Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

How many swift traits should one have for PvP

Nyladreas
Nyladreas
✭✭✭✭✭
✭✭✭✭
Can't decide whether i want 2 swift 1 infused or 3 swift or possibly even something else.

Someone tell me what would be the best way to go?

-NB Brawler build, good surviability, good damage, recovery is on the lower end of 2k Fully buffed.
-Health recovery reaches to 4k via troll king, racial and potion bonus.
-Weapon damage Base buffed 3.5K Fully buffed around 5k.
- Crit Rate 45%
- Ring Enchantments are Stam Recovery, Weapon Damage, Weapon Damage
-My rings currently have Healthy on them - so no huge combat advantage right now. Perhaps only 32K health.
-CP Setup.

I currently slot cloak, but would rather do without since it seems extremely unreliable lately. So that's a factor too.
Edited by Nyladreas on September 15, 2018 12:43AM
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    I use two for my stam sorc since hurricane counts as a third
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hrm, I prefer x2 Swift and something else.

    Tough call, I don't see it being a bad choice either way
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    My plan was to Infuse my stam recovery neck and swift the 2 rings....

    I wonder if its worth infusing for an extra 100 recovery. Or whether I should go with more weapon damage.

    Or perhaps something else that might be better.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    I run with 3 swift on my StamNB and StamTemplar, but I can see going with 2 swift on some magic builds. Basically having 3 swift jewelry is the same as running rapids all the time, so you can use that slot for some other skill.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    I run with 3 swift on my StamNB and StamTemplar, but I can see going with 2 swift on some magic builds. Basically having 3 swift jewelry is the same as running rapids all the time, so you can use that slot for some other skill.

    I never use rapids. I pop swift pots or utilise bow dodge speed.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    2 is balanced.
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    I'm using 3 on a mdk and really like it
  • Yellow_Monolith
    Yellow_Monolith
    ✭✭✭✭✭
    I heard one swift for an orc character and 2 on everything else
  • Finviuswe
    Finviuswe
    ✭✭✭✭
    2 or 3. 1 is worthless.

    Some factors to help determine whether you want 2 or 3:
    • Are you a ranged caster or melee?
    • Source of major expedition?
    • Other skills that help mobility? (Streak/ gap closer)?
    • Are you an Orc?

    I've run both 2 and 3, personally.
    Edited by Finviuswe on September 15, 2018 1:46AM
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    ESO_GOD wrote: »
    2 or 3. 1 is worthless

    Some factors to help determine whether you want 2 or 3
    • Are you a ranged caster or melee?
    • Source of major expedition?
    • Other skills that help mobility? (Streak/ gap closer)?
    • Are you an Orc?

    I've run both 2 and 3, personally.

    So is 2000 stam recovery just fine?

    Or my Weapon Damage?

    Is it really worth in your opinion to get 3 on my build?

    Thing here is im a stamblade who fights on frontline. Not ganking not sniping not stealthing.
    Edited by Nyladreas on September 15, 2018 1:15AM
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    1 or 2 should be fine since you don’t really really have to outrun someone so much as get far enough away to use cloak
    Edited by Lexxypwns on September 15, 2018 1:16AM
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    Lexxypwns wrote: »
    1 or 2 should be fine since you don’t have to really really have to outrun someone so much as get far enough away to use cloak

    As I stated in OP, I'd like to remove cloak entirely. If possible. Its highly unreliable especially with sorcs or templars around or anyone running detect pots.

    Which nowadays is everyone cause people seem to be fed up by gankblades thx to stupid design, I'm a brawler.

    Unless having cloak is completely necessary of course.Or having swift makes cloak overpowered.
    Edited by Nyladreas on September 15, 2018 1:20AM
  • Finviuswe
    Finviuswe
    ✭✭✭✭
    Nyladreas wrote: »
    ESO_GOD wrote: »
    2 or 3. 1 is worthless

    Some factors to help determine whether you want 2 or 3
    • Are you a ranged caster or melee?
    • Source of major expedition?
    • Other skills that help mobility? (Streak/ gap closer)?
    • Are you an Orc?

    I've run both 2 and 3, personally.

    So is 2000 stam recovery just fine?

    Or my Weapon Damage?

    Is it really worth in your opinion to get 3 on my build?

    Thing here is im a stamblade who fights on frontline. Not ganking not sniping not stealthing.

    2000 stam recovery is usually more than you even need. One thing I am wondering... are you running Leeching strikes? If so, sustain should be no probs and 2k is probably more than you need. You can get away with less than that with leeching.

    Your weapon dmg is fine I personally say shoot for 4k fully buffed in the current meta and you have enough damage to kill most people. Anything higher than that is certainly preferable, if you are sitting at 5k wpn dmg fully buffed and with good uptime, you are more than okay in the wpn dmg department.

    I would recommend to run 2 swift with speed pots to start, given what you are using it for. Since you are not running cloak, I recommend speed pots. If you really like the extra speed and want to experiment with more, you can try bumping it up to 3. You will be very hard to kill and keep track of at that point at melee range. As you are currently at 5k wpn dmg, your damage will still be more than fine.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Nyladreas wrote: »
    Lexxypwns wrote: »
    1 or 2 should be fine since you don’t have to really really have to outrun someone so much as get far enough away to use cloak

    As I stated in OP, I'd like to remove cloak entirely. If possible. Its highly unreliable especially with sorcs or templars around or anyone running detect pots.

    Which nowadays is everyone cause people seem to be fed up by gankblades thx to stupid design, I'm a brawler.

    Unless having cloak is completely necessary of course.Or having swift makes cloak overpowered.

    Having cloak and swift together is OP, can basically kite forever when things get bad. Even a brawler has to reposition. Cloak also has good synergy with Troll King, lessens stam strain when used effectively, and is brilliant with meditate since you can almost always get to LoS using cloak and swift and major expedition

    Almost everything that counters cloak is countered by swift, when it comes to escaping or kiting. There’s no stand your ground Stamblade that’s face tanking 5 or 6 opponents(with brains) and has really good damage, instead you use cloak as a magika based dodge, to relieve pressure when you’ve used your mobility to eliminate counters, and to flat out escape
    Edited by Lexxypwns on September 15, 2018 1:45AM
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    Thanks everybody for the responses. I guess I'll experiment a little :)
Sign In or Register to comment.