By
@Dicemanmiles
Game Version: v4.2.0
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Patch v4.2.0 change:
Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%.
TBH, I donno. It's a stable AOE reduction but I lose 15% to direct damage. Then I lose tava. Tava is no longer available for nightblade tank. This is... bad probably?
Now dk tank has OP group shield, OP engulfing. I mean, I'll give up on nightblade for next DLC. DK tank is way too OP.
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Nightblade Tank the Best Ultimate GeneratorIntroduction:
This guide introduces a
Nightblade Tank build. The major advantage of nightblade on end game community is its the best ultimate regeneration, which is achieved by Tava+evasion and infused potion speed+potions+Catalyst. These two unique mechanics make a single nightblade able to ideally cover minor toughness all the time, as well as about 35% major force. For trial progression groups, nightblade tank has unique utility such as costless single burst healing to ally, aoe burst healing+major vitality, as well as great self-healing.
Although this build works best on argonian, non-argonian is OK. I made part 2 for general nightblade tanking which focuses more on survival and doesn't require argonian race. Part 3 is an experimental fun build. Tank with relequen and Torgue can pull 17k single target dps. Thus I made a theory-craft DPS/Tank hybrid build.
Audience assume to know passives and skills of nightblade as well as basic tanking mechanics. If you are not familiar with nightblade tank, this video by Gilliam the Rogue is a very good starting point.
Part 1: Trial Tank - Warhorn MachineRace: ArgonianSkill & Passive Highlights:
Assassination:
Blur->Mirage: Imortant, evasion, minor resistance.
Blur->Double Take: Alternative to Mirage, Important, evasion, major expedition. Great for cloudrest MT.
Teleport Strike: Situational for vhof general and vcr z'maja.
Mark Target->Reapering Mark: Situational for cloudrest and asylum, mark sphere and orb.
Shadow Skills:
Consuming Darkness->Bolstering Darkness: Optional, damage reduction.
Shadow Cloak->Shadowy Disguise: Important, main self-healing, major resistance.
Summon Shade->Dark Shades: Great-to-have, AOE minor maim, major resistance.
Aspect of Terror->Mass Hysteria: Alternative to Dark Shade, optional, minor maim, major resistance. Careful don't use this if you are stacking adds.
Siphoning Skills:
Soul Shred->Soul Siphon: Great-to-have, burst healing, major vitality.
Strife->Swallow Soul: Optional, slot for minor vitality.
Malevolent Offering->Healthy Offering: Great-to-have, equivalent to Breath of Life but cost 250 health/s per use only, very good burst healing(~8k/13k crit) on allies, can’t heal yourself.
Siphoning Strikes->Siphoning Attacks(or Leeching Strikes): Great-to-have, very efficient means to generate health and resources, require light attack waiving.
Drain Power->Sap Essence: Optional, mob clearing.
Catalyst: Must-have, essential passive to generate ultimate, argonian highly recommended.
Sword & Shield:
Pierce Armor: Must-have.
Low Slash->Heroic Slash: Alternative to shade, minor maim, heroism.
Absorb Magic: Great-to-have.
Destro:
Ice Blockade: Great-to-have, means of proc absorb stam while blocking.
Ancient Knowledge: Important, standard block mitigation for ice staff.
Tri Focus: Don’t level this unless you know what you are doing!!!
Fighters Guild:
Silver Bolts->Silver Leash: Optional, chaining.
Mages Guild:
Equilibrium->Spell Symmetry: Optional, alternative to Siphoning Attacks.
Undaunted:
Inner Fire: Must-have.
Orb, Bone Surge, Blood Altar: Optional.
Psijic Order:
Meditation->Deep Thoughts: Great-to-have, replace siphoning strikes.
Vampire:
Mist Form:situational, CC immune.
Heavy Armor:
Immovable:situational, CC immune.
Important Mechanics: Ultimate Regeneration on Nightblade Tank
Tava: 3U/s, max.
Catalyst: 1U/s, consistent.
Dragon: reduce war horn cost to 213U.
Bloodspawn: 2.5U/s, maximum.
Autoregen: 1U/s, consistent.
Heroic Slash: 0.66U/s, consistent.
Transfer: 0.5U/s, maximum.
Max U regen = 8.66U/s
Dark Cloak and Nightblade Self-Healing:
Let's talk about the actual healing. Every tick of dark cloak regenerates about 12% of your max health, as a crit tick regenerates about 20%. Within 3.5s, cloak does 4 ticks, 48% minimum overall. Number varies when you run different sets and CP, but that's the idea of nightblade self-healing. HOT heals a nightblade, not burst healing like dragon blood. You have to adjust cloak up time to overcome the rate of losing health. Also it's important to keep your defensive buff up, like evasion, maim.
Here are some examples. When you go against Warrior as MT, evasion becomes very effective against his multi-heavy attacks. What if all attacks hit you? You could either save a potion for that situation, or buy a better healer, or have your health over the threshold. When you are MT in asylum or cloudrest, you might cast cloak right before the heavy attack hits you. Although you miss the first tick, but you get major resistance. If you already have the buff, then just cloak right after heavy attack lands. If you get Z'Maja's dot attack at the same time, maintain cloak to overcome the damage and cast absorb magic to mitigate damage.
Remember, cloak is HOT, not burst healing!
Infused Ice Staff and blockage:
“Enchantments now remember the weapon from which they were fired. This means if you fire a bow ability and weapon swap, when that bow ability deals damage, the enchantment on your bow will fire.” -update v4.1.5
Since ice blockade now procs absorb stam even after bar swap, ice blockade became a reliable means of exchanging stamina from magicka. Absorb Stamina Enchantment generates stam for you during blocking, just as good as Obsidian Shield. How much and how fast does ice blockade exchange your resources?
It’s known that ice blockade costs 3240 magicka and lasts for 8 seconds, equivalently 405 magicka/s.
Case 1:infuse
Stam from one proc On tooltip: 461
Stam Reg:220 stamina/s
Exchange ratio:3240 magicka->1844 stamina. Rarely you get 1383.
Case 2:torgue+infuse
Stam from one proc On tooltip: 599
Stam Reg:301 stamina/s
Exchange ratio:3240 magicka->2400 stamina.
Case 3:sole enchantment
Stam from one proc On tooltip: 354
Stam Reg:90 stamina/s
Exchange ratio:3240 magicka->708 stamina.
Comparison to Obseidan Shield:
4050 magicka->990 stamina, instant exchange.
Test was done through counting proc occurrence over blockade time. Note combat log of cmx doesn’t count the first proc, so you have to add one if your testing period is short.
Conclusion: (important)
1. Infuse weapon is important for getting significant proc rate. If you need extra stam for permi-block, go ice blockade. If you still need more, add leech strikes.
2. Overall, ice blockade is a very cost-efficient resource balance skill, but plan it ahead of time, don't wait until you run out of stamina.
PS: not only for NB tanks, that change made sustain better but also for templar and sorc tanks.
Sets, Stats, Food, CP and Trivia:
Set Options:
Alkosh, ebon, plague doctor. Lord warden, earthgore.