Low Imperial City Event Turnout

  • Mayrael
    Mayrael
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    Because I killed all the bosses and there is no reason to go there :P Just in a few days of playing during event (had have some days off) I have earned over 1M TVs, lost something around 20-25k to players and mobs all together, I've been ganked once by 2 players while I was typing without sneak - my bad. That's all. IC is amazing PvP place for a solo player. Lots of LoS options, lots of distraction options, you just need to know your surroundings and use them in your favour. Thanks to TVs I earned during this event I won't have to buy ingredients for months. 10/10.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Juhasow
    Juhasow
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    BigBragg wrote: »
    Poor server/net code performance, and populations are so spread out it is rarely a PvP environment. When there is PvP there are often tells of a less than friendly nature about how people should be left alone in said PvP environment, because they just want to pve. All they need t do is switch to one of the other campaigns and go back to unfettered farming access.

    While pure PvE groups feel hassled by PvP players, even calling them toxic for pvping in one of two zones that allow that interaction.

    Seem Zenimax still has some work to do on getting oil and water to mix. Shame too, some of the best fights I have ever had have been in the sewers.

    The problem here is that IC is just classic bait that lures PvE players there to be food for PvPers and when PvE players needs to risk with death from bosses or players while they're carrying lot of tel vars because this is what game demands from them PvPers can play low risk high reward since there is no multipler or reduction of tel vars You can loot from players while killing them so either You die and loose nothing or kill PvE player and get half of his tel vars.

    I would say PvE players are harrased not by PvPers but by developer who once again failed to deliver balanced options and people will just take adventage of it.


    Edited by Juhasow on September 13, 2018 9:18AM
  • DaveMoeDee
    DaveMoeDee
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    Jameliel wrote: »
    Too much of a loss when you die. Unless you have a specific solo build or are with a small dedicated group, it's not worth it. Loss needs to he greatly reduced to 5-10%. The flags are also silly, especially as slow as they flip.

    I disagree. What makes the IC unique and fun is the potential loss of progress, the magnitude of which has already been heavily cut once before.

    The IC was in its prime back before it had the district flags and near-lossless gameplay that has so incentivized the current myriad zergs gobbling up all of the immediate resources.

    That is what makes it fun for you. But that is also why many don't bother and this is a thread about low participation.

    Personally, I don't find the potential loss of resources fun at all, but I do like IC. I'm not bothering with event though because it isn't worth subbing for the even and I don't feel like playing without crafting bag. I'll be back for Murkmire.
  • RPGplayer13579
    RPGplayer13579
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    I only have been to the Imperial City a few times. The first time was to try to do the PvE quests and getting killed multiple times by another player while I was fighting Daedra. Next time was for a Group Dungeon and that was fine. M last time was to just sneak to craft some armor from the Armor Master Set. And all of the was last year.
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • starkerealm
    starkerealm
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    ChefZero wrote: »
    PvPers never complained that they had to kill NPCs in IC.. :p

    Technically? They did. They complained about not getting a dedicated PvP DLC release back when the IC released.
  • angeleda
    angeleda
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    I've made a new post with a suggestion (applies not to just IC/pvp events but also can/should spread to pve events too)

    Basically monthly events, like IC weekends, MA weekends, DSA weekends, or something like that...

    Something to make things "move" through the whole year and not just 1-2 weeks... Especially with weekends, you could reduce that open world pvp lag if more people joined IC or sewers (double telvar , double drop chanses etc) during lets say 1-2 weekends a month, or something like that...

    I firmly believe it needs shorter and frequent event to revitalize those "abandoned" pvp and pve areas

    Any thougts you can put them here:
    https://forums.elderscrollsonline.com/en/discussion/comment/5443854
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    There isn't a reason to do IC anymore. The sets are mediocre at best so why spend time on trying to get Telvar when there are more effective sets that are farmable or craftable? The drop rate on the rare items even if doubled is laughable and quite frankly, they are not very appealing. And then you add the Telvar loss... I am not going to waste my time.

    When IC first came out, it was the only place that dropped the V15 and V16 materials. Now, those materials are basically the only ones that many people have in their banks.
  • anadandy
    anadandy
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    SPE825 wrote: »
    anadandy wrote: »
    Gargath wrote: »
    I think some kind of neutral flag status would be necessary for noobs such as me ;) .
    For a fixed time, can buy this time for either gold or telvars, the flag grants immunity to all pvp activities there. Cannot harm anyone, no one can harm me. Can or cannot participate in killing monsters with other pvpers, and can e.g. receive only half the amount of telvars that usually drop for pvpers. Seems a fair way to increase population inside ;).

    Wow. This is probably one of the most reasonable suggestions for PVE without PVP in IC I've ever seen. Honestly - well done!

    Also sounds like a great way to have a PvP spy that just tells their own faction exactly what's going on with no danger of being killed, setting up the opportunity for some kind of huge ambush.
    .

    Maybe, I just found it refreshing that someone managed to make a suggestion without frothing at the mouth about Black Souled Evil PVPers and thought I'd encourage that. *shrug*
    Edited by anadandy on September 13, 2018 1:02PM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    The concept behind the zone is flawed.

