Toc de Malsvi wrote: »Adding in light attacks between skills might be interesting for a short while, like a harmony within music. However if the harmony is constant then it gets old fast.
That's a terrible solution to the issue of some players not enjoying the combat changes. Sorry but no after investing four years into a game, still loving the content but having issues with some changes made in the last year the answer should not be to pack up and leave.Thestephenmcraeub17_ESO wrote: »If you find it boring, then you need to find a new game.
For players like myself the skill isn't the issue. I can parse well and do good enough DPS for most trials groups. The issue is at the end of the night and for the rest of the week I have a strained finger all week.Thestephenmcraeub17_ESO wrote: »Light attack weaving is a good way to separate the good players from the bad by forcing those who want to improve their skills to actually learn a mechanic that isn't required to clear 99% of the content. If you don't like LA weaving, that's fine, you can still play the game almost in its entirety. But if you want to be competitive, as with anything in life, you have to dedicate time and learn a skill, and light attack weaving (though simple once you get the hang of it) is something that almost no casual players do, and that creates the division between casuals and competitive players. It's as it should be, in my opinion.
2nd heavy and light attacks should damage based on enchants ...
So if it's a damage enchant it does that kind of damage if it's a buff or resource pull it does that but they shouldn't do both
3rd change enchants ...
Make them damage , resource gain, buff, debuff only ... No mixes
Tool tip should show base damage or return from a light attack with heavy attacks increasing it by 20%
But light n heavy attacks also cost mana...
This would make it a choice and not a forced function and would help some of us "disabled" players that ZoS are now forcefully prejudicing
That's a terrible solution to the issue of some players not enjoying the combat changes. Sorry but no after investing four years into a game, still loving the content but having issues with some changes made in the last year the answer should not be to pack up and leave.Thestephenmcraeub17_ESO wrote: »If you find it boring, then you need to find a new game.For players like myself the skill isn't the issue. I can parse well and do good enough DPS for most trials groups. The issue is at the end of the night and for the rest of the week I have a strained finger all week.Thestephenmcraeub17_ESO wrote: »Light attack weaving is a good way to separate the good players from the bad by forcing those who want to improve their skills to actually learn a mechanic that isn't required to clear 99% of the content. If you don't like LA weaving, that's fine, you can still play the game almost in its entirety. But if you want to be competitive, as with anything in life, you have to dedicate time and learn a skill, and light attack weaving (though simple once you get the hang of it) is something that almost no casual players do, and that creates the division between casuals and competitive players. It's as it should be, in my opinion.
Not all of us are asking for LA weave to be removed or abolished, only that there be options and other viable means to compete without this one mechanic being the decider.
This wasn't an issue before Morrowind's major overhaul because the content wasn't balanced around it and skills were not as forced to work with it. Now they are and people are finding issues with that.
These are the kind of changes that would make me happy. I am not asking to remove LA weaving or make other options on par or better.While I don't necessarily agree with Zenimax's choice to buff light attacks while nerfing-but-still-slightly-buffing heavy attacks -- personally, I liked where light attacks were prior to Summerset, they did increase your DPS a good amount for a few reasons, but weren't completely necessary to pull good DPS -- I do prefer having light attack weaving be a thing.
Not only does it add a sense of depth to the combat system, something that you can always work on refining to pump your DPS up even further, but it also helps make the combat system "flow" better. The combat system is fast paced, but the clunky animations combined with the fairly "rigid" skill system make the combat system feel kind of sluggish, however weaving and animation cancelling both help to alleviate that for me, making it far more enjoyable.
If I had my way, light attacks would go back to the level of relevance that they had pre-Summerset -- just an avenue to help make good DPS even better. Keep the resource/damage scaling the same (keep it at 10.5/1, instead of the 40.5/1 that it was pre-Summerset), but revert the changes to Empower, give heavy attacks the same damage coefficients that light attacks use (during the last week or so of the Summerset PTS one of the damage coefficients for heavy attacks was reduced a bit, making them hit a bit weaker than they did at the start of the PTS), allow the Psijic Order spammable to work on the next heavy attack too, and change the new sets to work with heavy attacks too.
