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Suggestions about Champion Points

Plodeoca
Plodeoca
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Personally i don’t like the champion points system. I think it’s counterproductive to the developers too, due to , that system can discourage new players to get to their main aim in every MMO: “To be max level”.
(Yes i know, world scales at your level, you really need cp160 for your gear.. and bla.. bla.. bla..)

So i’ve got some suggestions about how it can be reworked without affecting actually endgame players that have golden their fantastic endgame gear!

First of all i would like to see something like the veteran ranks again. they was awesome, they was only 16, hard to get but less numbers gives the illusion to be close to the edge.

Suppose for example to be back at VR16;
We will all have gear VR16. So, what about next patches and Dlcs? Let’s suppose we go back at One tamriel patch.
Now let’s suppose it comes out a new dlc, a dungeon one, more difficult. Imagine they add a VR17! What a shame! I was full golden last week! Now i have to rework on all my gear and grind a new one at VR17!
That’s the point, the developers can introduce a new system that permit to Upgrade your gear by level. Imagine we have got a voidstone gear, it will require rubedite ingots to be upgraded to the next level, keeping the quality of the actually gear.

It will encourage new players too, that can grow up with their own preferred gear and get to the endgame with the playstyle they really know and have mastered!

If the developers should have done this after one tamriel, maybe today we should be something like VR25. See? They looks not much to gain! They are only 25 past level 50! And no one can complain to farm again their gear due it’s upgradable at the next level.

About The substitution of cp with again Veteran ranks. They can add a pack of perks every veteran level.
For example: I’m actually VR16, i get VR17, i can choose between 3 packs: blue, green, red, that gives me 10 points more on respectively: damage,resources,defenses.
(Someone but not me have to study better this, but i think it’s absolutely doable)

I’ve decided to write this post, just because i was explaining to a friend of mine, how ESO leveling system works, when he asked me how many levels ther me was, i’ve told him there was: 50 main levels + 780 cp but when you hit 160cp you can equip your max game gear. He have just laughed, as an experienced mmo player, he told me “But, tell me something, it’s still BETA this game?” (Reference to ESO) why i asked? He answered me, it looks pretty incomplete that at 160cp you can have endgame game game gear but you aren’t really leaderboard competitive if not 780, it’s more than the quadruple amount of cp!

The CP system and the equipment level system, sounds strange, weird, incomplete to new players, that’s why i want to discuss with the community what is it’s suggestion about our system.

Thanks for reading this post, thanks for your answers, and sorry if the english it’s not so perfect, isn’t my main language.
  • D0PAMINE
    D0PAMINE
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    Im not opposed to changes in some trees, but I personally like the CP system.
  • ZeroXFF
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    You lost me at the part where you want to bring back vet ranks. It's a horrible idea. If you think CPs are a grindfest, you obviously haven't tried leveling multiple chars in VR days.

    Yes, the CP system has it's problems, and quite frankly I'd love to see it gone or changed to something not combat related to help with balancing, but it's a hell of a lot better than VRs were.
  • Plodeoca
    Plodeoca
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    ZeroXFF wrote: »
    You lost me at the part where you want to bring back vet ranks. It's a horrible idea. If you think CPs are a grindfest, you obviously haven't tried leveling multiple chars in VR days.

    Yes, the CP system has it's problems, and quite frankly I'd love to see it gone or changed to something not combat related to help with balancing, but it's a hell of a lot better than VRs were.

    I used to level 2 nightblades and 1 sorcerer when there was the veteran ranks, i forgot to mention my idea was to make them account wide.
  • Bevik
    Bevik
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    Would rather have more powerful skills or morph for 10-20-30 etc. CPs. Or anything which involves trade in CPs for something useful.
    Edited by Bevik on September 16, 2018 11:08PM
  • Katahdin
    Katahdin
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    Many people quit the game because of the veteran rank system

    ZoS will never reimplement that
    Beta tester November 2013
  • Skullstachio
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    Horrible idea to bring veteran ranks back into play...

    But one idea sticks out and it could work.
    What if the gear level was raised to something higher than cp 160, but you would be able to use high grade materials to be able to upgrade then to that higher level so people wouldn’t have to grind all over again.

    Example: I have a bloodmoon chestpiece that’s 160 but the (example) champion gear rank is 300, I could use some high grade materials to get my bloodmoon chest piece from 160 to 300 at a clothing stand.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Rowjoh
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    CP system works very well - keeps progression alive, enhances builds and adds another layer of 'tools' to theory crafting that many players enjoy.

    What's to 'dislike' ? !
  • crjs1
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    Veteran ranks were a HORRIBLE HORRIBLE grindfest. No way they will be coming back. I do agree though at somepoint they will need to rework CP adding more and more with each DLC doesn’t seem sustainable. But they are 100x better than old system
  • Starlock
    Starlock
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    I don’t know that I’d keep playing the game if gear caps constantly went up like that. It would make my hated elements of the MMO even worse. Personally, I think gear levels should go entirely. They are an artifact of pre-1Tam days. But an overhaul like that would not be insignifigant.
  • idk
    idk
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    Plodeoca wrote: »
    I think it’s counterproductive to the developers too, due to , that system can discourage new players to get to their main aim in every MMO: “To be max level”.

    This sentence does not make any sense and I do not really know where to start.
    Plodeoca wrote: »
    First of all i would like to see something like the veteran ranks again. they was awesome, they was only 16, hard to get but less numbers gives the illusion to be close to the edge.

    And this shows a complete disconnect from the feedback players had. Veteran ranks were removed and essentially replaced with the CP system because most players hated the vet ranks.

    While I did not read further since there was clearly no reason to, it was stupid to have a system to level up to then have 2x more leveling to do to get to Vet 10 which was the original lvl cap.

    Besides how obviously poorly designed the vet ranks idea was, Zos increased the level cap twice in the first year and once again around the start of the second year. It was just poorly designed and liked by few.

    Good riddance to the vet ranks.
  • AlnilamE
    AlnilamE
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    A couple of things:

    First, CP are not the same as levels. The same way Mastery Points in GW2 are not levels. I don't play WoW, so I don't know if WoW has anything like that.

    Second, I have a friend who didn't play for about a year and he logged in a while back and we chatted and he asked if they had raised the gear level. He was really relieved to hear that it was still CP 160. I think if he had to get all his gear again (he had several outfitted characters), he would have just rage-quit and uninstalled.

    So no. Thank you.
    The Moot Councillor
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