    It's a PvE zone where you acquire currency by killing mobs efficiently. But it's also a PvP zone where other players can steal said currency from you by killing you.

    The problem is that the builds you use in PvE are completely different from the builds you use in PvP (in that PvE builds cannot kill other players or survive their attacks). Therefore, PvE players have no way to defend themselves against the PvP players in the zone, making it an unpleasant experience.

    1) Its not a pure PvE zone as it also features PvP...

    As a result, you as a player entering this area, has an obligation to yourself to make the necessary adjustments to your character to deal with the potential challenges Imperial City has to offer...

    If you don't do this then you have no one to blame except yourself if you start losing all your Telvar...


    2) Pure PvP builds are more than sufficient to defeat the mobs found in Imperial City, so using a pure PvE build is the wrong way to do things in this area...
    Unyeilding Bias
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  • Irylia
    Irylia
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    I’ve made over 800k
    It’s tough making an honest living off the backs of people Farming bosses.
    *wipes sweat off brow*
    *presses macro*
    ~50k tv~
  • albesca
    albesca
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    1) Its not a pure PvE zone as it also features PvP...

    As a result, you as a player entering this area, has an obligation to yourself to make the necessary adjustments to your character to deal with the potential challenges Imperial City has to offer...

    If you don't do this then you have no one to blame except yourself if you start losing all your Telvar...


    2) Pure PvP builds are more than sufficient to defeat the mobs found in Imperial City, so using a pure PvE build is the wrong way to do things in this area...

    While I generally agree, I think that simply stating that one only has oneself to blame for not finding venturing in the Imperial City rewarding isn't very helpful in a discussion about the low population of the zone.
    PC EU

    Khajiit has no time for you
  • MLGProPlayer
    MLGProPlayer
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    The concept behind the zone is flawed.

    It's a PvE zone where you acquire currency by killing mobs efficiently. But it's also a PvP zone where other players can steal said currency from you by killing you.

    The problem is that the builds you use in PvE are completely different from the builds you use in PvP (in that PvE builds cannot kill other players or survive their attacks). Therefore, PvE players have no way to defend themselves against the PvP players in the zone, making it an unpleasant experience.

    1) Its not a pure PvE zone as it also features PvP...

    As a result, you as a player entering this area, has an obligation to yourself to make the necessary adjustments to your character to deal with the potential challenges Imperial City has to offer...

    If you don't do this then you have no one to blame except yourself if you start losing all your Telvar...


    2) Pure PvP builds are more than sufficient to defeat the mobs found in Imperial City, so using a pure PvE build is the wrong way to do things in this area...

    PvP gear is inefficient at clearing PvE mobs/bosses, making the experience unpleasant in that regard too.
    Edited by MLGProPlayer on September 13, 2018 5:00PM
  • Emmagoldman
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    Not much reason to do it anymore.

    I agree

    They've lost out on strategies to make this zone important, especially having tel var.

    They could have included ring traits to the vendor. Adding "pewter" at 50 telvar is so beyond stupid.
    Drop the price of ancestor silk
    Maybe have a "weapon box" that is similar to gold vendor. So you get a random weapon that fits the gold vendor of the week. For example, if it's spriggans, you will get a purple weapon for a cost.
    Add gold house recipes ect.

  • FENGRUSH
    FENGRUSH
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    Irylia wrote: »
    I’ve made over 800k
    It’s tough making an honest living off the backs of people Farming bosses.
    *wipes sweat off brow*
    *presses macro*
    ~50k tv~

    Lol
  • JumpmanLane
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    I didn’t do the event at all. I have storage. Don’t want a skin none of my toons would wear. I solo or small man the sewers for telvar to by hakaijo (however you spell it) and key frags. For PvP I do Vivec. No point.
  • ruikkarikun
    ruikkarikun
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    What do you expect?

    No point to be ganked while fighting boss by zerg, smallscale in discord, who place ults for timing against pugs/soloers and gank them while they have 0 telvars and you lose yours.
  • prototypefb
    prototypefb
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    separate population cap and entrance would be a start fixing cyrodiil and IC.
    as of now if too many ppl of 1 faction join IC, it creates huge pop disbalance in cyro, it sucks the fun out of cyro.
    likely would also bring more ppl to IC because of easier access.
    lore can be adjusted
  • jainiadral
    jainiadral
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    On a purely personal level, IC doesn't sound like fun. I'm not a huge fan of PvP but I have ventured into it in other games where the combat makes more sense to me or where I'm not faced with losing progress.

    WvW in GW2 is probably the PvP content I've spent the most time with, and a lot of that has to do with no-penalty death and the ability to free roam without having my progress tied to quest completion. Getting kicked back to base on death is a lot less painful when you don't lose currency or when you don't have a clear PvE objective getting ripped away. I'm exceptionally loss-averse, so everything I've read sounds like it would make me instantly rage-quit.

