GaunterODim wrote: »That status effect is already always applies on the disease morph of snipe. I disagree because thats basicly the only ranged interrupt skill for stam.
GaunterODim wrote: »That status effect is already always applies on the disease morph of snipe. I disagree because thats basicly the only ranged interrupt skill for stam.
That can only interrupt 1 every 7 seconds now. Unless resurrection.
So Essentially it got nerfed by A lot. But the most used morph didn’t get changed. So now we have another skill that wasn’t really used getting worse.
I guess everyone in the game will just use Poison Injection now.
Silver_Strider wrote: »I enjoy interrupting rez attempts from my keep walls though.
Silver_Strider wrote: »I enjoy interrupting rez attempts from my keep walls though.
I do t think it should remove the interruption. It just kinda needs something now that the main purpose of this morph just took a huge hit.
It was already the “unused” morph. Now I don’t think I’ll run it again either. Just no point when Poison Injection is as strong as it is.
Silver_Strider wrote: »Silver_Strider wrote: »I enjoy interrupting rez attempts from my keep walls though.
I do t think it should remove the interruption. It just kinda needs something now that the main purpose of this morph just took a huge hit.
It was already the “unused” morph. Now I don’t think I’ll run it again either. Just no point when Poison Injection is as strong as it is.
Well, if it's going to keep the interrupt and just get a new effect on top, I'd say have it grant something like Minor Fracture.
What would be interesting is a reverse-PI, i.e. "deals up to 260% extra damage over time on targets above 50%."
How about this:
This morph deals approximately 20% more direct damage than Poison Injection and also increases the damage over time component by 300% if an enemy is successfully interrupted.
@ZOS_GinaBruno @ZOS_JessicaFolsom
Any way we could get a buff to this move. Definitely the morph nobody uses and it just got severely nerfed.
What would be interesting is a reverse-PI, i.e. "deals up to 260% extra damage over time on targets above 50%."