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BG Tank resistance

Rampeal
Rampeal
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Ok here is my question. I am running a ice warden tank build. I have 5 fortified brass, 5 pariah, 1 chuidan shoulders, 1 pirate helm and 1200 crit resist argonian with 40k health.

In bgs I have about 49000 spell and armor resist with ice fortress up. I should be a beef tank. Low damage high armor right. Let's say I go against a NB that can pull around 30k damage outside of BGs. When he enters bgs it gets cut down by half 15k. Let's say he has 11k penetration. Me and him fight. He hits me for 15k. Ok unless my math is wrong with my armor being way over the cap which negates his penetration and still being at cap which reduces damage by 50% I should only take 7.5k damage. This is the way it should work.

Yet in bgs I am getting hit for 10 to 15k damage one attack after the other. My tank gets squished flat by dps. Unless people are pulling 30k dps in bgs, which means they are pulling 60k or more outside of hrs something is wrong. My tank does not feel like a tank.

Can some explain what is wrong with this picture?

Best Answers

  • Rampeal
    Rampeal
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    I am going to try 5 impregnable 5 fortified 2 PS see how that works. My main bar is frost staff with gripping shards, ice fortress, arctic blast, blue betty, and deceptive predator. I am going max health and relying on health damage abilities. Any suggestions about this build?
    Answer ✓
  • Minno
    Minno
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    Rampeal wrote: »
    I am going to try 5 impregnable 5 fortified 2 PS see how that works. My main bar is frost staff with gripping shards, ice fortress, arctic blast, blue betty, and deceptive predator. I am going max health and relying on health damage abilities. Any suggestions about this build?

    PS and trans definitely for decent defense. Then check your stats and select the last 5pc/enchants/mundas according to what you need. Makes no sense to run all defense if your sustain is Doo Doo. Run 7impen with trans, you'll have just over 3k crit resists in nCP which blocks 40ish%. PS ensures attacks coming in with a 1.20 modifier are enough for you to heal after the Skelton proc disappears.

    I'm sure others have other builds for tankier wardens. Keep asking!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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    Answer ✓
  • Crixus8000
    Crixus8000
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    With that level or resists you should never get hit that hard, I have 30k and the hardest I have ever been hit is 12k and that's from a full damage snipe build.

    I do think your resists are way too much though and your crit resists too low, you should have 1800 at least.

    Also high resists are nice but no amount of defence will save you if you have bad heals, bleed damage is in my opinion the most powerful thing in the game atm and it ignores all physical resistances. I would go for capped res or a bit above and focus on some strong hots or blocking.
    Answer ✓
  • Waffennacht
    Waffennacht
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    Let's just assume you have max resistance.

    Let's say I have a 14k tooltip

    That's still 3.5k dmg to you.

    You have 40k health and low crit resistance.

    Without crits that single attack (which is a typical Tooltip for shalk, frag, Merc, flare etc) is dealing 1/11th of your health.

    You can easily get hit with 3 abilities in a single GCD, meaning you'll get like 3 GCDs (3 or 4 sec) when focused down.

    That's with 0 crit.

    You still get hit with a 1.3 crit modifier with your resistance.

    My 3.5 is now 4.5k

    Now I'm gonna give you some credit and say you effectively stretch this kind of damage out by x3

    15/20 sec of game play goes by very quickly,

    I suppose my advice is: blocking/dodge roll > armor resistance. Armor resistance needs to be coupled with Big Heals or block.

    Even then, like the above said, Oblivion damage and bleeds will hurt like a motha
    Gamer tag: DasPanzerKat NA Xbox One
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    Answer ✓
  • milllaurie
    milllaurie
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    The tankiness comes mainly from crit resist, nor physical or mag resistances.
    I own a dk tank i cp campaign, he has 19k phys resist on s&b bar unbuffed. Make it 25k buffed. But he has 4,2k crit resist which translates to "you virtually cannot crit on him".
    Regular resistances are the easiest to mitigate. It is mych harder to mitigate your enemie's crit resists.
    Also, always block, use wings (shimmering shield), use absorb magic to heal. Run immovable pots or lingering health pots with major vitality and you shall be ok. :)
    Answer ✓
  • PapaWeeb
    PapaWeeb
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    High health will help you survive burst, and will help with healing skills that scale via max HP.

    Other than that, having a large health pool will not help you survive. Let's say you and a truly tanky build both got dropped to 10k health. How is speccing into max health going to help you then? More resilient builds stay alive with decent resistances, crit resistance and powerful healing. Unless you have a pocket healer to fill your health back up, max hp is useless
    PC EU
    Answer ✓
  • brandonv516
    brandonv516
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    Bleeds.
    Oblivion damage.

    Both ignore resistances. Both are pretty popular in BGs.

    Other than those things I'm not sure what's hitting you so hard.
  • Lieblingsjunge
    Lieblingsjunge
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    PvE DPS =/////////////////////////////////////////////= PvP DPS.

