPS (since it affects your damage skills too). In trials it will hit 6 players per cast, so easily worth 15-20k DPS.

    It also reduces the incoming damage on your group by about 3%, which is about half the effective defensive buff of something like the Ebon set. All this on top of an AoE burst heal make it a very effective tool for healing.
  • Somewhere
    Somewhere
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    I just tend to go down a checklist:

    1. Provide enough healing to keep the party alive.
    2. Provide shard/orb support.
    3. Combat prayer.
    4. Major courage.
  • FloppyTouch
    FloppyTouch
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    Does dps, not just stand in the back using springs. I cant stand when a healer over heals almost feels like ur carrying someone.

    I played a healer for almost a year there is plenty of time to dps.
  • mocap
    mocap
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    snegurd wrote: »
    it depends on the DD's you usually run with
    agree. Though in this case thread title must be something like this:
    What criteria do you use to determine skilled healer:
    - in dungeons with premade group;
    - in dungeons with PUG;
    - in trials
  • ccfeeling
    ccfeeling
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    Never use healer, too slow.
  • Jaimeh
    Jaimeh
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    The following: providing resources with shards or orbs timely; buffing the group; if major courage is provided via Olorime, then positioning the circles optimally; having elemental drain on the boss if appropriate with group composition; most of all anticipatory/reactive healing: that largely depends on the healer being well-versed in mechanics and knowing when the DDs/tank will take a lot of damage, or need certain things--for example, I always like it when healers ward their DDs in fights where attacks from the boss can be potential lethal, like King Rillis' blast which is a bit hit and miss to dodge. I'm always happy when healers protect DDs in cases like those, so the DDs can keep doing their thing.
  • GiggleGoat
    GiggleGoat
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    They can keep me alive on a Sunday morning pledge after a rough night out

    2i3zkq.jpg
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