That way, if anybody doesn't like light attack builds, they can just switch to heavy attack builds, for a small hit to DPS, but a large improvement to sustain and comfort.
I find it difficult to weave light attacks in when I'm doing much other than my spammable. Anything outside the usual rotation just doesn't have the muscle memory and I can't weave efficiently. Like the old rub belly and pat head at same time test.. I know, I got to git gud andL2P. But my point is those players that can weave efficiently and consistently should be rewarded with higher DPS. It's a mechanic that is difficult to fully master, and it's interesting to most people.
I'll tell you what else is difficult for me to master... Not blowing my entire 42k magicka pool doing my spammable and LA weaving. It's a horrible part of how I've learned to play on trash mobs and bosses where I'm used to melting them. Then I start doing dungeons and get on a real boss and cause a bunch of damage and then have to run around like an idiot heavy attacking for 15 seconds. Surprised no one has yelled at me asking why I'm not attacking...
Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
I can do it. I still think it's bad and want alternatives. We complain because many of us really enjoy the game and want to play, but the mechanics changes and direction the last year has made it much harder to for us.Callous2208 wrote: »Is this an "I can't animation cancel and want changes so my deeps is good also," thread disguised as a call for legitimate improvements? Because nothing brought forth so far makes a lick of sense. Op is literally stating to remove dynamics to make something more dynamic, and that somehow this dumbing down of the system will make it less boring. Throw in some useless numbers that don't support the point and an odd complaint about finger pain and I just don't know what's going on around here anymore.
Callous2208 wrote: »Is this an "I can't animation cancel and want changes so my deeps is good also," thread disguised as a call for legitimate improvements? Because nothing brought forth so far makes a lick of sense. Op is literally stating to remove dynamics to make something more dynamic, and that somehow this dumbing down of the system will make it less boring. Throw in some useless numbers that don't support the point and an odd complaint about finger pain and I just don't know what's going on around here anymore.
SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
Septimus_Magna wrote: »Toc de Malsvi wrote: »Unknown_Redemption wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
I bound LA to my mouse wheel down. I then clicked off the wheel brake and let it spin.
It is not an issue of performing, I am perfectly capable of clicking the same button every second. It is literally boring, animation canceling means I don't even see my light attacks I only hear them. Might as well create a game where you need to press the "alt" key before any input in order to gain 17% more damage on the rest of your output.
Animation cancelling doesnt cancel the animation of the light attack, you cancel the animation of the skill so you should always see the light attack animation.
Not everyone likes it but you cannot please everyone anyway.
I think its a good mechanic to allow player skill to have more influence in dps numbers.
Clicking skills on cooldown sounds more boring if you ask me.
https://www.youtube.com/watch?v=tVpyEPRnchw Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Parrot1986 wrote: »Toc de Malsvi wrote: »Repetitive Strain Injury is the result of poor use in connection with constant repetition. The spacing of light attacks in an optimal rotation is not as infrequent as the spacing of spaces between words, this repetition opens the gate for injury if proper breaks and rests are not taken.
I believe this accounts for the occurrence of finger pain complaints in relation to PVE dps, I have had some pain with it and I have spoken to many others who have had the same experience. Only in relation to PVE dps within ESO have I seen this complaint arise. It isn't widespread from my interaction, and I would say it is probably less than 5-10%.
I can understand not liking the LA style of fighting, especially now it’s such a major factor to DPS but I cant figure out how having it there increases chances for RSI? If I remove LAs then I’ll just be casting my spammable more so surely then The risk is just as high as I’m still clicking a button a high number of times.
Personally I enjoy the combat in ESO compared to the other MMOs I’ve played mainly down to lack of tab targeting and combat feels to be more free flowing. LAs contribute to that and it’s such a core part of the game from resource management, ultimate regen and damage it’s not going to change. I much prefer this to after Morrowind when Heavy Attacks were more necessary for sustain and the damage boost they got.
Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
That is not dynamic, at all. That's just a static rotation with a different set of skills. You should look up what a dynamic rotation is and how it differs from a static rotation.