Poor server/net code performance, and populations are so spread out it is rarely a PvP environment. When there is PvP there are often tells of a less than friendly nature about how people should be left alone in said PvP environment, because they just want to pve. All they need t do is switch to one of the other campaigns and go back to unfettered farming access.
While pure PvE groups feel hassled by PvP players, even calling them toxic for pvping in one of two zones that allow that interaction.
Seem Zenimax still has some work to do on getting oil and water to mix. Shame too, some of the best fights I have ever had have been in the sewers.
Judas Helviaryn wrote: »Too much of a loss when you die. Unless you have a specific solo build or are with a small dedicated group, it's not worth it. Loss needs to he greatly reduced to 5-10%. The flags are also silly, especially as slow as they flip.
I disagree. What makes the IC unique and fun is the potential loss of progress, the magnitude of which has already been heavily cut once before.
The IC was in its prime back before it had the district flags and near-lossless gameplay that has so incentivized the current myriad zergs gobbling up all of the immediate resources.
I think some kind of neutral flag status would be necessary for noobs such as me.
For a fixed time, can buy this time for either gold or telvars, the flag grants immunity to all pvp activities there. Cannot harm anyone, no one can harm me. Can or cannot participate in killing monsters with other pvpers, and can e.g. receive only half the amount of telvars that usually drop for pvpers. Seems a fair way to increase population inside.
Wow. This is probably one of the most reasonable suggestions for PVE without PVP in IC I've ever seen. Honestly - well done!
Also sounds like a great way to have a PvP spy that just tells their own faction exactly what's going on with no danger of being killed, setting up the opportunity for some kind of huge ambush.
.
MLGProPlayer wrote: »The concept behind the zone is flawed.
It's a PvE zone where you acquire currency by killing mobs efficiently. But it's also a PvP zone where other players can steal said currency from you by killing you.
The problem is that the builds you use in PvE are completely different from the builds you use in PvP (in that PvE builds cannot kill other players or survive their attacks). Therefore, PvE players have no way to defend themselves against the PvP players in the zone, making it an unpleasant experience.
TheDoomsdayMonster wrote: »1) Its not a pure PvE zone as it also features PvP...
As a result, you as a player entering this area, has an obligation to yourself to make the necessary adjustments to your character to deal with the potential challenges Imperial City has to offer...
If you don't do this then you have no one to blame except yourself if you start losing all your Telvar...
2) Pure PvP builds are more than sufficient to defeat the mobs found in Imperial City, so using a pure PvE build is the wrong way to do things in this area...
TheDoomsdayMonster wrote: »MLGProPlayer wrote: »The concept behind the zone is flawed.
It's a PvE zone where you acquire currency by killing mobs efficiently. But it's also a PvP zone where other players can steal said currency from you by killing you.
The problem is that the builds you use in PvE are completely different from the builds you use in PvP (in that PvE builds cannot kill other players or survive their attacks). Therefore, PvE players have no way to defend themselves against the PvP players in the zone, making it an unpleasant experience.
1) Its not a pure PvE zone as it also features PvP...
As a result, you as a player entering this area, has an obligation to yourself to make the necessary adjustments to your character to deal with the potential challenges Imperial City has to offer...
If you don't do this then you have no one to blame except yourself if you start losing all your Telvar...
2) Pure PvP builds are more than sufficient to defeat the mobs found in Imperial City, so using a pure PvE build is the wrong way to do things in this area...
DarkJester1 wrote: »Not much reason to do it anymore.
I’ve made over 800k
It’s tough making an honest living off the backs of people Farming bosses.
*wipes sweat off brow*
*presses macro*
~50k tv~
RDMyers65b14_ESO wrote: »There isn't a reason to do IC anymore. The sets are mediocre at best so why spend time on trying to get Telvar when there are more effective sets that are farmable or craftable? The drop rate on the rare items even if doubled is laughable and quite frankly, they are not very appealing. And then you add the Telvar loss... I am not going to waste my time.
When IC first came out, it was the only place that dropped the V15 and V16 materials. Now, those materials are basically the only ones that many people have in their banks.
Integral1900 wrote: »Players don’t like loosing the stuff they have, especially when the bonus loot is why they are there in the first place
Also, trying to mix pvp and pve doomed that zone from the start, it was never going to work. The place is a trolls paradise
Now if they made a pve only instance, I would pay for that no problem.... hint, hint, crown store
TheDoomsdayMonster wrote: »1) Its not a pure PvE zone as it also features PvP...
As a result, you as a player entering this area, has an obligation to yourself to make the necessary adjustments to your character to deal with the potential challenges Imperial City has to offer...
If you don't do this then you have no one to blame except yourself if you start losing all your Telvar...
2) Pure PvP builds are more than sufficient to defeat the mobs found in Imperial City, so using a pure PvE build is the wrong way to do things in this area...
While I generally agree, I think that simply stating that one only has oneself to blame for not finding venturing in the Imperial City rewarding isn't very helpful in a discussion about the low population of the zone.