Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
LeifErickson wrote: »Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
LeifErickson wrote: »Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
LeifErickson wrote: »Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
But heavy has better damage sets and better sustain
LeifErickson wrote: »LeifErickson wrote: »Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
But heavy has better damage sets and better sustain
You can run those damage sets in a medium build though. You wanna run fury in medium? You can.
Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
LeifErickson wrote: »LeifErickson wrote: »Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
But heavy has better damage sets and better sustain
You can run those damage sets in a medium build though. You wanna run fury in medium? You can.
LeifErickson wrote: »
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
LeifErickson wrote: »
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
It has much more of neither in practice. Medium and heavy armor builds are comparable in damage because most medium specs can’t get away running 2 damage sets reliably. When it comes to mobility, heavy has the advantage as well. While medium builds can have a faster peak movement speed, heavy builds are less encumbered by roots and snares. This also makes their sustain better as shuffle is very expensive, and you can easily hit regen numbers close to medium builds in heavy while having more effective heavy attacks
In practice, heavy stam builds have more survivability, more sustain, more mobility, and similar damage to medium. One of the biggest oversights in the game imo and one that is thankfully being addressed in the imminent future.
LeifErickson wrote: »
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
It has much more of neither in practice. Medium and heavy armor builds are comparable in damage because most medium specs can’t get away running 2 damage sets reliably. When it comes to mobility, heavy has the advantage as well. While medium builds can have a faster peak movement speed, heavy builds are less encumbered by roots and snares. This also makes their sustain better as shuffle is very expensive, and you can easily hit regen numbers close to medium builds in heavy while having more effective heavy attacks
In practice, heavy stam builds have more survivability, more sustain, more mobility, and similar damage to medium. One of the biggest oversights in the game imo and one that is thankfully being addressed in the imminent future.
This.
Medium armor and Heavy armor are not well balanced at all.
Medium armor is BiS only with cloakrollerblade. Every other stam class are better with heavy.
People saying LA have the same tankiness that HA because of Harness/Dampen just doesn't know what they speak about.
Only magsorc really benefit from harness. A templar, dk, warden and now even NB can do better without harness/dampen. These can use healing ward verywell, but it's not about LA.
LeifErickson wrote: »
But medium is much more mobile than heavy and much higher damage. Heavy has no mobility or damage passives while medium has both.
It has much more of neither in practice. Medium and heavy armor builds are comparable in damage because most medium specs can’t get away running 2 damage sets reliably. When it comes to mobility, heavy has the advantage as well. While medium builds can have a faster peak movement speed, heavy builds are less encumbered by roots and snares. This also makes their sustain better as shuffle is very expensive, and you can easily hit regen numbers close to medium builds in heavy while having more effective heavy attacks
In practice, heavy stam builds have more survivability, more sustain, more mobility, and similar damage to medium. One of the biggest oversights in the game imo and one that is thankfully being addressed in the imminent future.
This.
Medium armor and Heavy armor are not well balanced at all.
Medium armor is BiS only with cloakrollerblade. Every other stam class are better with heavy.
People saying LA have the same tankiness that HA because of Harness/Dampen just doesn't know what they speak about.
Only magsorc really benefit from harness. A templar, dk, warden and now even NB can do better without harness/dampen. These can use healing ward verywell, but it's not about LA.
healing ward is a shield
Aka, best with light armor couse cost reduction. Using ward in heavy it's like punching yourself repetetly to the face with a adamantine object
Lieblingsjunge wrote: »Heavy armour vs. Light Armour is roughly a 9% trade-off between damage taken/damage done. At least on my magplar, that's the % I keep coming up with.
They're changing Light/Med with Murkmire(or so it sounds like, at least).
Less. A snipe does 5k on heavy. 7k on light armor
My destro does twice the damage in light then in heavy
The damage/tank tradeoff for heavy it's unfair. They should buff the hell out heavy armor tank.
Also to the people saying heavy armor is a big sacrifice in damage... it isn't.
For medium:
12% weapon damage (applies to weapon damage before % modifiers): 480~, if you weapon damage is around 4k'ish after weapon dmg enchant = +5,76%~ damage
+7,5% Crit Chance (useless vs Dmg Shields, Impregnable builds etc etc)
For light armor:
4884 Penetration [Best Case Scenario: +7,4% Dmg] (useless vs Dmg Shields)
+10% Crit Chance (useless vs Dmg Shields, Impregnable builds etc etc)
That's what you have to weigh against:
3856 mitigation (5,8% less damage taken) compared to medium
and
4554 Spell Resistance (6,9% less damage taken) & 6006 (9,1% less damage taken) compared to light armor
+
8% more healing received
+10% health
...which actually allow you to keep damaging people without ever having to spend time spamming shields or dodge rolls.
I.e. you actually get to deal damage in heavy, while medium & light would be stuck spamming defensive skills.
Also to the people saying heavy armor is a big sacrifice in damage... it isn't.
For medium:
12% weapon damage (applies to weapon damage before % modifiers): 480~, if you weapon damage is around 4k'ish after weapon dmg enchant = +5,76%~ damage
+7,5% Crit Chance (useless vs Dmg Shields, Impregnable builds etc etc)
For light armor:
4884 Penetration [Best Case Scenario: +7,4% Dmg] (useless vs Dmg Shields)
+10% Crit Chance (useless vs Dmg Shields, Impregnable builds etc etc)
That's what you have to weigh against:
3856 mitigation (5,8% less damage taken) compared to medium
and
4554 Spell Resistance (6,9% less damage taken) & 6006 (9,1% less damage taken) compared to light armor
+
8% more healing received
+10% health
...which actually allow you to keep damaging people without ever having to spend time spamming shields or dodge rolls.
