You don't need BiS gear. Transmute crystals should definitely not be increased. Your idea will crash the good traited item market. The grind should not be allowed to skipped. You don't need perfect traits for jewellery either. The traditional three traits work just as fine.
Tl:dr - Get good and earn your BiS gear in perfect traits. It's not that hard. Till then, use inferior traits.
ruikkarikun wrote: »They want you to go cyrodil for month geodas reward in pve setup, so elitist pvp player can have fun with fresh meat in cyro.
Don't get me wrong, but you get 50 crystals for Tier 1 reward (which is 25k AP only) and you get like 2-5 for HM vet dungeons and trials which is JOKE compared to to time you spent etc.
John_Falstaff wrote: »
You can't just ignore RotW guaranteed 4 every day, and you can even get more if you PvP a lot. Today I dropped 20 on a single PvP geode.ruikkarikun wrote: »They want you to go cyrodil for month geodas reward in pve setup, so elitist pvp player can have fun with fresh meat in cyro.
Don't get me wrong, but you get 50 crystals for Tier 1 reward (which is 25k AP only) and you get like 2-5 for HM vet dungeons and trials which is JOKE compared to to time you spent etc.
You only get 50 per month. Compare that to 8-20 each day by pledges.
John_Falstaff wrote: »You don't need BiS gear. Transmute crystals should definitely not be increased. Your idea will crash the good traited item market. The grind should not be allowed to skipped. You don't need perfect traits for jewellery either. The traditional three traits work just as fine.
Tl:dr - Get good and earn your BiS gear in perfect traits. It's not that hard. Till then, use inferior traits.
All right. Then nerf crystal rewards in PvP, does that sound more appealing to you? ^^ I'm to-o-o-otally sure a lot of people here will get behind this idea. ^^
Thinking about randomly to Chests, World Bosses with a guarantee of 1-3, Daily writs 1 per each means you can get 7 per char / day. Which is not much but for a casual player they are plenty. vMA 5 is decent but not everyone can do vMA in 30 mins, nTrials are quick but can be long if you have to do PUG and wait for people to join. Best way is to do PvP which is also time consuming and not everyone likes/have gear for PvP. Also need different setup for PvE and PvP.
Yep. Adding more sources of crystals in PVE, as well as raising the cap or removing the cap completely are two things that need to happen.
The whole "you're not meant to get a full set of gear in the right traits in 5 minutes" argument against raising or removing the cap is now invalid, in my opinion. Summerset introduced new jewelry traits which require transmutation to use, so it is no longer a skip-the-grind mechanic, more a gate to access new content, and so the constraints aimed at a skip-the-grind mechanic that we have now should be removed.
Emma_Overload wrote: »Sell them for Tel Var like they do Hakeijos.
John_Falstaff wrote: »@Royaji , pledge gives purple tier (1-10), not gold like reward for the worthy, so average gain from two pledges is less than one coffer. Also, can you compare time spent farming 20k AP with running two vet dungeons? I wouldn't.
John_Falstaff wrote: »@Royaji , pledge gives purple tier (1-10), not gold like reward for the worthy, so average gain from two pledges is less than one coffer. Also, can you compare time spent farming 20k AP with running two vet dungeons? I wouldn't.
Yes, please!!!
Those of us who focus in questing and RP have no good source for transmute crystals to help our gear match our character concept! It’s all locked behind group content or PvP!
John_Falstaff wrote: »@Royaji , the geode from last boss is not a guaranteed drop with rather low chance. Averages from two purples would be 11 vs. 14.5 with slightly different distribution if original distribution is normal, although it's not; point in case, RFTW gives more than two pledges.
I'd argue that earning 20k AP is faster than running two dungeons the size of CoA, with long trash pulls, especially if (like most) you have to wait in finder queue and depend on your team, but it's subjective of course; I was earning AP faster than I was doing dungeons.
Oh, and I didn't even mention that coffer from arenas and trials is a weekly affair, not daily... that's worth mentioning too.
John_Falstaff wrote: »@Royaji , see, 90% is guesswork? In that case, your estimate is just as imprecise, and you can't say that they're equal; we're both making various assumptions. And yes, I fear anecdotal evidence can't replace actual estimate. Also, keep in mind that a DD can easily wait half an hour in queue alone during prime time when pledges are being ran. Take into consideration that you're grouped with pug team that can be doing a quest so you'd do good to wait for them, has low damage output, on occasion a fake tank (even on vet, yes) or struggles with HM in the end. Add up that playing in Cyro is mostly a process free of idling periods, and not capped by three pledges a day.