    *shrug* It's not my cup of tea in the slightest so any events or incentives won't motivate me to participate.
  • Almakor
    Almakor
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    There isn't a reason to do IC anymore. The sets are mediocre at best so why spend time on trying to get Telvar when there are more effective sets that are farmable or craftable? The drop rate on the rare items even if doubled is laughable and quite frankly, they are not very appealing. And then you add the Telvar loss... I am not going to waste my time.

    When IC first came out, it was the only place that dropped the V15 and V16 materials. Now, those materials are basically the only ones that many people have in their banks.

    I myself was in a Bal farm group and killed him 20 times but I was not given any rewards because my dos was too low.
  • Amyxleexownsxu
    Amyxleexownsxu
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    I got 2 Skins, 4 Scamps and 1m telvar worth of alch mats. That's good enough for me.
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  • sekou_trayvond
    sekou_trayvond
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    Improve the rewards for going down there and people will do the content- whether for an event or not.
  • POps75p
    POps75p
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    Players don’t like loosing the stuff they have, especially when the bonus loot is why they are there in the first place

    Also, trying to mix pvp and pve doomed that zone from the start, it was never going to work. The place is a trolls paradise

    Now if they made a pve only instance, I would pay for that no problem.... hint, hint, crown store B)

    sounds interesting
  • Mettaricana
    Mettaricana
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    That content has been so old that even events don't bring us back its just dead.

    And servers suck lag dc loading screens
  • TheDoomsdayMonster
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    albesca wrote: »
    1) Its not a pure PvE zone as it also features PvP...

    As a result, you as a player entering this area, has an obligation to yourself to make the necessary adjustments to your character to deal with the potential challenges Imperial City has to offer...

    If you don't do this then you have no one to blame except yourself if you start losing all your Telvar...


    2) Pure PvP builds are more than sufficient to defeat the mobs found in Imperial City, so using a pure PvE build is the wrong way to do things in this area...

    While I generally agree, I think that simply stating that one only has oneself to blame for not finding venturing in the Imperial City rewarding isn't very helpful in a discussion about the low population of the zone.

    The population for the event wasn't low on ps4...

    Its still rocking right now for us...
    Unyeilding Bias
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  • moonsugar66
    moonsugar66
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    I mentioned Darkness Falls in Dark Age of Camelot earlier in this thread. Feel I need to go there again because of all the concerns I've seen here from both pve and pvp camps.

    IC is pretty much DF but with a penalty. God only knows why ESO felt it necessary to have one. DF was loved by both pvp and pve players alike. With the pve aspect you gained loot that was unique and valuable plus a bonus to xp gain. Best of all you didn't lose the loot if you if died. By the way no one was called a "carebear". Only trolls would use that term for DF.

    As far as pvp was concerned, yes there was ganking. You learned to deal with it. Your side had its own gankers that hung around looking for enemy gankers. We all looked out for one another.

    It was a place to satisfy all. No reason IC couldn't be the same way.
  • LadyNalcarya
    LadyNalcarya
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    I don't like zergs. There's no fun in both fighting them (or, more precisely, getting chased by them) or joining them (lags, *** rewards/no rewards at all, and you can barely do anything). ZOS seems to like zerging, but the problem is, not getting any loot and swimming in lag is not a fun experience.
    So, there's no incentive for me to participate in the event. If I decide to farm tel vars, I will do it when IC is a ghost town.
    Edited by LadyNalcarya on September 16, 2018 2:34AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • Crixus8000
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    It was really fun at first. There was lots of people and fighting going on. But now it's empty apart from some ball groups running around killing solo players, so no point to go there anymore.
  • AdzyTaylor
    I just go there for some fun to see many tel vars i can gather up before eventually getting killed me and my tank friend ended up with just over 80k then we both dc come back and we are dead lol
  • SenorCrouch
    SenorCrouch
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    There is just too many things aggravating about Imperial City:

    - Lose half your Tel Var if you die to anything
    - Enemy PvPers who you know are only there to farm players
    - IC accessibility is super annoying
    - Only the top 12 DPSers will obtain loot from the Simulacrum of Molag Bol
    - Traversing the sewers is a loooong and arduous process that takes even longer when there are gankers along the way
    - Control in the city is almost never in your favor...and if you attempt to change that then RIP half your Tel Var
    - You would be unwise to enter the city solo
    - You would have better luck finding a Cipher than finding a group wanting to go into IC
    - You are PvEing surrounded by a bunch of bloodthirsty PvPers
    - Rewards are pretty poor
    - Many NPCs that have a chance of dropping decent rewards are almost exclusively group based
    - Half the investment you've made playing that session in ESO will more than likely be stolen by another player in a matter of seconds

    And the list goes on to 102, but I think you get the point. IC is just not a fun zone and gets outmatched by stuff like Battlegrounds for PvP and general exploring for PvE.
    Edited by SenorCrouch on September 16, 2018 3:15AM
    "What's the cross roads of Alessia Castle? I am trying to get pizza delivered."
  • EmEm_Oh
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    firedrgn wrote: »
    People do not like losing tel var. I am willing to bet if there was no loss of tel var that place would be packed.

    Exactly. Reduce the loss. Maybe even restrict faction pvp areas so people can pve a little. And add more areas to IC.
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