I.e. you actually get to deal damage in heavy, while medium & light would be stuck spamming defensive skills.
Let's see what light armor gives: Shields, resources, damage
Let's see what medium armor does: A lot of weapon damage, ELUSION, Snare removal, resources
Let's see what heavy armor does: 8% more healing. That's it. Maybe 3k more armor then medium. Which is roughly 2% mitigation.
Also to the people saying heavy armor is a big sacrifice in damage... it isn't.
For medium:
12% weapon damage (applies to weapon damage before % modifiers): 480~, if you weapon damage is around 4k'ish after weapon dmg enchant = +5,76%~ damage
+7,5% Crit Chance (useless vs Dmg Shields, Impregnable builds etc etc)
For light armor:
4884 Penetration [Best Case Scenario: +7,4% Dmg] (useless vs Dmg Shields)
+10% Crit Chance (useless vs Dmg Shields, Impregnable builds etc etc)
That's what you have to weigh against:
3856 mitigation (5,8% less damage taken) compared to medium
and
4554 Spell Resistance (6,9% less damage taken) & 6006 (9,1% less damage taken) compared to light armor
+
8% more healing received
+10% health
...which actually allow you to keep damaging people without ever having to spend time spamming shields or dodge rolls.
I.e. you actually get to deal damage in heavy, while medium & light would be stuck spamming defensive skills.
Let's see what light armor gives: Shields, resources, damage
Let's see what medium armor does: A lot of weapon damage, ELUSION, Snare removal, resources
Let's see what heavy armor does: 8% more healing. That's it. Maybe 3k more armor then medium. Which is roughly 2% mitigation.
Uhm, I wrote in my post how they compare with each other. 3856 mitigation (5/1/1 heavy vs 5/1/1 medium) is 5,8% less dmg taken and +12% weapon damage is worth around 480~ for high damage medium builds, which translates into 5,76%~ dmg using an average of 1,2% dmg per 100 weapon dmg, but real value differs based on skillcoefficient.
To match 8% healing received from heavy even with just 3,4k base weapon damage it'd take 500 extra weapon damage (as increase from 3440 weapon dmg->3540=1,6% stronger Vigor ticks) - and the more base weapon damage you're able to muster, the stronger 8% Healing Received becomes - to the point of absurdity when you have sets like 7th & Fury easily giving you 5k+ weapon dmg.
If you want to the compare armor skills, then heavy doesn't do badly there either as Immovable can actually be very strong - certainly compared to expensive skills like Shuffle that get eclipsed by Forward Momentum.
Anyone who plays high MMR battlegrounds or watches 1vX videos can tell that heavy armor is the meta currently and downright toxic when you fight people whose health bars won't even budge due to mitigation and all the incoming heal over times.
Mangeli200194 wrote: »Unfortunately as long as heavy for stam remains equally mobile/damaging whilst also tankier than med, it won't be buffed.
Imo heavy should be slower but more tanky, because currently with bleeds/defiled and the like, shields+light based are comparable for survival/mobility with better damage for mag classes, its a no brainer.
Mag heavy can't get the speed, nor the damage, so raw tankiness means little. This is why the majority of the mag in pvp run light. (Every non heal bot meta build is light.)
They need to add wrath back, and tone down the stam sets, or tone down stam mobility and incorporate mag sets.
@ak_pvp You know that mobility for stamina is what shields are for magica????
They just need to add some snare immunity ability to mages guild or something.
the damage from heavy armor comes with 90% of stam builds from sets like, 7th legion, fury those sets need some adjusting.
That and DboS stacking....
In my experience heavy is far superior to medium, no contest. For magicka though both heavy and light are on par and situationally useful.
The problem with heavy is that you can too easily cover the weaknesses it's supposed to have via speed, mobility, and damage.
Funny story, I fought a stamsorc in IC a few days ago who seemed to be wearing the classic Troll + Fury + Seventh (can't know for sure) - I put heavy damage into him for 12-15 seconds, clearly controlling the fight, bursting him hard twice. Anyone guess what happened next?
Immediate 1-shot from Dawnbreaker + Implosion with a sprinkle of Hurricane.
Not a vampire, and wearing Leki's at the time. IMO that kind of damage shouldn't be possible while being so survivable. This is also one of the reasons build diversity really sucks in this meta and skilled play doesn't mean much anymore.
IMO, seventh and fury combo pales in comparison to fury and veiled heritance. I can keep pretty constant uptime on heritance between bleeds, direct damage output, and double DOT poisons. The problem with fury and seventh is that it’s difficult to maintain a good stack when someone is on the defensive in a 1v1. I much prefer a mix of fury and heritance which allows you to keep better offensive pressure against both offensive and defensive opponents.
I’m running fury/heritance/troll king on stamblade now, swapping from back bar masters dw with heritance front bar and bone pirate in 5 medium. I do think that one thing that isn’t accounted for in offensive/defensive capacities is the bonus crit of medium armor - although, you get some diminishing returns after you hit 50% crit (which you can also achieve in heavy armor). Heritance also lets me back bar or front bar masters dw for the potent bleed.
I’ve actually preferred back barring dw (and curious for other people’s input) and front bar 2h because you can run infused back bar with rending to constantly proc your weapon damage glyph and keep similar weapon damage. On stamblade I don’t run spin2win or an execute and most of my kills are just dependent on incap-bow proc-suprise attack with rending running rather than any clear execute sequence.