    Damage in BGs, is by most people done with one or more proc-sets.
    And your crit res seems awfully low, no wonders someone crit you for that high. (Proc sets can't crit, yada yada, but there's enough of other skills being used to justify it).
    Swap Pariah's for Transmutation instead. Sure it drops your health and your resistances, but it's way more healthy for your overall survivability. Also make sure you don't run out of resources - which is rly easy to do if you're a tank-spec, since your other pools are lower. Because a no-resource tank = no tank.

    If you'd want to be stupid cheese, go with Pirate Skeleton instead of Bloodspawn. Also drops your resistances, but when PS procs, you're invincible in BGs. Especially if you run e.g. the healing trees or whatnot. Score some healing points that way, too.
    Edited by Lieblingsjunge on September 12, 2018 10:35PM
    Ignorance is the greatest weapon of tyranny.
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  • Rampeal
    Rampeal
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    No it is regular damage like even light attacks do full damage. They should be hitting me foe like 500 not 2k. It make me wonder if tanks are pointless in BGs
  • Lieblingsjunge
    Lieblingsjunge
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    Light attacks hit pretty hard, though. ~2k light attacks aren't rare in BGs.

    Well, somehow they are. Since you can't turtle it up with CPs and become immortal. But there's still some pretty beefy no-cp tanks.

    Although, you could even try Impregnable. Set seems pretty decent, too.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Minno
    Minno
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    Rampeal wrote: »
    Ok here is my question. I am running a ice warden tank build. I have 5 fortified brass, 5 pariah, 1 chuidan shoulders, 1 pirate helm and 1200 crit resist argonian with 40k health.

    In bgs I have about 49000 spell and armor resist with ice fortress up. I should be a beef tank. Low damage high armor right. Let's say I go against a NB that can pull around 30k damage outside of BGs. When he enters bgs it gets cut down by half 15k. Let's say he has 11k penetration. Me and him fight. He hits me for 15k. Ok unless my math is wrong with my armor being way over the cap which negates his penetration and still being at cap which reduces damage by 50% I should only take 7.5k damage. This is the way it should work.

    Yet in bgs I am getting hit for 10 to 15k damage one attack after the other. My tank gets squished flat by dps. Unless people are pulling 30k dps in bgs, which means they are pulling 60k or more outside of hrs something is wrong. My tank does not feel like a tank.

    Can some explain what is wrong with this picture?

    What's your impen at? If the NB was using 2h mace or 1h mace he will have sapped the following armor from your build:
    - 2h = 9800 (8744 if he used major fracture)
    - 1h = 4900 (4372 if he used major fracture).

    Then if he had sharpened add 2732 2h and 1376 1h:
    - 12532 (11476)
    - 6276 (5748)

    You will be at:
    - 36k roughly (50% since at cap)

    my guess is you probably have 1 or 2 impen (no other traits into impen if you are getting 49000 armor).
    a NB can still get a 70% modifer if he takes minor force.

    If he does a 15k attack, your armor still lets in a 7500 attack. Since it's no CP, if you don't have major protection, then that amount will likely crit with a 1.62 modifer (2 impen is like 500 crit resists in nCP lol). 7500 times 1.62 = 12150.

    And there you are! Drop resists, add impen, you are wasting stats to get 4% past the resistance cap when you don't need to.
    Minno - DC - Forum-plar Extraordinaire
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    - Filthy Casual
  • Rampeal
    Rampeal
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    I know it just makes no sense. I seen dks stand in one spot tank huge zergs and stills do massive damage and I know for sure they don't have the resistances or health I do and can do that much damage. I just don't get it to be honest. I wanted to make a zerg tank that could take on 5 at a time, yet I am dying to 1
  • Rampeal
    Rampeal
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    Thank you all for your comments. The truth is I wanted to make a high health build and be frost spec only, but as is health dmg does not scale off of spell or weapon damage so it make half the warden frost spell obsolete. I am just going to delete my warden and make another class.

    I was talking with some friends and they told me I should run majority shield abilities or go damage and run a bunch of destro staff abilites. I explained if I went either of those routes there would be no point in playing a warden since other classes have by far way more useful passives.

    It just makes me sad that the two classes I love are shoe horned into playing one role in this game, healer. Classes in my opinion should shine above weapon skills, but for the majority it doesn't. The best stam heals are not class skills, the best heals are not class skills, and the best ranged dps for the most part are not class skills.

    It seems if you want to play and role and get the most of your class skills you are forced to play sorcerer, NB, or Dk. The two I play are subpar in comparison and are forced to opt out of class skills for weapon skill to be viable and still underpreform with those skills compared to the mentioned classes. This is not me calling for a nerf or anything just my opinion.

    Templar and Wardens need a rework asap, but that won't happen. It seems like most of their abilities are for support, yet still underpreform.... again thank you all for all of your suggestions and support. I am just going to go with the masses and roll a DK tank.
  • DrFail
    DrFail
    Did you forget about Templar sweeps because that one ability is most of templar damage?
  • Rampeal
    Rampeal
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    DrFail wrote: »
    Did you forget about Templar sweeps because that one ability is most of templar damage?

    Stationary channel narrow dps. No mobility. There are many other threads that explain it's many cons over its pros.
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